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Activities for Building Character,
Social Learning GR 1-2

0:54
Activities for Building Character &
Social-Emotional Learning Grades 1-2. /nOne
of the key components of the Grades 1–2
materials is teaching kids to get along.
Teachers are encouraged to use classroom
meetings (circle time) throughout the day to
deal with misunderstandings, bullying,
inappropriate language, and social conflicts
that arise inside and outside the classroom.
By doing so, a forum is created where
students can share their feelings, as well as
review, process, and discuss ways to
positively resolve conflicts. The more than
100 lesson plans and activities give multiple
opportunities to capitalize on the teachable
moments./nKey concepts explored in the
program:/nMe and my safe and caring
school—how to be an Ambassador of
Peace/nDiscovering our feelings—learning
how to Stop, Think, Choose/nMy support
system—caring for others and being a
friend/nRespect yourself and others—using
good manners or bad manners/nCaring about one
another—helping to prevent
bullying/nCooperation—how to team up for
success/nGetting along with others—using
conflict resolution skills/nThe power to
choose—growing responsibility/nFollow your
dreams—using my gifts and talents/nThis
book is also part of the Activities for
Building Character and Social-Emotional
Learning Set.
Added: 4063 days ago From: GuidanceGroup
Views: 35437 | Comments: 0
     
Play-2-Learn Dominoes on Empathy Counts
0:52
Ages: 5-10. Play-2-Learn Dominoes on Empathy
Counts teaches young people to understand the
concept of empathy, to be empathetic, and to
take positive actions towards others based on
empathy, all while playing dominoes and
having fun! There are four decks of cards,
each covering a different aspect of players'
lives: Friendship, Activities and Hobbies, At
School, and All About Myself. It can be used
by teachers and counselors in a school
setting, parents at home, or therapists as
play therapy. 2-5 players./nThis game is also
part of the Play-to-Learn Dominoes Set. By
Franklin Rubenstein,
Ph.D./nwww.childswork.com
Added: 4094 days ago From: GuidanceGroup
Views: 5927 | Comments: 0
     
Play-2-Learn Dominoes on Feelings Fun
Game

0:59
Ages: 5-10. Playing-2-Learn Dominoes on
Feelings Fun Game lets players have fun
playing dominoes while learning how to
express positive and negative feelings
appropriately, recognize feelings, and care
about the feelings of others. Before playing
a domino, a player picks a card from one of
four decks and either answers a question or
practices a skill. The Understanding the
Feelings of Others cards help players learn
to accurately perceive feelings in others.
This is a vital skill for developing empathy.
The Four W's cards help players identify
feelings and how to deal appropriately with
difficult feelings; each question starts with
"Who", "What", "Why", or "When". The Action
cards give players practice dealing with
situations that involve strong feelings. The
Talk about a Time cards, help players
identify their feelings and give them the
opportunity to share with other players
situations that evoked a variety of feelings.
2-5 players./nThis game is also part of the
Play-to-Learn Dominoes Set. By Franklin
Rubenstein, Ph.D./nwww.childswork.com
Added: 4094 days ago From: GuidanceGroup
Views: 4147 | Comments: 0
     
Play-2-Learn Dominoes: Conflict Cruncher
0:54
Play 2 Learn Dominoes Conflict Cruncher is an
educational game designed to give kids the
knowledge and skills they need to resolve
conflict in a non-violent, win-win way. The
Game includes a set of Dominoes and four
decks of cards. Play 2 Learn Dominoes adds
an exciting spin for players who are already
accustomed to the classic dominoes game.
Players before placing a domino must pick a
card and answer a question about resolving
conflicts, players can place their dominoes
as long as they attempt to give a good
answer. Players will develop practical skills
for resolving conflicts in a win-win way,
learn to recognize good and bad ways of
dealing with anger and conflict, learn to
stay calm and engage in problem solving and
learn the importance of seeing the other
person’s point of view.
/nwww.childsworkChildsplay.com
Added: 4098 days ago From: GuidanceGroup
Views: 6314 | Comments: 0
     
Play-2-Learn Dominoes on Bullywise Game
0:40
By Franklin D. Rubenstein, Ph.D./nAges: 5-10.
Play-2-Learn Dominoes on Bullywise is a new
game, players have fun playing dominoes while
learning how all kids can work to reduce
bullying and violence. Before playing a
domino, a player picks a card from one of the
four decks and either answers a question or
practices a skill. The cards turn the players
into experts on bullying. They are called
upon to give advice to targets of bullying,
bystanders, and even the bullies. They also
give advice on whether situations call for
the aid of an adult. The Target Expert cards
help players learn specific nonviolent steps
that targets can take to reduce bullying. The
Bystander Expert cards demonstrate the power
of bystanders to reduce bullying and help
players learn specific things that they can
do to reduce bullying. The Bully Expert cards
help bullies understand that they can achieve
their goals of popularity and social status
without resorting to bullying. The Getting
Help cards give players guidelines about when
kids should try to handle situations
themselves and when going to an adult is
essential. 2-5 players
Added: 4098 days ago From: GuidanceGroup
Views: 3718 | Comments: 0
     
