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Bullying Prevention - Bully Hotline
What is named as the top school trouble of kids 8-15? Homework? Cafeteria food? Neither it's bullying. And with the rapid rise in electronic communications, cyberbullying using the Internet or mobile devices to send or post harmful or cruel text or images has become a serious issue. The cyberbullying prevention campaign targets 12 and 13-year-olds, particularly girls, urging them to put an end to the cyberbullying chain. Tweens and teens can be lured into such behavior because it takes place in a virtual world. In fact, because they don't realize the tangible consequences, some don't even recognize these hurtful actions as bullying. These new PSAs including viral videos help them realize that if they wouldn't say it in person, they shouldn't say it online. The bullying prevention campaign, launched in September 2004, features NCPC's beloved crime dog, McGruff. It is designed to counteract bullying at a young age by encouraging victims, witnesses and parents to take action to prevent the problem. Visitors to ncpc.org/cyberbullying can learn more about cyberbullying.
Added: 5064 days ago From bulliesarebad
global.duration: 31.00
Views: 2789 | Comments: 0
     
BULLYPROOF Puppets: Fun Way to Learn Conflict-Resolution
Kids make puppets and learn a better way than violence. The puppets spell out the acronym BULLYPROOF: Brave Bust-out Bear, Understanding Unicorn, Listening Lynx, Loving Lion, Yin Yang Yak, Picturing Porpoise, Respectful Raven, Overcoming Octopus, Originating Orangutan and Fearless Fox. These 10 animal characters transform abstract conflict-resolution concepts into practical tools the children can use to enhance their security and stand up for themselves, their friends and their beliefs.
Added: 5060 days ago From rikkyrollin
global.duration: 335.00
Views: 2091 | Comments: 0
    
Cruel CYBER-BULLY Mother INDICTED! After Megan Meier's Death
Prosecutors characterize the case as the nation's first cyber-bullying case, and the results from it could set legal precedents regarding online harassment. Drew has pleaded not guilty to one count of conspiracy and three counts of accessing computers without authorization. Should the adults involved in deceiving Megan, Lori and Curt Drew, be held accountable for their actions? DREW faces up to 15 YEARS in prison on charges of conspiracy and accessing protected computers to obtain information to inflict emotional distress. Evidence shows that Drew opened the MySpace account and "fully intended to hurt and prey on Megan's psyche" according to U.S. attorney Thomas O'Brien. A federal indictment accuses Lori Drew, 49, of O'Fallon, Missouri, of using a MySpace account to pose as a 16-year-old boy and feign romantic interest in the girl. The Drews have been besieged with negative publicity, and Meier's death prompted her hometown of Dardenne Prairie to adopt a law engaging in Internet harassment a misdemeanor. In a bizzare twist the law's first use could be to prevent possible harassment against the Drews! Megan Meier died believing that somewhere in this world lived a boy named Josh Evans who hated her. The final message Megan Meier saw on her MySpace account: "Everybody in O'Fallon knows how you are. You are a bad person and everybody hates you. Have a shitty rest of your life. The world would be a better place without you." On Oct. 16, 2006, Ron and Tina Meier discovered Megan had tied a cloth belt around a support beam in her closet and hanged herself. Megan died the following day. Six weeks after Megan's death her parents were informed that Megan was the victim of a cruel hoax on MySpace. The perpetrators were the parents of Megan's one time friend. The Drews had concocted Josh Evans to get back at Megan for quarreling with their daughter. After Megan's death they even asked Megan's parents if they could store their foosball table in Megan's parent's garage. Upon learning the details of what had happened to their daughter and who was behind it Megan's father destroyed the, "alleged" hoaxers Curt and Lori Drew's, foosball table. Because Ms. Drew had taken Megan on family vacations, she knew the girl had been prescribed antidepression medication, Ms. Meier said. She also knew that Megan had a MySpace page. Ms. Drew had told a girl across the street about the hoax, said the girl's mother, who requested anonymity to protect her daughter, a minor. "Lori laughed about it," the mother said, adding that Ms. Drew and Ms. Drew's daughter "said they were going to mess with Megan." Over the last year the Drew's have had threatening phone calls, a brick through the window,a lwan job and painball attacks. This Wednesday officials in Megan Meier's home town vote on whether to make online harassment a local crime. The proposed ordinance would make online harassment a Class B misdemeanor, punishable by a $500 fine and up to 90 days in jail. Or, the telecommunications harassment law. Amended in 2005, the law prohibits people from anonymously using the Internet with the intent to annoy, abuse, threaten or harass another person. Drew pleaded not guilty to charges of conspiracy and accessing protected computers without authorization to get information used to inflict emotional distress, in federal Court in June 2008. She is free on $20,000 bond. Experts have said the case could break new ground in Internet law. The statute used to indict Drew usually applies to Internet hackers who illegally access accounts to get information. Sept.'08 A federal judge tentatively rejected two motions on Thursday to dismiss charges against a woman in a MySpace hoax that allegedly led to a 13-year-old girl's suicide.
Added: 5024 days ago From unobtainium
global.duration: 192.00
Views: 3113 | Comments: 0
Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4149 days ago From GuidanceGroup
global.duration: 73.90
Views: 1713 | Comments: 0
     
