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Related Tags: Anger Management Play Therapy Coping Expression Identify teens adults wellness Life Skills Bullying Teasing Rights Responsibilities freedom social privacy feelings communication classroom counseling worker fun exciting cool Separation divorce card game parents children family changing home stress support mediation negotiation listening Play-2-learn dominoes empathy teach educational ADD Remote Control Impulse Impulsivity self-control calming behavior Concentration focus Roll role collection non-verbal good conflict resolution Stop Relax and Think Therapeutic Homework Angry Monster Positive thinking character problem solving helping sharing caring workbook activities puzzles teachers Understanding Faces Facial Expressions Emotions What did you say Language Autism Body

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Anger Management Speedway Board Game
Ages: 11 & Up. The Anger Management Speedway Board Game helps teens and adults improve their ability to identify, cope with, and express their anger. Players will be able to: identify effects of anger on health and wellness, increase awareness of managing anger, identify coping outlets, and increase awareness of the role that anger has in people's lives. For 8-12 players./nIncludes: Board and game pieces, 2 sets of cards, & reproducible handouts.
Added: 4162 days ago From GuidanceGroup
global.duration: 53.33
Views: 10242 | Comments: 0
     
CARL: A Program About the Consequences of Bullying and Teasi
Carl is based on a true story of a young man who experiences years of bullying and teasing by classmates, family, and coworkers. The negative experiences that Carl faces in school, at home, and at work are explored, especially the cruel teasing by classmates. Carl expresses his pain in a class presentation, causing one classmate to regret not befriending Carl sooner. Other classmates continue to tease Carl after they've graduated and are working together in the community. In the end, Carl takes his own life. Viewers are compelled to examine their own reactions to people who may be different.
Added: 4240 days ago From GuidanceGroup
global.duration: 116.63
Views: 4547 | Comments: 0
Ethical Choices: Rights and Responsibilities
Rights and Responsibilities examines complex issues of personal freedom people face in today's society. This DVD explores the conflicts that arise when teen's individual rights and social responsibilities collide. Moderator Kim Taylor-Thompson, associate professor of law at Stanford University, leads a panel of seven teenagers along with a high school principal, the president of the ACLU, and an ethicist through a series of hypothetical situations. Organized into four easy-to-use segments, the topics include: social responsibility, freedom of expression, privacy, and setting limits. Thought-provoking and insightful, this program raises tough questions and encourages young people to look within themselves for answers.
Added: 4238 days ago From GuidanceGroup
global.duration: 177.28
Views: 2247 | Comments: 0
Expressionary! Board Game
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts. The object of the game is to have the highest number of tokens through correctly guessing other player's expressions, and being able to effectively communicate with others. The game is a must-have for every educator's, therapist's, or family's game collection! 4-12 players. Ages: 12-17. Created by Amanda L. Gissel, M.A/nContents: Game board 40 Feelings cards 40 Situation cards Chips 8 Place markers 1-minute timing device Instructions
Added: 4160 days ago From GuidanceGroup
global.duration: 53.67
Views: 3372 | Comments: 0
     
Let's Talk About Separation and Divorce Card Game
Ages: 6 and Up. The Let's Talk about Separation and Divorce card game is designed to help foster a positive relationship between separated and divorced parents and their children. The more than 100 cards in this game are intended to give children the opportunity to express their feelings and to give parents a chance to model positive ways of thinking and feeling about separation and divorce. The cards are specifically written to help children focus on solutions to the problems created by separation or divorce rather than to complain or blame others./nThe card game will help children: Not to blame themselves Not to be caught in the middle of the parents' disagreements To have a positive self-image To cope with stress To be a good problem solver To see friends and family as a source of support To communicate feelings and accept the feelings of others/nContents: Over 100 Let's Talk...cards Spinner Instructions
Added: 4160 days ago From GuidanceGroup
global.duration: 50.10
Views: 2020 | Comments: 0
     