The You & Me Social Skills Board
Game

1:1
Ages 4-12. The You & Me Social Skills Board
Game is a cooperative game that teaches
day-to-day social skills and social
awareness. Designed to help children become
socially aware of the world they live in, as
they build the social skills they need in
everyday life: helping, sharing, being
polite, cooperating, understanding different
points of views, listening, following rules,
acting assertively, and being a friend.
Players work as a team, there are no
individual winners. 2-6
players./nContents: 48 ACT cards 48 TALK
cards 48 DRAW cards 2 Dice Sand Timer 100
Chips 6 Pawns Instructions/nThis board game
is also part of The You & Me Social Skills
Collection./nwww.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 8066 | Comments: 0
     
What Did You Say? A Game of Non-Verbal
Language

1:5
Ages: 6-12. The What Did You Say? A
Non-Verbal Language game is designed to aid
in teaching children to be aware of their
body language and the body language of
others. Many children have a hard time
reading body language. It introduces children
to several aspects of understanding body
language, including two key concepts: 1)
Different aspects of body language are
associated with different feelings. 2)
Different people may have different body
language in the same situation. This game
contains 50 colorful pictures of children in
different postures. Players pick Body
Language cards and try to match the posture
closest to the feeling being expressed.
Correct answers advance the player. Prompts
have kids doing fun stunts and acting out
situations as they express themselves
non-verbally. For 3-6
players./nContents: Game Board 60 Body
Language Cards (2 of each posture) 48
Situration Cards 2 Dice 6 Pawns 100 Chips 2
write-on/wipe-off slates (for use with the
two-player version of this
game) Instructions/nThis product is also part
of the Social Skills/Asperger's Syndrome Game
Set./nwww.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 5719 | Comments: 0
     
What Should I Do Now? Card Game
0:50
Ages 8-18. By Lawrence E. Shapiro, Ph.D. The
What Should I do now game is a hilarious card
game designed to help children understand the
different reactions we have to difficult
situations and how our responses affect those
around us. The difference between responding
inappropriately and responding appropriately
is examined in a non-judgmental setting. 2-6
Players./nContents: 45 Situation Cards 60
Response Cards 1
Spinner Instructions/nwww.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 4176 | Comments: 0
     
Wait & Win! Board Game
0:54
Ages: 6-12. The Wait and Win board game was
designed to teach children the importance of
being patient in many different situations as
they try a variety of fun tasks and try to
solve problems. Patience is an important
ingredient in a child's social and academic
success. This game teaches frustration
tolerance, self-control, respect for others,
and a sense of time and timing. The object of
the game is to earn as many "patience points"
(chips) as possible. Includes a countdown
timer that gives players feedback on how well
they control their impulsivity. 2-4
players./nContents: Game board 24 You Win
Cards (describe situations where children
have been patient, with a positive result) 24
Patience Problems Cards (asks players to
respond to situations where being patient is
important) 24 Test Your Skill Cards (describe
"stunts" that require patience and
self-control) 100 chips 4
pawns Die Timer Instructions/nwww.childswork.
com
Added: 4118 days ago From: GuidanceGroup
Views: 6228 | Comments: 0
     
The Understanding Faces Game
1:19
Ages: 6-12. The Understanding Faces Game is
great for kids with Asperger's syndrome or
those who have difficulty with reading
emotions. This game is designed to introduce
children to several aspects of understanding
facial expressions, including two key
concepts: 1) Different facial expressions are
associated with different feelings. 2)
Different people may have different facial
reactions to the same situation./nGame comes
with 50 colorful pictures of children with
different facial expressions. Players pick a
Face Card and try to match the expression
closest to the feeling. Correct answers
advance the player. Prompts encourage kids to
do fun stunts and make faces to express a
variety of emotions. For 3-6
players./nContents: 60 Face cards (2 of each
expression) 48 Situation cards 2 dice 6
pawns 100 Chips 2 write-on/wipe-off slates
(for use with the two-player version of this
game) Instructions/nThis product is also part
of the Social Skills/Asperger's Syndrome Game
Set./nwww.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 4695 | Comments: 0
     
The Talking, Feeling, & Doing Board
Game

1:6
Ages: 4-15. The Talking, Feeling, & Doing
Board Game is a psychotherapeutic game for
children. The first published therapeutic
game by Richard A. Gardener, M.D., is still
one of the most popular counseling tools used
with children in therapeutic settings. A
child's responses while playing the game will
reveal the psychological issues that are most
important to him or her. Three types of cards
offer prompts that will engage the child and,
through their responses, reveal directions
for therapeutic intervention. For 2-6
players./nContents: Game Board 108 Talking
Cards 108 Feeling Cards 108 Doing
Cards Spinner 6 Pawns Chips 2
Dice Instructions/nwww.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 2675 | Comments: 0
     
