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Related Tags: Best Behavior Communication Coping Skills self-control practice children Students Classroom play therapy positi Playwell's Learning life therapeutic homework impulsivity school social rules self-esteem positive behavioral relaxation Dominoes to develop instruct Play-2-learn feelings expression game empathy teach educational ADD Remote Impulse calming Concentration focus Roll role counseling collection non-verbal good bully teasing conflict resolution Stop and Think Stress Fun abusive relationships emotional abuse physical violence violent partner domestic bad unhappy marriage management discipline adults time-out helping sharing caring workbook activities puzzles teachers You Board Awareness success

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Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4145 days ago From GuidanceGroup
global.duration: 73.90
Views: 1713 | Comments: 0
     
Dr. Playwell's Learning Self-Control in School Board Game
Ages 6-12. Dr Playwells Learning Self-Control Game is designed to help children who are having difficulty learning social rules, particularly children on the Autism Spectrum and children with Attention Deficit Disorders. Cards ask children to think about a variety of social problems that occur during the school day and to think about the best ways to handle each situation. This game is designed to be played in a regular classroom or as part of a social skills training program. 2-4 Players./nFeatures:/nCovers a wide variety of common social problems./nIncludes blank cards for you to create your own questions./nGives children a chance to practice appropriate social behavior in an accepting and structured format. /nBy Dr. Lawrence Shapiro www.childswork.com
Added: 4139 days ago From GuidanceGroup
global.duration: 57.13
Views: 2751 | Comments: 0
     
Dr. Playwell's Learning Social Rules in School Board Game
By Dr. Lawrence Shapiro/nAges 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control. 2-4 Players./nFeatures:/nPlayers are rewarded for good behavioral choices./nStimulates executive functioning skills like planning and paying attention to others./nCan easily be integrated into a positive behavioral reward system.
Added: 4144 days ago From GuidanceGroup
global.duration: 58.30
Views: 2469 | Comments: 0
     
Play-2-Learn Dominoes on Bullywise Game
By Franklin D. Rubenstein, Ph.D./nAges: 5-10. Play-2-Learn Dominoes on Bullywise is a new game, players have fun playing dominoes while learning how all kids can work to reduce bullying and violence. Before playing a domino, a player picks a card from one of the four decks and either answers a question or practices a skill. The cards turn the players into experts on bullying. They are called upon to give advice to targets of bullying, bystanders, and even the bullies. They also give advice on whether situations call for the aid of an adult. The Target Expert cards help players learn specific nonviolent steps that targets can take to reduce bullying. The Bystander Expert cards demonstrate the power of bystanders to reduce bullying and help players learn specific things that they can do to reduce bullying. The Bully Expert cards help bullies understand that they can achieve their goals of popularity and social status without resorting to bullying. The Getting Help cards give players guidelines about when kids should try to handle situations themselves and when going to an adult is essential. 2-5 players
Added: 4119 days ago From GuidanceGroup
global.duration: 40.47
Views: 3729 | Comments: 0
     
Play-2-Learn Dominoes on Feelings Fun Game
Ages: 5-10. Playing-2-Learn Dominoes on Feelings Fun Game lets players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Understanding the Feelings of Others cards help players learn to accurately perceive feelings in others. This is a vital skill for developing empathy. The Four W's cards help players identify feelings and how to deal appropriately with difficult feelings; each question starts with "Who", "What", "Why", or "When". The Action cards give players practice dealing with situations that involve strong feelings. The Talk about a Time cards, help players identify their feelings and give them the opportunity to share with other players situations that evoked a variety of feelings. 2-5 players./nThis game is also part of the Play-to-Learn Dominoes Set. By Franklin Rubenstein, Ph.D./nwww.childswork.com
Added: 4115 days ago From GuidanceGroup
global.duration: 58.84
Views: 4155 | Comments: 0
     
Remote Control Impulse Control Game
Grades 1-9. The Remote Control Impulse Control Game is a set of four card games that addresses impulsivity. The essential skills for inhibiting impulsivity are: STOP and redirect behavior; REWIND and learn from past mistakes; and FAST FORWARD and think ahead about potential consequences. The game uses the remote control symbols to facilitate learning the skills. There are both competitive and cooperative versions for grades 1-5 and for grades 6-9. Each age group has its own set of cards. All players practice all three skills during the course of the game. In addition to practicing these skills, players practice planning ahead and learn social skills as well as exercising frustration tolerance./nwww.childswork.com
Added: 4139 days ago From GuidanceGroup
global.duration: 68.10
Views: 2260 | Comments: 0
     