LifeSteps: Getting Along With Others
Teens discover positive ways to assert themselves, express complaints, handle misunderstandings, and block rumors as they apply the key social skills of mediation, negotiation, active listening, and "I" messages.
Added: 4236 days ago From GuidanceGroup
global.duration: 122.09
Views: 1963 | Comments: 0
Play-2-Learn Dominoes on Feelings Fun Game
Ages: 5-10. Playing-2-Learn Dominoes on Feelings Fun Game lets players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Understanding the Feelings of Others cards help players learn to accurately perceive feelings in others. This is a vital skill for developing empathy. The Four W's cards help players identify feelings and how to deal appropriately with difficult feelings; each question starts with "Who", "What", "Why", or "When". The Action cards give players practice dealing with situations that involve strong feelings. The Talk about a Time cards, help players identify their feelings and give them the opportunity to share with other players situations that evoked a variety of feelings. 2-5 players./nThis game is also part of the Play-to-Learn Dominoes Set. By Franklin Rubenstein, Ph.D./nwww.childswork.com
Added: 4131 days ago From GuidanceGroup
global.duration: 58.84
Views: 4168 | Comments: 0
     
Remote Control Impulse Control Game
Grades 1-9. The Remote Control Impulse Control Game is a set of four card games that addresses impulsivity. The essential skills for inhibiting impulsivity are: STOP and redirect behavior; REWIND and learn from past mistakes; and FAST FORWARD and think ahead about potential consequences. The game uses the remote control symbols to facilitate learning the skills. There are both competitive and cooperative versions for grades 1-5 and for grades 6-9. Each age group has its own set of cards. All players practice all three skills during the course of the game. In addition to practicing these skills, players practice planning ahead and learn social skills as well as exercising frustration tolerance./nwww.childswork.com
Added: 4156 days ago From GuidanceGroup
global.duration: 68.10
Views: 2270 | Comments: 0
     
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4156 days ago From GuidanceGroup
global.duration: 54.47
Views: 2147 | Comments: 0
     
Stop, Relax & Think Board Game
Ages 6-12. By Becky Bridges, C.S.W., A.C.P. Stop, Relax, and Think is a board game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins./nFeelings When a player lands on a Feelings Card space he/she selects, reads aloud, and answers a Feelings Card. This section helps children become aware of their feelings and the early signs of stress, which is essential to their achieving self-control./nStop When a player lands on a Stop Sign space he/she rolls the 8-sided die. He/she then refers to the corresponding number on the Stop Card, performing whatever action is stated on the Stop Card until the person on his/her right says "Stop." If the player stops immediately he/she receives a chip. This section helps children practice behavior cessation and learn how to catch themselves before they respond or react automatically./nRelax When a player lands in the Relax space he/she does what is indicated on the space. This section helps children learn to relax. The ability to relax is a powerful asset for a child who is attempting to learn self-control./nThink This section helps children think through problems. This ability is a prerequisite to achieving self-control./nContents: Game Board 8-sided Die 6-sided Die 30 Chips Stop Card 36 Feelings Cards 33 Think Cards Instructions/nThis board game is also part of The Stop, Relax & Think Collection./nwww.childswork.com
Added: 4155 days ago From GuidanceGroup
global.duration: 75.23
Views: 10492 | Comments: 0
     
The Angry Monster Machine Board Game
Ages: 5-10. The Angry Monster Machine board game shows how to teach Kids How to Express Anger. This game is designed to provide insight into both the root(s) of the problem and to introduce alternative coping mechanisms to deal with symptomatic anger. Each player learns to verbalize what makes him/her angry as the game progresses. In addition, normal conversation during the course of the game acts as a catalyst for the children to reveal the issues and conflicts that underlie their anger./nIn this game, each player uses a truck to cart a Play Doh monster to the Transforming Machine. The player then selects an adaptive way to transform the angry feelings and the Play Doh monster into something positive. The object is to be the first one to capture and transform four Angry Monsters. The players learn anger coping skills as they play. 2-4 players./nGame Board Die 12 Reader Transformer Cards 12 Non-Reader Transformer Cards 4 Trucks 4 Jars of Play Doh Angry Monster Maker Mold Instructions/nThis board game is also part of The Angry Monster Machine Bundle
Added: 4162 days ago From GuidanceGroup
global.duration: 51.04
Views: 4681 | Comments: 0
     
