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Activities for Building Character, Social Learning GR 1-2
Activities for Building Character & Social-Emotional Learning Grades 1-2. /nOne of the key components of the Grades 1–2 materials is teaching kids to get along. Teachers are encouraged to use classroom meetings (circle time) throughout the day to deal with misunderstandings, bullying, inappropriate language, and social conflicts that arise inside and outside the classroom. By doing so, a forum is created where students can share their feelings, as well as review, process, and discuss ways to positively resolve conflicts. The more than 100 lesson plans and activities give multiple opportunities to capitalize on the teachable moments./nKey concepts explored in the program:/nMe and my safe and caring school—how to be an Ambassador of Peace/nDiscovering our feelings—learning how to Stop, Think, Choose/nMy support system—caring for others and being a friend/nRespect yourself and others—using good manners or bad manners/nCaring about one another—helping to prevent bullying/nCooperation—how to team up for success/nGetting along with others—using conflict resolution skills/nThe power to choose—growing responsibility/nFollow your dreams—using my gifts and talents/nThis book is also part of the Activities for Building Character and Social-Emotional Learning Set.
Added: 4063 days ago From GuidanceGroup
global.duration: 54.30
Views: 35437 | Comments: 0
     
Bounce Back Board Game: Teen Version - Ages 12+
The Bounce Back Game aims to help children and teens become more aware of resiliency skills that may help them reduce and cope with the stress in their lives including: cooperation, optimism, empathy, strong values, honesty, creativity, flexibility and self-confidence. Children and teens learn to bounce back using these skills with everyday problems and more serious crises. This game will benefit all children and teens but caters most to those who are considered “at risk” for example children of divorce, children with learning or physical impairments, victims of abuse and trauma. The game includes 3 decks of cards that contain questions or problems as well as actions with the balls provided so the players can reduce or increase their stress-meter: Problem Cards, Crisis Cards and Bounce Back Cards.
Added: 4125 days ago From GuidanceGroup
global.duration: 53.77
Views: 1743 | Comments: 0
     
Circle of Friends Board Game
Ages: 5-12. Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues such as teasing, bullies, jealousy, anger, and more. This game features a "small town" board where the friends live and socialize. The players are asked questions, and with the right answer, acquire new friends and Pop-it beads. When enough beads are collected to form a "circle of friends" around all players, everyone wins! For 2-6 players
Added: 4124 days ago From GuidanceGroup
global.duration: 49.20
Views: 1965 | Comments: 0
     
Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4124 days ago From GuidanceGroup
global.duration: 73.90
Views: 1713 | Comments: 0
     
Dr. Playwell's Learning Self-Control in School Board Game
Ages 6-12. Dr Playwells Learning Self-Control Game is designed to help children who are having difficulty learning social rules, particularly children on the Autism Spectrum and children with Attention Deficit Disorders. Cards ask children to think about a variety of social problems that occur during the school day and to think about the best ways to handle each situation. This game is designed to be played in a regular classroom or as part of a social skills training program. 2-4 Players./nFeatures:/nCovers a wide variety of common social problems./nIncludes blank cards for you to create your own questions./nGives children a chance to practice appropriate social behavior in an accepting and structured format. /nBy Dr. Lawrence Shapiro www.childswork.com
Added: 4118 days ago From GuidanceGroup
global.duration: 57.13
Views: 2749 | Comments: 0
     
Drug Class 3 Binge Drinking
Jessa has significantly reduced her consumption of drug use, but continues to binge drink. Although Jessa feels she has much improved and is not ready to quit, Rand gives her a quiz that shows that her drinking habits are still serious. In a classroom session, Rand warns his students of the deadly effects of binge drinking.
Added: 4202 days ago From GuidanceGroup
global.duration: 151.83
Views: 1717 | Comments: 0
Expressionary! Board Game
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts. The object of the game is to have the highest number of tokens through correctly guessing other player's expressions, and being able to effectively communicate with others. The game is a must-have for every educator's, therapist's, or family's game collection! 4-12 players. Ages: 12-17. Created by Amanda L. Gissel, M.A/nContents: Game board 40 Feelings cards 40 Situation cards Chips 8 Place markers 1-minute timing device Instructions
Added: 4123 days ago From GuidanceGroup
global.duration: 53.67
Views: 3362 | Comments: 0
     