Expressionary! Board Game
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts. The object of the game is to have the highest number of tokens through correctly guessing other player's expressions, and being able to effectively communicate with others. The game is a must-have for every educator's, therapist's, or family's game collection! 4-12 players. Ages: 12-17. Created by Amanda L. Gissel, M.A/nContents: Game board 40 Feelings cards 40 Situation cards Chips 8 Place markers 1-minute timing device Instructions
Added: 4148 days ago From GuidanceGroup
global.duration: 53.67
Views: 3367 | Comments: 0
     
Figure Me Out Board Game
Ages 6-12. The Figure Me Out board game helps kids get to know each other. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking. These conversational skills are used to teach children how to begin and maintain an interesting conversation. A variety of topics (a hobby that interests me, a movie I saw recently, my favorite season, etc.) are used to generate ideas, or stories, for the players to figure out. The object of the game is to complete a full circuit of the game board and file your story by the deadline. Designed for children with Asperger Syndrome in mind. For 2-6 players./nContents: Game board Die 6 Pawns 48 Topic Cards 6 Question Cards 6 Card stands Second Chance Spinner Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set.
Added: 4148 days ago From GuidanceGroup
global.duration: 47.73
Views: 3301 | Comments: 0
     
Identifying ADHD (Health Tip)
ADHD is the most frequently diagnosed childhood behavioral disorder! So how does that diagnosis occur?Watch More Health Videos at Health Guru: http://www.healthguru.com/?YT
Added: 5039 days ago From unobtainium
global.duration: 60.00
Views: 4424 | Comments: 0
    
Kelly Bear Teaches About Resolving Disputes
Children learn communication and mediation skills such as listening, empathy, and impartiality that assist them in helping themselves and peers settle disagreements peacefully. Ground rules and steps that student helpers can follow are explained and demonstrated in a clear, easy-to-use manner.
Added: 4226 days ago From GuidanceGroup
global.duration: 98.82
Views: 2285 | Comments: 0
Life Skills for Children
A non-physical personal safety and communications course for children designed to improve confidence, self esteem, awareness personal safety and social interaction skills.
Added: 5019 days ago From unobtainium
global.duration: 299.00
Views: 1865 | Comments: 0
LifeSteps: Developing Healthy Relationships
Teens learn to build their own personal support system, recognize true friends, foster open communication with adults, recognize trust and honesty as a critical foundation for all relationships, and develop positive refusal skills.
Added: 4226 days ago From GuidanceGroup
global.duration: 122.79
Views: 2211 | Comments: 0
Parenting with Nonviolent Communication (NVC)
CNVC Certified NVC Trainer Inbal Kashtan discusses and demonstrates how to work with the incessant "no" from a child.
Added: 5039 days ago From TRabbit2
global.duration: 494.00
Views: 2632 | Comments: 0
     