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4139 days ago From GuidanceGroup
global.duration: 54.47
Views: 2144 | Comments: 0
     
Stop, Relax & Think Board Game
Ages 6-12. By Becky Bridges, C.S.W., A.C.P. Stop, Relax, and Think is a board game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins./nFeelings When a player lands on a Feelings Card space he/she selects, reads aloud, and answers a Feelings Card. This section helps children become aware of their feelings and the early signs of stress, which is essential to their achieving self-control./nStop When a player lands on a Stop Sign space he/she rolls the 8-sided die. He/she then refers to the corresponding number on the Stop Card, performing whatever action is stated on the Stop Card until the person on his/her right says "Stop." If the player stops immediately he/she receives a chip. This section helps children practice behavior cessation and learn how to catch themselves before they respond or react automatically./nRelax When a player lands in the Relax space he/she does what is indicated on the space. This section helps children learn to relax. The ability to relax is a powerful asset for a child who is attempting to learn self-control./nThink This section helps children think through problems. This ability is a prerequisite to achieving self-control./nContents: Game Board 8-sided Die 6-sided Die 30 Chips Stop Card 36 Feelings Cards 33 Think Cards Instructions/nThis board game is also part of The Stop, Relax & Think Collection./nwww.childswork.com
Added: 4139 days ago From GuidanceGroup
global.duration: 75.23
Views: 10475 | Comments: 0
     
Text Tonic - Abusive Relationships: The Warning Signs
A brief list of the warning signs present in an abusive relationship. Founder of Text-Tonic: Mandy Kloppers http://www.text-tonic.co.uk UK's first ever text-based advice service. Text "advice" to 81812 Mandy is a Psychologist and runs a private practice: www.mandyjane-lifedesign.com
Added: 5020 days ago From TRabbit2
global.duration: 367.00
Views: 3308 | Comments: 0
The Good Behavior Board Game
Ages: 4-10. The Good Behavior game teaches children the importance of good behavior and helps them anticipate the consequences of misbehavior. Adults learn and practice two of the most effective forms of discipline for children: token reinforcement and time-out. Colorful cartoon graphics and the excitement of winning tokens makes the game fun. For 2-6 players. Includes: Game board, cards, 4 pawns, die, sand timer, instructions.
Added: 4143 days ago From GuidanceGroup
global.duration: 56.17
Views: 1884 | Comments: 0
     
The Helping, Sharing, and Caring Workbook with CD
Ages: 4-12. By Lisa M. Schab, LCSW with Richard A. Gardner, M.D. Containing more than 60 activities, games, and puzzles, this book helps to reinforce the social skills that are so important in making friends. Designed to help children learn, value, and practice altruistic attitudes and behaviors towards others and themselves. Children learn how their own caring thoughts and actions help to make their immediate world, and the world in general, a better place./nThis workbook is divided into eight areas: Kindness, Empathy, Good Manners, Sharing, Respecting Yourself, Safety and Health, Doing the Right Thing, and Helping Others. Each section of the book teaches the importance of the particular topic area, and specific ways to express this virtue through thoughts, words, and actions. Children are able to practice the concepts by completing simple activities, puzzles, and games./nThis workbook is 88-pages, spiral-bound, and includes a CD./nThis workbook is also part of The Helping, Sharing, and Caring Collection
Added: 4143 days ago From GuidanceGroup
global.duration: 49.47
Views: 1815 | Comments: 0
     
The You & Me Social Skills Board Game
Ages 4-12. The You & Me Social Skills Board Game is a cooperative game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners. 2-6 players./nContents: 48 ACT cards 48 TALK cards 48 DRAW cards 2 Dice Sand Timer 100 Chips 6 Pawns Instructions/nThis board game is also part of The You & Me Social Skills Collection./nwww.childswork.com
Added: 4139 days ago From GuidanceGroup
global.duration: 60.53
Views: 8086 | Comments: 0
     
 
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