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Activities for Building Character, Social Learning GR 1-2
Activities for Building Character & Social-Emotional Learning Grades 1-2. /nOne of the key components of the Grades 1–2 materials is teaching kids to get along. Teachers are encouraged to use classroom meetings (circle time) throughout the day to deal with misunderstandings, bullying, inappropriate language, and social conflicts that arise inside and outside the classroom. By doing so, a forum is created where students can share their feelings, as well as review, process, and discuss ways to positively resolve conflicts. The more than 100 lesson plans and activities give multiple opportunities to capitalize on the teachable moments./nKey concepts explored in the program:/nMe and my safe and caring school—how to be an Ambassador of Peace/nDiscovering our feelings—learning how to Stop, Think, Choose/nMy support system—caring for others and being a friend/nRespect yourself and others—using good manners or bad manners/nCaring about one another—helping to prevent bullying/nCooperation—how to team up for success/nGetting along with others—using conflict resolution skills/nThe power to choose—growing responsibility/nFollow your dreams—using my gifts and talents/nThis book is also part of the Activities for Building Character and Social-Emotional Learning Set.
Added: 4063 days ago From GuidanceGroup
global.duration: 54.30
Views: 35438 | Comments: 0
     
Don't Be Difficult Board Game
Ages: 7-12. A game to help children learn the consequences of both positive and negative choices. This game is designed to provide children with the opportunity to experience the negative consequences of choosing the "hard" way and the positive benefits of choosing the "right" way. As children play the game, they find themselves on the "Hard Road." In order to move back onto the "Right Road," they have to earn positive emotional currency (chips) in the form of Kindness, Trust, Respect, and Cooperation. To advance on the "Right Road" and win, players must learn ways to avoid difficult behaviors and to accept the consequences of their choices and actions. 2-6 players./nContents: Game Board Die 6 Pawns 100 Chips 42 The Right Road Cards 62 The Hard Road Cards Instructions/nThis workbook is also part of the Don't Be Difficult Bundle.
Added: 4124 days ago From GuidanceGroup
global.duration: 49.10
Views: 4774 | Comments: 0
     
Dr. PlayWell's "Sure I Can" Game
Ages: 6-12. Dr. Playwell's "Sure I Can" Game is a fun, easy way to develop a positive attitude.. Players try to move their Positive Pat pawns to the Award Ceremony and avoid the barriers put down by the Obstacle Maker. As they dodge and weave around the board, they pick cards that reinforce the game's message: Positive thinking helps you cope with, and solve, all kinds of problems. The game includes a reproducible assessment checklist to be filled out by parents or teachers. For 2-4 players.
Added: 4123 days ago From GuidanceGroup
global.duration: 48.10
Views: 4283 | Comments: 0
     
Dr. Playwell's Anger Control Games
Ages: 5-10. Here are six colorful games for the price of one, all in a convenient and portable package. The games teach children such skills as recognizing what triggers their anger, self-control, self-calming, and much more. The program comes complete with cards and markers for each game. For 2-4 players./nDr. Playwell's Anger Control Game Book includes: Game board book Instruction manual 13 card sheets Pawns Die 100 chips
Added: 4124 days ago From GuidanceGroup
global.duration: 48.63
Views: 1884 | Comments: 0
     
Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4124 days ago From GuidanceGroup
global.duration: 73.90
Views: 1713 | Comments: 0
     
Dr. Playwell's Learning Social Rules in School Board Game
By Dr. Lawrence Shapiro/nAges 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control. 2-4 Players./nFeatures:/nPlayers are rewarded for good behavioral choices./nStimulates executive functioning skills like planning and paying attention to others./nCan easily be integrated into a positive behavioral reward system.
Added: 4124 days ago From GuidanceGroup
global.duration: 58.30
Views: 2469 | Comments: 0
     
Dr. PlayWell's Think Positive Board Game
Ages: 6-12. Developed by Lawrence E. Shapiro, Ph.D. Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players./nContents: Game Board 24 Changing Negative Thoughts Cards 24 Positive Values Cards 24 What Will Happen? Cards 24 Solving Problems Cards 4 Pawns Die 50 Chips Instructions CD (to print a send-home version of the game for children to play between counseling sessions. CD includes a copy of the game board, copy of the cards, a numbers wheel, and abbreviated instructions for home use.)
Added: 4123 days ago From GuidanceGroup
global.duration: 68.13
Views: 2234 | Comments: 0
     
Dr. Playwell's Worry-Less Game
Ages: 6-12. Dr. Playwell's Worry-Less game lets players learn important steps for dealing with persistent worry - identifying feelings, self-calming, making positive self-statements, changing negative thoughts, planning, coping with difficult feelings, and self-monitoring. As they play, players try to capture the Worry Monsters, children will learn important skills to help them worry less. /nIncludes a reproducible assessment form to be filled out by parents or teachers. For 2-4 players.
Added: 4123 days ago From GuidanceGroup
global.duration: 65.00
Views: 2318 | Comments: 0
     
