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Related Tags: Dr Playwell therapy Positive Behavior Coping Learning Counselors Teachers stress relaxing techniques Drop-Out Prevention Decision-Making Decisions Aardman Animations Nine Lives Sharp Shotz Competition Drugs Awareness Bristol UWE alcohol problem meth ecstasy marijuana clean sober trust Abusing Prescription addicted OxyContin Vicodin LifeSteps Character Gateway teasing conflict resolution self-esteem children confidence classroom school bully hurtful avoid Peer Pressure Gangs Roll role counseling collection non-verbal communication good Abuse Relationship helping sharing caring workbook activities puzzles home What Should do now Card Game Social communicating cooperate fun

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Dr. Playwell's Worry-Less Game
Ages: 6-12. Dr. Playwell's Worry-Less game lets players learn important steps for dealing with persistent worry - identifying feelings, self-calming, making positive self-statements, changing negative thoughts, planning, coping with difficult feelings, and self-monitoring. As they play, players try to capture the Worry Monsters, children will learn important skills to help them worry less. /nIncludes a reproducible assessment form to be filled out by parents or teachers. For 2-4 players.
Added: 4145 days ago From GuidanceGroup
global.duration: 65.00
Views: 2318 | Comments: 0
     
Drop Out Prevention: Making Good Decisions
Three stories focus on the importance of making good decisions by considering the effect on the future. Teens learn to think through the short- and long-term consequences of the choices they're making and use concerned adults as resources. Program advises viewers to listen to their inner voice and consider their goals when making decisions. Based on real-life dramatizations this program shows how making good decisions can help teens stay in school and graduate.
Added: 4225 days ago From GuidanceGroup
global.duration: 168.21
Views: 2024 | Comments: 0
Drug Awareness Animation: Nine Lives
Nine Lives tells the story of a girl who at first refuses her friends offer of some drugs, but in a twist of fate witnesses a cat being run over and ... "when she sees it come back to life she feels that anyone and anything can come back to life, that encourages her to take drugs....." Brizzle -- Fairfield High School Nine Lives is the winning entry for the Drugs category of the Sharp Shotz Animation Competition 2007/8, it was written by Brizzle from Fairfield High School, Bristol. The team assisted Tom Malins an animation student from the University of the West of England in the making of the film.
Added: 5047 days ago From TRabbit2
global.duration: 154.00
Views: 2337 | Comments: 0
     
Drug Class 3 How Do I Get Help?
Megan comes to Rand to discuss her drug and alcohol problem. New to the Drug Class program, Rand gives Megan a saliva test which indicates what drugs are in her system. Megan reveals she has been into meth and ecstasy, uses marijuana and alcohol but feels she is ready to start making positive changes in her life. A few weeks later, the police find Megan and her friends drinking in an open field. Megan says she is in control and will quit when she is ready.
Added: 4224 days ago From GuidanceGroup
global.duration: 103.91
Views: 1901 | Comments: 0
Drug Class 3 Making Amends
Caroline is working hard to become clean and sober. She realizes that her drug use has broken the trust with her family, who no longer want to see her. Caroline writes them a letter apologizing for the years of anguish she has put them through. She hopes it will be enough to get a second chance.
Added: 4224 days ago From GuidanceGroup
global.duration: 163.18
Views: 1728 | Comments: 0
Legal But Deadly: Abusing Prescription Drugs
Prescription drugs like OxyContin, Ritalin, Xanax, Vicodin, and codeine-based cough syrup are making headlines around the nation as teens continue to abuse these "legal" drugs. This timely program highlights personal stories of teens that became addicted to prescription drugs and the resulting consequences.
Added: 4223 days ago From GuidanceGroup
global.duration: 178.35
Views: 2975 | Comments: 0
LifeSteps: Building Character
Teens develop the elements of good character as they learn to navigate the dilemmas of adolescence: what to do when friends are making bad choices about drugs, stealing, lying to parents, and drinking and driving. Moving portraits of courage and willpower are highlighted.
Added: 4223 days ago From GuidanceGroup
global.duration: 125.74
Views: 1668 | Comments: 0
Most Used, Most Abused Drugs: Marijuana The Gateway Drug
Logan texts Lee the shocking news that Dana has been kicked out of school for smoking marijuana on campus. Lee thinks the school administration is wrong for making such a big deal since “it’s only weed.” Logan thinks Dana made a big mistake, risking everything by smoking pot./nThis typical debate between students leads this marijuana prevention video, with students who’ve learned the hard way passing on their knowledge that marijuana starts a lifestyle of drug use. Their first joint can lead students to hard drugs, prison, or even death. Former teen users beg students not to take that step.
Added: 4217 days ago From GuidanceGroup
global.duration: 98.65
Views: 2115 | Comments: 0
No More Teasing! Board Game
Ages: 6-12. The No More Teasing game is designed to teach children 10 ways to deal with being teased including: using confident body language, avoiding teasers when you are alone, and learning what provokes teasing. In this game players will learn how to deal with teasing, while earning enough chips to attend the "classroom party" at the end of the game. Players read the Situation Cards and use the "10 Ways to Stop Teasing" listed on the game board to describe how they might react. A unique feature of the game is a CD of children making teasing comments that may be used in place of the Teasing Cards.For 2-6 players./nContents: Game Board 24 Situation Cards 24 Teasing Cards CD Die 100 Chips 6 Pawns Instructions
Added: 4145 days ago From GuidanceGroup
global.duration: 44.20
Views: 3422 | Comments: 0
     