The Conflict Resolution Board Game
Ages: 6-12.This imaginative game helps children deal with such day-to-day problems as teasing, protecting one's property, and handling arguments, as well as more serious problems like the bully, the drug pusher, the stranger, or the kid with a gun. Players lose turns when they don't respect someone's rights or refuse to mediate a problem, and are moved ahead when they help others solve problems or express their feelings. For 2-6 players.
Added: 4161 days ago From GuidanceGroup
global.duration: 56.53
Views: 1988 | Comments: 0
     
The Helping, Sharing, and Caring Workbook with CD
Ages: 4-12. By Lisa M. Schab, LCSW with Richard A. Gardner, M.D. Containing more than 60 activities, games, and puzzles, this book helps to reinforce the social skills that are so important in making friends. Designed to help children learn, value, and practice altruistic attitudes and behaviors towards others and themselves. Children learn how their own caring thoughts and actions help to make their immediate world, and the world in general, a better place./nThis workbook is divided into eight areas: Kindness, Empathy, Good Manners, Sharing, Respecting Yourself, Safety and Health, Doing the Right Thing, and Helping Others. Each section of the book teaches the importance of the particular topic area, and specific ways to express this virtue through thoughts, words, and actions. Children are able to practice the concepts by completing simple activities, puzzles, and games./nThis workbook is 88-pages, spiral-bound, and includes a CD./nThis workbook is also part of The Helping, Sharing, and Caring Collection
Added: 4160 days ago From GuidanceGroup
global.duration: 49.47
Views: 1819 | Comments: 0
     
The Understanding Faces Game
Ages: 6-12. The Understanding Faces Game is great for kids with Asperger's syndrome or those who have difficulty with reading emotions. This game is designed to introduce children to several aspects of understanding facial expressions, including two key concepts: 1) Different facial expressions are associated with different feelings. 2) Different people may have different facial reactions to the same situation./nGame comes with 50 colorful pictures of children with different facial expressions. Players pick a Face Card and try to match the expression closest to the feeling. Correct answers advance the player. Prompts encourage kids to do fun stunts and make faces to express a variety of emotions. For 3-6 players./nContents: 60 Face cards (2 of each expression) 48 Situation cards 2 dice 6 pawns 100 Chips 2 write-on/wipe-off slates (for use with the two-player version of this game) Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set./nwww.childswork.com
Added: 4155 days ago From GuidanceGroup
global.duration: 78.83
Views: 4741 | Comments: 0
     
What Did You Say? A Game of Non-Verbal Language
Ages: 6-12. The What Did You Say? A Non-Verbal Language game is designed to aid in teaching children to be aware of their body language and the body language of others. Many children have a hard time reading body language. It introduces children to several aspects of understanding body language, including two key concepts: 1) Different aspects of body language are associated with different feelings. 2) Different people may have different body language in the same situation. This game contains 50 colorful pictures of children in different postures. Players pick Body Language cards and try to match the posture closest to the feeling being expressed. Correct answers advance the player. Prompts have kids doing fun stunts and acting out situations as they express themselves non-verbally. For 3-6 players./nContents: Game Board 60 Body Language Cards (2 of each posture) 48 Situration Cards 2 Dice 6 Pawns 100 Chips 2 write-on/wipe-off slates (for use with the two-player version of this game) Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set./nwww.childswork.com
Added: 4155 days ago From GuidanceGroup
global.duration: 65.43
Views: 5739 | Comments: 0
     
 
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