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Related Tags: Activities for building character Social Emotional Learning Elementary skills cooperation conflict resolution Play therapy Empathy Counts Dominoes understanding Positive thinking fun Educational school children friendship Playwell's Self-Control life therapeutic homework impulsivity classroom Stop Being Mean Anger Bully Prevention community behavioral educate Roll role counseling collection non-verbal communication good teasing arguments kids feelings board game coping arguing teacher resolving great Bullies Bullying cooperative depressed abuse communicate self-esteem confidence hurtful avoid depression adolescents awareness Teachers Lessons Behaviors attitude important rules relaxation Violence Dating Pressure Harassment gambling Tobacco smoking smoke Marijuana Myths addictive Gateway Drug Youth teenagers

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Activities for Building Character, Social Learning GR 1-2
Activities for Building Character & Social-Emotional Learning Grades 1-2. /nOne of the key components of the Grades 1–2 materials is teaching kids to get along. Teachers are encouraged to use classroom meetings (circle time) throughout the day to deal with misunderstandings, bullying, inappropriate language, and social conflicts that arise inside and outside the classroom. By doing so, a forum is created where students can share their feelings, as well as review, process, and discuss ways to positively resolve conflicts. The more than 100 lesson plans and activities give multiple opportunities to capitalize on the teachable moments./nKey concepts explored in the program:/nMe and my safe and caring school—how to be an Ambassador of Peace/nDiscovering our feelings—learning how to Stop, Think, Choose/nMy support system—caring for others and being a friend/nRespect yourself and others—using good manners or bad manners/nCaring about one another—helping to prevent bullying/nCooperation—how to team up for success/nGetting along with others—using conflict resolution skills/nThe power to choose—growing responsibility/nFollow your dreams—using my gifts and talents/nThis book is also part of the Activities for Building Character and Social-Emotional Learning Set.
Added: 4096 days ago From GuidanceGroup
global.duration: 54.30
Views: 35490 | Comments: 0
     
Play-2-Learn Dominoes on Empathy Counts
Ages: 5-10. Play-2-Learn Dominoes on Empathy Counts teaches young people to understand the concept of empathy, to be empathetic, and to take positive actions towards others based on empathy, all while playing dominoes and having fun! There are four decks of cards, each covering a different aspect of players' lives: Friendship, Activities and Hobbies, At School, and All About Myself. It can be used by teachers and counselors in a school setting, parents at home, or therapists as play therapy. 2-5 players./nThis game is also part of the Play-to-Learn Dominoes Set. By Franklin Rubenstein, Ph.D./nwww.childswork.com
Added: 4127 days ago From GuidanceGroup
global.duration: 52.00
Views: 5945 | Comments: 0
     
Dr. Playwell's Learning Self-Control in School Board Game
Ages 6-12. Dr Playwells Learning Self-Control Game is designed to help children who are having difficulty learning social rules, particularly children on the Autism Spectrum and children with Attention Deficit Disorders. Cards ask children to think about a variety of social problems that occur during the school day and to think about the best ways to handle each situation. This game is designed to be played in a regular classroom or as part of a social skills training program. 2-4 Players./nFeatures:/nCovers a wide variety of common social problems./nIncludes blank cards for you to create your own questions./nGives children a chance to practice appropriate social behavior in an accepting and structured format. /nBy Dr. Lawrence Shapiro www.childswork.com
Added: 4152 days ago From GuidanceGroup
global.duration: 57.13
Views: 2757 | Comments: 0
     
Stop Being So Mean! Board Game
Ages: 5-10. Written by Max and Marcia Nass. Stop Being So Mean is a game of cooperation, children learn to recognize when they are being mean to others and how to stop it. They also learn how to respond when others are mean to them. The players work together as a team to gather more tokens than the Mean Dragon collects. As the players go around the game board, the Good Dragon gives them tokens and the Mean Dragon takes tokens away from them. No one knows whether "meanness" or "kindness" will win out until the game ends and the tokens are counted. By playing this adventure-filled game players will learn how to become caring and compassionate, respecting themselves, their friends, their family, and their environment. For 2-4 players./nContents: Game board 48 Stop Being So Mean! Cards 4 pawns Die Chips Instructions/nwww.childswork.com
Added: 4152 days ago From GuidanceGroup
global.duration: 46.30
Views: 2034 | Comments: 0
     
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4152 days ago From GuidanceGroup
global.duration: 54.47
Views: 2147 | Comments: 0
     
