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Activities for Building Character, Social Learning GR 1-2
Activities for Building Character & Social-Emotional Learning Grades 1-2. /nOne of the key components of the Grades 1–2 materials is teaching kids to get along. Teachers are encouraged to use classroom meetings (circle time) throughout the day to deal with misunderstandings, bullying, inappropriate language, and social conflicts that arise inside and outside the classroom. By doing so, a forum is created where students can share their feelings, as well as review, process, and discuss ways to positively resolve conflicts. The more than 100 lesson plans and activities give multiple opportunities to capitalize on the teachable moments./nKey concepts explored in the program:/nMe and my safe and caring school—how to be an Ambassador of Peace/nDiscovering our feelings—learning how to Stop, Think, Choose/nMy support system—caring for others and being a friend/nRespect yourself and others—using good manners or bad manners/nCaring about one another—helping to prevent bullying/nCooperation—how to team up for success/nGetting along with others—using conflict resolution skills/nThe power to choose—growing responsibility/nFollow your dreams—using my gifts and talents/nThis book is also part of the Activities for Building Character and Social-Emotional Learning Set.
Added: 4097 days ago From GuidanceGroup
global.duration: 54.30
Views: 35491 | Comments: 0
     
Play-2-Learn Dominoes on Empathy Counts
Ages: 5-10. Play-2-Learn Dominoes on Empathy Counts teaches young people to understand the concept of empathy, to be empathetic, and to take positive actions towards others based on empathy, all while playing dominoes and having fun! There are four decks of cards, each covering a different aspect of players' lives: Friendship, Activities and Hobbies, At School, and All About Myself. It can be used by teachers and counselors in a school setting, parents at home, or therapists as play therapy. 2-5 players./nThis game is also part of the Play-to-Learn Dominoes Set. By Franklin Rubenstein, Ph.D./nwww.childswork.com
Added: 4128 days ago From GuidanceGroup
global.duration: 52.00
Views: 5945 | Comments: 0
     
Dr. Playwell's Learning Self-Control in School Board Game
Ages 6-12. Dr Playwells Learning Self-Control Game is designed to help children who are having difficulty learning social rules, particularly children on the Autism Spectrum and children with Attention Deficit Disorders. Cards ask children to think about a variety of social problems that occur during the school day and to think about the best ways to handle each situation. This game is designed to be played in a regular classroom or as part of a social skills training program. 2-4 Players./nFeatures:/nCovers a wide variety of common social problems./nIncludes blank cards for you to create your own questions./nGives children a chance to practice appropriate social behavior in an accepting and structured format. /nBy Dr. Lawrence Shapiro www.childswork.com
Added: 4152 days ago From GuidanceGroup
global.duration: 57.13
Views: 2757 | Comments: 0
     
Wait & Win! Board Game
Ages: 6-12. The Wait and Win board game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. Patience is an important ingredient in a child's social and academic success. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing. The object of the game is to earn as many "patience points" (chips) as possible. Includes a countdown timer that gives players feedback on how well they control their impulsivity. 2-4 players./nContents: Game board 24 You Win Cards (describe situations where children have been patient, with a positive result) 24 Patience Problems Cards (asks players to respond to situations where being patient is important) 24 Test Your Skill Cards (describe "stunts" that require patience and self-control) 100 chips 4 pawns Die Timer Instructions/nwww.childswork.com
Added: 4152 days ago From GuidanceGroup
global.duration: 54.10
Views: 6269 | Comments: 0
     
What Did You Say? A Game of Non-Verbal Language
Ages: 6-12. The What Did You Say? A Non-Verbal Language game is designed to aid in teaching children to be aware of their body language and the body language of others. Many children have a hard time reading body language. It introduces children to several aspects of understanding body language, including two key concepts: 1) Different aspects of body language are associated with different feelings. 2) Different people may have different body language in the same situation. This game contains 50 colorful pictures of children in different postures. Players pick Body Language cards and try to match the posture closest to the feeling being expressed. Correct answers advance the player. Prompts have kids doing fun stunts and acting out situations as they express themselves non-verbally. For 3-6 players./nContents: Game Board 60 Body Language Cards (2 of each posture) 48 Situration Cards 2 Dice 6 Pawns 100 Chips 2 write-on/wipe-off slates (for use with the two-player version of this game) Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set./nwww.childswork.com
Added: 4152 days ago From GuidanceGroup
global.duration: 65.43
Views: 5739 | Comments: 0
     
The You & Me Social Skills Board Game
Ages 4-12. The You & Me Social Skills Board Game is a cooperative game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners. 2-6 players./nContents: 48 ACT cards 48 TALK cards 48 DRAW cards 2 Dice Sand Timer 100 Chips 6 Pawns Instructions/nThis board game is also part of The You & Me Social Skills Collection./nwww.childswork.com
Added: 4152 days ago From GuidanceGroup
global.duration: 60.53
Views: 8113 | Comments: 0
     