PeaceTalks Resolving Conflicts
This program examines the reasons why so many teen disagreements turn into conflicts and fights. Teens learn the importance of good communication skills in resolving conflicts, and how to cool out conflicts before they become violent.
Added: 4217 days ago From GuidanceGroup
global.duration: 139.16
Views: 2387 | Comments: 0
Play-2-Learn Dominoes on Feelings Fun Game
Ages: 5-10. Playing-2-Learn Dominoes on Feelings Fun Game lets players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Understanding the Feelings of Others cards help players learn to accurately perceive feelings in others. This is a vital skill for developing empathy. The Four W's cards help players identify feelings and how to deal appropriately with difficult feelings; each question starts with "Who", "What", "Why", or "When". The Action cards give players practice dealing with situations that involve strong feelings. The Talk about a Time cards, help players identify their feelings and give them the opportunity to share with other players situations that evoked a variety of feelings. 2-5 players./nThis game is also part of the Play-to-Learn Dominoes Set. By Franklin Rubenstein, Ph.D./nwww.childswork.com
Added: 4119 days ago From GuidanceGroup
global.duration: 58.84
Views: 4161 | Comments: 0
     
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4144 days ago From GuidanceGroup
global.duration: 54.47
Views: 2144 | Comments: 0
     
Special Needs Talent Show 09
Students with autism, Down-syndrome, cerebral palsy, and other profound special needs, sing & dance their way into your hearts. Most are non-verbal and many use wheelchairs - but this hasn't stopped them from getting on stage and strutting their stuff! Some of the students use adaptive switches & communication devices to sing, tell jokes, and even be the MC for the show. Enjoy y'all.
Added: 5024 days ago From unobtainium
global.duration: 581.00
Views: 1917 | Comments: 0
Teen Dating Violence Prevention - Textual Harassment :30
1 in 4 teens in a relationship say they have been called names, harassed or put down by their partner through cell phones and texting. Digital communication is an integral part of teens lives and this fairly unchartered digital space has created new challenges for teens as they start to experience intimate relationships. Unfortunately, dating abuse in the digital world is increasingly becoming a serious problem unique to the millennial generation of teens. Cellphones and the internet have become prime environment for controlling behavior, such as sending unwanted text messages or pressuring for nude pictures, that can be abusive or lead to relationship violence. In an effort to prevent teen dating abuse and help teens build healthy relationships, the Ad Council has partnered with the Family Violence Prevention Fund and the Office on Violence Against Women on a national, multimedia PSA campaign. The new PSAs are designed to help teens recognize digital dating abuse and provide them with the tools to initiate a conversation about this issue. The PSAs direct teens to visit www.ThatsNotCool.com were they are encouraged to draw their own lines around what is, or is not, acceptable relationship behavior and seek help from their peers.
Added: 5046 days ago From TRabbit2
global.duration: 32.00
Views: 3300 | Comments: 0
    
The Helping, Sharing, and Caring Board Game
Ages: 4-12. By Richard A. Gardner, M.D. The Helping, Sharing, and Caring board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. The responses to the cards impart information and facilitate communication, both of which can enhance feelings of self-worth and improve interpersonal relationships. 2-6 players./nContents: Game board 288 Discussion cards Spinner 6 pawns Chips 2 Dice/nThis board game is also part of The Helping, Sharing, and Caring Collection
Added: 4148 days ago From GuidanceGroup
global.duration: 54.90
Views: 2651 | Comments: 0
     
What Did You Say? A Game of Non-Verbal Language
Ages: 6-12. The What Did You Say? A Non-Verbal Language game is designed to aid in teaching children to be aware of their body language and the body language of others. Many children have a hard time reading body language. It introduces children to several aspects of understanding body language, including two key concepts: 1) Different aspects of body language are associated with different feelings. 2) Different people may have different body language in the same situation. This game contains 50 colorful pictures of children in different postures. Players pick Body Language cards and try to match the posture closest to the feeling being expressed. Correct answers advance the player. Prompts have kids doing fun stunts and acting out situations as they express themselves non-verbally. For 3-6 players./nContents: Game Board 60 Body Language Cards (2 of each posture) 48 Situration Cards 2 Dice 6 Pawns 100 Chips 2 write-on/wipe-off slates (for use with the two-player version of this game) Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set./nwww.childswork.com
Added: 4143 days ago From GuidanceGroup
global.duration: 65.43
Views: 5733 | Comments: 0
     
 
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