No More Arguments Board Game
Ages 6-12. The No More Arguments Board Game teaches children to understand another's point of view and to think about and resolve problems. In this fun game, players learn how to cope with situations without arguing, while earning enough chips to go on the "class field trip." Players read the Situation cards and answer questions using the "11 Ways to Stop Arguing" listed on the board. A unique feature of the game is an enclosed audio CD consisting of real-life kids and adults describing their feelings about situations that typically cause arguments. 2-6 players./nContents: Game Board 24 Situation Cards 24 Argument Cards Argument CD Die 100 Chips 6 Pawns Instructions
Added: 4156 days ago From GuidanceGroup
global.duration: 51.43
Views: 2269 | Comments: 0
     
No More Bullies Board Game
Ages 5-12. By Marcia and Max Nass. The No More Bullies board game is an entertaining and stimulating game that can help players learn how to handle bullies and stand up for themselves. Players will learn how to avoid being picked on, what to say to a bully, and who to talk to about the problem. Bullies will learn why they act the way they do and how they can handle their anger and frustrations without taking it out on someone else. This is a cooperative game in which all players must work together to get their possessions back from the bully, who has taken them. Players must also turn the "mean" bully on the board into a "reformed" bully - Mr. Nice Guy! - by covering him with puzzle pieces. 2-4 players./nContents: Game Board 28 Cool Off Cards 24 Talk About It Cards Die 8 Mr. Nice Guy Puzzle Pieces 4 Pawns 20 Possesion Cards (a ball and rope, a jacket, money, a watch, and a snack) Instructions/nThis board game is also part of the No More Bullies! Set.
Added: 4156 days ago From GuidanceGroup
global.duration: 46.21
Views: 4928 | Comments: 0
     
No More Teasing! Board Game
Ages: 6-12. The No More Teasing game is designed to teach children 10 ways to deal with being teased including: using confident body language, avoiding teasers when you are alone, and learning what provokes teasing. In this game players will learn how to deal with teasing, while earning enough chips to attend the "classroom party" at the end of the game. Players read the Situation Cards and use the "10 Ways to Stop Teasing" listed on the game board to describe how they might react. A unique feature of the game is a CD of children making teasing comments that may be used in place of the Teasing Cards.For 2-6 players./nContents: Game Board 24 Situation Cards 24 Teasing Cards CD Die 100 Chips 6 Pawns Instructions
Added: 4156 days ago From GuidanceGroup
global.duration: 44.20
Views: 3425 | Comments: 0
     
Positive Thinking Board Game
Ages: 9 & Up. The Positive Thinking board game is an exceptional therapeutic game that maintains the premise that thought is the source of many of our emotional states. By becoming more aware of our self-talk and cognitive responses to situations, we can better select and control our emotions. Helpful in addressing emotional difficulties such as anxiety, depression, anger, and low self-esteem. All players are winners if they have learned even one thing about the benefits of positive thinking. For 2-6 players./nContents: Game Board Triangle Cards Star Cards Circle Cards Die 100 Chips 6 Pawns Instructions
Added: 4156 days ago From GuidanceGroup
global.duration: 63.77
Views: 2422 | Comments: 0
     
The Classroom Behavior Game
Ages: 4-12 For 2-4 /nThe Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules. Kids love the behavior report cards and the self-inking apple stamp./nGame includes: game board, 1 die, 4 pawns, 72 Behavior Question cards, 4 sets of 12 Behavior cards, pad of Behavior Report Cards, pad of Apple Score Sheets, apple stamp, and instructions.
Added: 4157 days ago From GuidanceGroup
global.duration: 50.07
Views: 1795 | Comments: 0
     
Dr.PlayWell's Game of Self-Control Board Game
Ages: 6-12. For: 2-4 Players Learning self-control is not easy, but this game will make kids want to try. Teach children to control their impulses in all kinds of interpersonal situations at home, in school, and in the community. As children learn about the importance of self-control they are challenged to perform various stunts, using the Self-Control magic color circles included with the game. Includes reproducible assessment form. /nIncludes: Game board, 2 dice, 4 pawns, 12 At School cards, 12 At Home cards, 12 In the Community cards, 12 About Myself cards, 4 Self-Control circles, 100 chips, Self-Control assessment form, and instructions.
Added: 4157 days ago From GuidanceGroup
global.duration: 55.31
Views: 2903 | Comments: 0
     