Friendship Farm Puzzle Games Set of 4
Ages 5-10. Friendship Farm Puzzle Games gives kids a new way to learn social skills, featuring "3 games in 1." Players start off laying out the 20 pieces of the puzzle, each with a question designed to stimulate social learning. As each question is answered, the piece is turned over an the players cooperatively form the colorful and engaging puzzle. When the puzzle is completed, players must search the pictures to find the animals on Friendship Farm who are socially appropriate. Created by game expert, Dr. Lawrence Shapiro, we know that kids will want to play these games again and again. The games are designed to be played in counseling sessions, in the classrooms, or at home. Each puzzle comes with its own instructions. Puzzles are 15" x 21" and made of sturdy cardboard designed for years of play. 1-6 players./nSet includes one each of the following puzzles:/nWho is Being Friendly? Friendship Farm Puzzle Game Who is Being Helpful? Friendship Farm Puzzle Game Who Is Following the Rules? Friendship Farm Puzzle Game Who is Being Responsible and Respectful? Friendship Farm Puzzle Game/nPuzzles also sold individually.
Added: 4123 days ago From GuidanceGroup
global.duration: 63.93
Views: 1807 | Comments: 0
     
No More Teasing! Board Game
Ages: 6-12. The No More Teasing game is designed to teach children 10 ways to deal with being teased including: using confident body language, avoiding teasers when you are alone, and learning what provokes teasing. In this game players will learn how to deal with teasing, while earning enough chips to attend the "classroom party" at the end of the game. Players read the Situation Cards and use the "10 Ways to Stop Teasing" listed on the game board to describe how they might react. A unique feature of the game is a CD of children making teasing comments that may be used in place of the Teasing Cards.For 2-6 players./nContents: Game Board 24 Situation Cards 24 Teasing Cards CD Die 100 Chips 6 Pawns Instructions
Added: 4123 days ago From GuidanceGroup
global.duration: 44.20
Views: 3422 | Comments: 0
     
Stop, Relax & Think Board Game
Ages 6-12. By Becky Bridges, C.S.W., A.C.P. Stop, Relax, and Think is a board game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins./nFeelings When a player lands on a Feelings Card space he/she selects, reads aloud, and answers a Feelings Card. This section helps children become aware of their feelings and the early signs of stress, which is essential to their achieving self-control./nStop When a player lands on a Stop Sign space he/she rolls the 8-sided die. He/she then refers to the corresponding number on the Stop Card, performing whatever action is stated on the Stop Card until the person on his/her right says "Stop." If the player stops immediately he/she receives a chip. This section helps children practice behavior cessation and learn how to catch themselves before they respond or react automatically./nRelax When a player lands in the Relax space he/she does what is indicated on the space. This section helps children learn to relax. The ability to relax is a powerful asset for a child who is attempting to learn self-control./nThink This section helps children think through problems. This ability is a prerequisite to achieving self-control./nContents: Game Board 8-sided Die 6-sided Die 30 Chips Stop Card 36 Feelings Cards 33 Think Cards Instructions/nThis board game is also part of The Stop, Relax & Think Collection./nwww.childswork.com
Added: 4118 days ago From GuidanceGroup
global.duration: 75.23
Views: 10460 | Comments: 0
     
The Classroom Behavior Game
Ages: 4-12 For 2-4 /nThe Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules. Kids love the behavior report cards and the self-inking apple stamp./nGame includes: game board, 1 die, 4 pawns, 72 Behavior Question cards, 4 sets of 12 Behavior cards, pad of Behavior Report Cards, pad of Apple Score Sheets, apple stamp, and instructions.
Added: 4124 days ago From GuidanceGroup
global.duration: 50.07
Views: 1793 | Comments: 0
     
The Helping, Sharing, and Caring Card Game
Ages: 4-11. The Helping, Sharing and Caring card game is designed to teach children the importance of helping, sharing, and caring in a fun way. As they play, children learn to match the solution to the given problem. Example: a child sneezes; another child hands him a tissue. When a match is made, the player must tell why that particular behavior is important. The game is cooperative; all players win by helping each other solve the problems. When all of the problems have been solved, everyone wins! There are two levels of play for younger and older children. 2-4 players./nContents: 24 Problem Cards 24 Solution Cards Instructions/nThis card game is also part of The Helping, Sharing, and Caring Collection
Added: 4123 days ago From GuidanceGroup
global.duration: 53.30
Views: 1769 | Comments: 0
     
The Helping, Sharing, and Caring Workbook with CD
Ages: 4-12. By Lisa M. Schab, LCSW with Richard A. Gardner, M.D. Containing more than 60 activities, games, and puzzles, this book helps to reinforce the social skills that are so important in making friends. Designed to help children learn, value, and practice altruistic attitudes and behaviors towards others and themselves. Children learn how their own caring thoughts and actions help to make their immediate world, and the world in general, a better place./nThis workbook is divided into eight areas: Kindness, Empathy, Good Manners, Sharing, Respecting Yourself, Safety and Health, Doing the Right Thing, and Helping Others. Each section of the book teaches the importance of the particular topic area, and specific ways to express this virtue through thoughts, words, and actions. Children are able to practice the concepts by completing simple activities, puzzles, and games./nThis workbook is 88-pages, spiral-bound, and includes a CD./nThis workbook is also part of The Helping, Sharing, and Caring Collection
Added: 4123 days ago From GuidanceGroup
global.duration: 49.47
Views: 1815 | Comments: 0
     
 
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