The Stop, Think, and Go Bears
Self-Control Board Game

1:7
Ages: 5-10. The Stop, Think, and Go Bears
Self-Control board game is an adorable game
designed to help children with problems in
impulse control, by teaching children the
three basic steps of self-reflection: Stop,
Think, and Go. Players win by getting their
three bears to the finish line, practicing
these important skills along the way. For 2-4
players./nContents: Game Board Die Spinner 12
Bear Pawns Instructions 24 Stop Cards
(designed to help children see the
consequence of their actions.) 24 Think Cards
(designed to help children "brainstorm"
solutions to common problems.) 24 Go Cards
(designed to help children develop positive
behavioral habits that reflect
self-discipline and a concern for
others.)/nwww.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 5117 | Comments: 0
     
Stop, Relax & Think Board Game
1:15
Ages 6-12. By Becky Bridges, C.S.W., A.C.P.
Stop, Relax, and Think is a board game to
help impulsive children think before they
act. In this ever-popular board game, active,
impulsive children learn motor control,
relaxation skills, how to express their
feelings, and how to problem-solve. The
manual includes information on how the game
can be used both as a diagnostic and a
treatment tool, and how behaviors learned in
the game can be generalized for the home or
classroom. The object of the game is to
proceed through the Feelings, Stop, Relax,
and Think sections of the game board to
Finish, collecting chips along the way. The
player with the most chips when the game ends
wins./nFeelings When a player lands on a
Feelings Card space he/she selects, reads
aloud, and answers a Feelings Card. This
section helps children become aware of their
feelings and the early signs of stress, which
is essential to their achieving
self-control./nStop When a player lands on a
Stop Sign space he/she rolls the 8-sided die.
He/she then refers to the corresponding
number on the Stop Card, performing whatever
action is stated on the Stop Card until the
person on his/her right says "Stop." If the
player stops immediately he/she receives a
chip. This section helps children practice
behavior cessation and learn how to catch
themselves before they respond or react
automatically./nRelax When a player lands in
the Relax space he/she does what is indicated
on the space. This section helps children
learn to relax. The ability to relax is a
powerful asset for a child who is attempting
to learn self-control./nThink This section
helps children think through problems. This
ability is a prerequisite to achieving
self-control./nContents: Game Board 8-sided
Die 6-sided Die 30 Chips Stop Card 36
Feelings Cards 33 Think
Cards Instructions/nThis board game is also
part of The Stop, Relax & Think
Collection./nwww.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 10460 | Comments: 0
     
Stop Being So Mean! Board Game
0:46
Ages: 5-10. Written by Max and Marcia Nass.
Stop Being So Mean is a game of cooperation,
children learn to recognize when they are
being mean to others and how to stop it. They
also learn how to respond when others are
mean to them. The players work together as a
team to gather more tokens than the Mean
Dragon collects. As the players go around the
game board, the Good Dragon gives them tokens
and the Mean Dragon takes tokens away from
them. No one knows whether "meanness" or
"kindness" will win out until the game ends
and the tokens are counted. By playing this
adventure-filled game players will learn how
to become caring and compassionate,
respecting themselves, their friends, their
family, and their environment. For 2-4
players./nContents: Game board 48 Stop Being
So Mean! Cards 4
pawns Die Chips Instructions/nwww.childswork.
com
Added: 4118 days ago From: GuidanceGroup
Views: 2029 | Comments: 0
     
Dr. Playwell's Learning
Self-Control in School Board Game

0:57
Ages 6-12. Dr Playwells Learning Self-Control
Game is designed to help children who are
having difficulty learning social rules,
particularly children on the Autism Spectrum
and children with Attention Deficit
Disorders. Cards ask children to think about
a variety of social problems that occur
during the school day and to think about the
best ways to handle each situation. This game
is designed to be played in a regular
classroom or as part of a social skills
training program. 2-4
Players./nFeatures:/nCovers a wide variety of
common social problems./nIncludes blank cards
for you to create your own questions./nGives
children a chance to practice appropriate
social behavior in an accepting and
structured format. /nBy Dr. Lawrence
Shapiro www.childswork.com
Added: 4118 days ago From: GuidanceGroup
Views: 2749 | Comments: 0
     