PeaceTalks Handling Peer Pressure and Gangs
Handling Peer Pressure and Gangs deals with a variety of issues concerning peer pressure, values and friendship, by examining why kids join cliques, groups and gangs. Teenagers are challenged to decide what they would do if a close friend wanted them to do something wrong, illegal, or dangerous, and are asked to examine the types of friendships they are making. The meanings of true friendship and the value of positive peer pressure are highlighted as ways to make good friends and stay out of trouble.
Added: 4216 days ago From GuidanceGroup
global.duration: 136.75
Views: 1566 | Comments: 0
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4141 days ago From GuidanceGroup
global.duration: 54.47
Views: 2144 | Comments: 0
     
Ten Signs of Relationship Abuse
Combining powerful interviews of battered and verbally abused teens with expert commentary, video delivers key facts about dating abuse. Emotional abuse includes isolation from friends, family, and outside activities; using insulting names or degrading terms; displaying jealousy and possessiveness; controlling a partner’s clothing choices and behavior; using excessive cell phone use to monitor behavior; and threatening self-harm to control behavior. Sexual and physical abuse includes extreme roughhousing; pushing, grabbing, restraining, and other violent behaviors that don't leave marks or bruises; touching a partner’s body in ways that make him/her feel uncomfortable; and making threats as a means of coercing a partner’s consent to sexual activity. Teen speakers and dating abuse experts offer helpful advice on how teens can get away from potentially unhealthy, dangerous relationships.
Added: 4210 days ago From GuidanceGroup
global.duration: 197.02
Views: 2320 | Comments: 0
The Helping, Sharing, and Caring Workbook with CD
Ages: 4-12. By Lisa M. Schab, LCSW with Richard A. Gardner, M.D. Containing more than 60 activities, games, and puzzles, this book helps to reinforce the social skills that are so important in making friends. Designed to help children learn, value, and practice altruistic attitudes and behaviors towards others and themselves. Children learn how their own caring thoughts and actions help to make their immediate world, and the world in general, a better place./nThis workbook is divided into eight areas: Kindness, Empathy, Good Manners, Sharing, Respecting Yourself, Safety and Health, Doing the Right Thing, and Helping Others. Each section of the book teaches the importance of the particular topic area, and specific ways to express this virtue through thoughts, words, and actions. Children are able to practice the concepts by completing simple activities, puzzles, and games./nThis workbook is 88-pages, spiral-bound, and includes a CD./nThis workbook is also part of The Helping, Sharing, and Caring Collection
Added: 4145 days ago From GuidanceGroup
global.duration: 49.47
Views: 1815 | Comments: 0
     
What Should I Do Now? Card Game
Ages 8-18. By Lawrence E. Shapiro, Ph.D. The What Should I do now game is a hilarious card game designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. The difference between responding inappropriately and responding appropriately is examined in a non-judgmental setting. 2-6 Players./nContents: 45 Situation Cards 60 Response Cards 1 Spinner Instructions/nwww.childswork.com
Added: 4140 days ago From GuidanceGroup
global.duration: 49.55
Views: 4189 | Comments: 0
     
 
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