Drug Class 3 How Do I Get Help?
Megan comes to Rand to discuss her drug and alcohol problem. New to the Drug Class program, Rand gives Megan a saliva test which indicates what drugs are in her system. Megan reveals she has been into meth and ecstasy, uses marijuana and alcohol but feels she is ready to start making positive changes in her life. A few weeks later, the police find Megan and her friends drinking in an open field. Megan says she is in control and will quit when she is ready.
Added: 4202 days ago From GuidanceGroup
global.duration: 103.91
Views: 1901 | Comments: 0
Kelly Bear Teaches About Emotional Development and Self Unde
Give children a vocabulary of feelings that will help them understand and accept their emotions. This DVD increases childrens understanding of their emotions. It teaches positive ways to deal with sadness, loneliness, and fear.
Added: 4201 days ago From GuidanceGroup
global.duration: 85.65
Views: 3145 | Comments: 0
Kelly Bear Teaches Healthy Living Habits and Refusal Skills
Children develop healthy living habits and learn about the dangers of alcohol and tobacco. They see other children using refusal skills and are challenged to make positive choices.
Added: 4201 days ago From GuidanceGroup
global.duration: 112.92
Views: 1694 | Comments: 0
Kelly Bear Teaches Problem Solving Skills & Anger Management
Children learn how to use the steps to solving problems, and positive ways to deal with their angry emotions. Ways to cope positively with peers are discussed.
Added: 4201 days ago From GuidanceGroup
global.duration: 104.19
Views: 1372 | Comments: 0
Kelly Bear Teaches Social Competence and Positive Behaviors
Children learn that everyone makes mistakes, and they learn to engage in acceptable behaviors and to accept responsibility for their actions. Truthfulness and dependability are accentuated.
Added: 4201 days ago From GuidanceGroup
global.duration: 109.85
Views: 1522 | Comments: 0
Let's Talk About Separation and Divorce Card Game
Ages: 6 and Up. The Let's Talk about Separation and Divorce card game is designed to help foster a positive relationship between separated and divorced parents and their children. The more than 100 cards in this game are intended to give children the opportunity to express their feelings and to give parents a chance to model positive ways of thinking and feeling about separation and divorce. The cards are specifically written to help children focus on solutions to the problems created by separation or divorce rather than to complain or blame others./nThe card game will help children: Not to blame themselves Not to be caught in the middle of the parents' disagreements To have a positive self-image To cope with stress To be a good problem solver To see friends and family as a source of support To communicate feelings and accept the feelings of others/nContents: Over 100 Let's Talk...cards Spinner Instructions
Added: 4123 days ago From GuidanceGroup
global.duration: 50.10
Views: 2016 | Comments: 0
     
LifeSteps: Bouncing Back
Students learn the essentials of resiliency- how to identify internal strengths and external support, build perseverance, and maintain a positive sense of self-worth and optimism.
Added: 4201 days ago From GuidanceGroup
global.duration: 138.45
Views: 1604 | Comments: 0
LifeSteps: Creative Problem Solving
This important program presents the Life Steps Eight Point Problem-Solving Program, which teaches teens how to identify problems, deal with them forthrightly, brainstorm creative options, and choose positive solutions.
Added: 4201 days ago From GuidanceGroup
global.duration: 130.11
Views: 1414 | Comments: 0
LifeSteps: Developing Healthy Relationships
Teens learn to build their own personal support system, recognize true friends, foster open communication with adults, recognize trust and honesty as a critical foundation for all relationships, and develop positive refusal skills.
Added: 4201 days ago From GuidanceGroup
global.duration: 122.79
Views: 2209 | Comments: 0
LifeSteps: Getting Along With Others
Teens discover positive ways to assert themselves, express complaints, handle misunderstandings, and block rumors as they apply the key social skills of mediation, negotiation, active listening, and "I" messages.
Added: 4200 days ago From GuidanceGroup
global.duration: 122.09
Views: 1960 | Comments: 0
LifeSteps: The ABCs of Emotional Intelligence
This vital program outlines the key elements of emotional intelligence as students discover they have the power to bounce back, balance emotional and academic demands, and make positive choices.
Added: 4199 days ago From GuidanceGroup
global.duration: 134.14
Views: 2285 | Comments: 0
No More Bullies Board Game
Ages 5-12. By Marcia and Max Nass. The No More Bullies board game is an entertaining and stimulating game that can help players learn how to handle bullies and stand up for themselves. Players will learn how to avoid being picked on, what to say to a bully, and who to talk to about the problem. Bullies will learn why they act the way they do and how they can handle their anger and frustrations without taking it out on someone else. This is a cooperative game in which all players must work together to get their possessions back from the bully, who has taken them. Players must also turn the "mean" bully on the board into a "reformed" bully - Mr. Nice Guy! - by covering him with puzzle pieces. 2-4 players./nContents: Game Board 28 Cool Off Cards 24 Talk About It Cards Die 8 Mr. Nice Guy Puzzle Pieces 4 Pawns 20 Possesion Cards (a ball and rope, a jacket, money, a watch, and a snack) Instructions/nThis board game is also part of the No More Bullies! Set.
Added: 4123 days ago From GuidanceGroup
global.duration: 46.21
Views: 4918 | Comments: 0
     
 
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