Roll A Role Series
0:54
Ages: 6-10. Children learn new skills best
when they can practice them in safe and fun
situations. Series consists of three large
Roll-A-Role cubes and five card games. Each
card game has 2 decks of cards; one deck of
cards focuses on "people," the other deck
focuses on "situations." Each cube has a
pocket in which to insert a card. Players
roll the cubes and follow the instructions on
the card that turns up. Players win points
for using an appropriate "Positive Action" as
outlined in the game. For 2-8 players./nSet
includes one pack of 3 Cubes and 1 each of
the following card games:/nA Game of Anger
Managementl: Many children have problems
controlling their anger and expressing it in
appropriate ways. This game is designed to
help children learn a variety of
anger-control techniques by practicing them
in common situations that often trigger
inappropriate responses. Item # 389922 /nA
Social Skills Game: Social skills are an
important part of a child's emotional
intelligence. This game is designed to help
children learn a variety of friend-making
skills. Item # 389925/nA Game of Non-Verbal
Communication: Many children have difficulty
reading nonverbal language. They may misread
facial cues, posture, gestures, voice tone,
or any other subtle aspects of nonverbal
communication. This game is designed to help
children pay more attention to the nonverbal
aspects of communication. It is intended to
help them be aware of both of their own
nonverbal language, as well as nonverbal
language used by others. Item # 389928/nA
Bullying Prevention Game: Every day,
countless children face bullies at school, on
the playground, and in their neighborhoods.
This game presents problems children commonly
encounter and provides them with techniques
to respond to those problems. Item #
389931/nA Good Behavior Game: This game is
designed to teach children a range of
positive behaviors that can be used with
common situations that often trigger
misbehavior. Item #
389934/nwww.childswork.com
Added: 4119 days ago From: GuidanceGroup
Views: 2141 | Comments: 0
     
Remote Control Impulse Control Game
1:8
Grades 1-9. The Remote Control Impulse
Control Game is a set of four card games that
addresses impulsivity. The essential skills
for inhibiting impulsivity are: STOP and
redirect behavior; REWIND and learn from past
mistakes; and FAST FORWARD and think ahead
about potential consequences. The game uses
the remote control symbols to facilitate
learning the skills. There are both
competitive and cooperative versions for
grades 1-5 and for grades 6-9. Each age group
has its own set of cards. All players
practice all three skills during the course
of the game. In addition to practicing these
skills, players practice planning ahead and
learn social skills as well as exercising
frustration tolerance./nwww.childswork.com
Added: 4119 days ago From: GuidanceGroup
Views: 2258 | Comments: 0
     
Positive Thinking Board Game
1:4
Ages: 9 & Up. The Positive Thinking board
game is an exceptional therapeutic game that
maintains the premise that thought is the
source of many of our emotional states. By
becoming more aware of our self-talk and
cognitive responses to situations, we can
better select and control our emotions.
Helpful in addressing emotional difficulties
such as anxiety, depression, anger, and low
self-esteem. All players are winners if they
have learned even one thing about the
benefits of positive thinking. For 2-6
players./nContents: Game Board Triangle
Cards Star Cards Circle Cards Die 100 Chips 6
Pawns Instructions
Added: 4123 days ago From: GuidanceGroup
Views: 2416 | Comments: 0
     
No More Teasing! Board Game
0:44
Ages: 6-12. The No More Teasing game is
designed to teach children 10 ways to deal
with being teased including: using confident
body language, avoiding teasers when you are
alone, and learning what provokes teasing. In
this game players will learn how to deal with
teasing, while earning enough chips to attend
the "classroom party" at the end of the game.
Players read the Situation Cards and use the
"10 Ways to Stop Teasing" listed on the game
board to describe how they might react. A
unique feature of the game is a CD of
children making teasing comments that may be
used in place of the Teasing Cards.For 2-6
players./nContents: Game Board 24 Situation
Cards 24 Teasing Cards CD Die 100 Chips 6
Pawns Instructions
Added: 4123 days ago From: GuidanceGroup
Views: 3422 | Comments: 0
     
No More Bullies Board Game
0:46
Ages 5-12. By Marcia and Max Nass. The No
More Bullies board game is an entertaining
and stimulating game that can help players
learn how to handle bullies and stand up for
themselves. Players will learn how to avoid
being picked on, what to say to a bully, and
who to talk to about the problem. Bullies
will learn why they act the way they do and
how they can handle their anger and
frustrations without taking it out on someone
else. This is a cooperative game in which all
players must work together to get their
possessions back from the bully, who has
taken them. Players must also turn the "mean"
bully on the board into a "reformed" bully -
Mr. Nice Guy! - by covering him with puzzle
pieces. 2-4 players./nContents: Game Board 28
Cool Off Cards 24 Talk About It Cards Die 8
Mr. Nice Guy Puzzle Pieces 4 Pawns 20
Possesion Cards (a ball and rope, a jacket,
money, a watch, and a
snack) Instructions/nThis board game is also
part of the No More Bullies! Set.
Added: 4123 days ago From: GuidanceGroup
Views: 4918 | Comments: 0