Dr. Playwell's Learning Social Rules in School Board Game
By Dr. Lawrence Shapiro/nAges 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control. 2-4 Players./nFeatures:/nPlayers are rewarded for good behavioral choices./nStimulates executive functioning skills like planning and paying attention to others./nCan easily be integrated into a positive behavioral reward system.
Added: 4157 days ago From GuidanceGroup
global.duration: 58.30
Views: 2472 | Comments: 0
     
Zone In on Violence
The consequences and fears associated with violence at home, in school, and in everyday life are explored, as well as how to cope with violence and where to seek help. This program investigates violence and how it affects young people.
Added: 4220 days ago From GuidanceGroup
global.duration: 97.07
Views: 1582 | Comments: 0
Berenstain Bears: The Birthday Boy
With Mama and Papa too busy setting up Brother's birthday party, Sister reluctantly decides to do her 'Tell Us About A Family Member' school assignment on Brother. However videotaping him for her project not only allows her to see a side of him she never saw before, it helps her realize just how much her big brother really means to her. Ultimately not only is Sister's Birthday Boy video an A+ project, it also doubles as Brother's best birthday gift ever.
Added: 4220 days ago From GuidanceGroup
global.duration: 179.31
Views: 3596 | Comments: 0
PeaceTalks Handling Dating Pressure and Harassment
Handling Dating Pressures and Harassment deals with the difficult issues of sexual harassment, sexual coercion, and date rape, which are occurring with surprising frequency in the nation's schools. Discussion outlines typical types of harassment and abuse which occur in the teen years, and successful strategies for dealing with verbal and physical attacks. Teens learn how to say no to abuse and the importance of building healthy positive relationships.
Added: 4225 days ago From GuidanceGroup
global.duration: 135.51
Views: 1559 | Comments: 0
Safe Bet: Recognizing the Problem
Mike, a high-school student, borrows money from other teens to pay his gambling debts. Struggling with another student to whom he owes money, Mike bumps his head and loses consciousness. While unconscious, Mike is "visited" by his uncle, who committed suicide because of his heavy gambling debts. Uncle Nick explains how gambling affected his life: missed payments, losses, lying, cheating, and a failed marriage. As Mike wakes up, he confronts the seriousness of his own gambling problem.
Added: 4225 days ago From GuidanceGroup
global.duration: 84.82
Views: 1407 | Comments: 0
Most Used, Most Abused Drugs: Tobacco Horror Picture Show
A student sends his younger brother a text message, saying he saw him out behind the school smoking with some other kids. Lil’ Bro tells him to back off and quit being a hypocrite, since he used to smoke too. But big brother doesn’t give up.
Added: 4228 days ago From GuidanceGroup
global.duration: 124.78
Views: 1844 | Comments: 0
Myths of Marijuana Debunked
School is a place where myths about marijuana abound. Many teens fervently believe that this drug isn't addictive, doesn't harm the brain, doesn't impair driving, and can't harm their future. Using the latest facts, science, and statistics, this program debunks these myths and proves marijuana use to be a deadly danger.
Added: 4228 days ago From GuidanceGroup
global.duration: 193.17
Views: 1919 | Comments: 0
Most Used, Most Abused Drugs: Marijuana The Gateway Drug
Logan texts Lee the shocking news that Dana has been kicked out of school for smoking marijuana on campus. Lee thinks the school administration is wrong for making such a big deal since “it’s only weed.” Logan thinks Dana made a big mistake, risking everything by smoking pot./nThis typical debate between students leads this marijuana prevention video, with students who’ve learned the hard way passing on their knowledge that marijuana starts a lifestyle of drug use. Their first joint can lead students to hard drugs, prison, or even death. Former teen users beg students not to take that step.
Added: 4229 days ago From GuidanceGroup
global.duration: 98.65
Views: 2118 | Comments: 0
Ethical Choices: Confronting Youth Violence
Confronting Youth Violence examines the violence that today's youth face in school, in the community, and at home. This DVD explores youth violence through the eyes of teenagers. Moderator Kim Taylor-Thompson, associate professor of law at Stanford University, guides six teenagers along with a television news anchor and a Connecticut school principal, through a series of interconnected hypothetical situations. Taken from real-life, the hypotheticals focus on the story of John, a teenager caught up in a cycle of violence.
Added: 4235 days ago From GuidanceGroup
global.duration: 177.66
Views: 2204 | Comments: 0