Dr. PlayWell's "Sure I Can" Game
Ages: 6-12. Dr. Playwell's "Sure I Can" Game is a fun, easy way to develop a positive attitude.. Players try to move their Positive Pat pawns to the Award Ceremony and avoid the barriers put down by the Obstacle Maker. As they dodge and weave around the board, they pick cards that reinforce the game's message: Positive thinking helps you cope with, and solve, all kinds of problems. The game includes a reproducible assessment checklist to be filled out by parents or teachers. For 2-4 players.
Added: 4157 days ago From GuidanceGroup
global.duration: 48.10
Views: 4290 | Comments: 0
     
Dr. PlayWell's Think Positive Board Game
Ages: 6-12. Developed by Lawrence E. Shapiro, Ph.D. Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players./nContents: Game Board 24 Changing Negative Thoughts Cards 24 Positive Values Cards 24 What Will Happen? Cards 24 Solving Problems Cards 4 Pawns Die 50 Chips Instructions CD (to print a send-home version of the game for children to play between counseling sessions. CD includes a copy of the game board, copy of the cards, a numbers wheel, and abbreviated instructions for home use.)
Added: 4157 days ago From GuidanceGroup
global.duration: 68.13
Views: 2238 | Comments: 0
     
Figure Me Out Board Game
Ages 6-12. The Figure Me Out board game helps kids get to know each other. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking. These conversational skills are used to teach children how to begin and maintain an interesting conversation. A variety of topics (a hobby that interests me, a movie I saw recently, my favorite season, etc.) are used to generate ideas, or stories, for the players to figure out. The object of the game is to complete a full circuit of the game board and file your story by the deadline. Designed for children with Asperger Syndrome in mind. For 2-6 players./nContents: Game board Die 6 Pawns 48 Topic Cards 6 Question Cards 6 Card stands Second Chance Spinner Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set.
Added: 4157 days ago From GuidanceGroup
global.duration: 47.73
Views: 3306 | Comments: 0
     
The Helping, Sharing, and Caring Card Game
Ages: 4-11. The Helping, Sharing and Caring card game is designed to teach children the importance of helping, sharing, and caring in a fun way. As they play, children learn to match the solution to the given problem. Example: a child sneezes; another child hands him a tissue. When a match is made, the player must tell why that particular behavior is important. The game is cooperative; all players win by helping each other solve the problems. When all of the problems have been solved, everyone wins! There are two levels of play for younger and older children. 2-4 players./nContents: 24 Problem Cards 24 Solution Cards Instructions/nThis card game is also part of The Helping, Sharing, and Caring Collection
Added: 4157 days ago From GuidanceGroup
global.duration: 53.30
Views: 1777 | Comments: 0
     
The Helping, Sharing, and Caring Workbook with CD
Ages: 4-12. By Lisa M. Schab, LCSW with Richard A. Gardner, M.D. Containing more than 60 activities, games, and puzzles, this book helps to reinforce the social skills that are so important in making friends. Designed to help children learn, value, and practice altruistic attitudes and behaviors towards others and themselves. Children learn how their own caring thoughts and actions help to make their immediate world, and the world in general, a better place./nThis workbook is divided into eight areas: Kindness, Empathy, Good Manners, Sharing, Respecting Yourself, Safety and Health, Doing the Right Thing, and Helping Others. Each section of the book teaches the importance of the particular topic area, and specific ways to express this virtue through thoughts, words, and actions. Children are able to practice the concepts by completing simple activities, puzzles, and games./nThis workbook is 88-pages, spiral-bound, and includes a CD./nThis workbook is also part of The Helping, Sharing, and Caring Collection
Added: 4157 days ago From GuidanceGroup
global.duration: 49.47
Views: 1818 | Comments: 0
     
No More Teasing! Board Game
Ages: 6-12. The No More Teasing game is designed to teach children 10 ways to deal with being teased including: using confident body language, avoiding teasers when you are alone, and learning what provokes teasing. In this game players will learn how to deal with teasing, while earning enough chips to attend the "classroom party" at the end of the game. Players read the Situation Cards and use the "10 Ways to Stop Teasing" listed on the game board to describe how they might react. A unique feature of the game is a CD of children making teasing comments that may be used in place of the Teasing Cards.For 2-6 players./nContents: Game Board 24 Situation Cards 24 Teasing Cards CD Die 100 Chips 6 Pawns Instructions
Added: 4157 days ago From GuidanceGroup
global.duration: 44.20
Views: 3425 | Comments: 0
     
The Classroom Behavior Game
Ages: 4-12 For 2-4 /nThe Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules. Kids love the behavior report cards and the self-inking apple stamp./nGame includes: game board, 1 die, 4 pawns, 72 Behavior Question cards, 4 sets of 12 Behavior cards, pad of Behavior Report Cards, pad of Apple Score Sheets, apple stamp, and instructions.
Added: 4158 days ago From GuidanceGroup
global.duration: 50.07
Views: 1795 | Comments: 0
     
Boundaries Baseball Game
Life is full of boundaries: Personal Boundaries,crossing boundaries that lead to anger, and group boundaries it is important to understand boundaries and how to deal with them . Boundaries Baseball gives you a chance to have fun and to learn. Combining learning and Baseball is a perfect anecdote for fun and entertainment. Each player starts on home plate and tries to score as many runs as you can. The players make their way around the board/bases via the commands on the spinner as players land on colored spaces they pick cards that correspond with the colors they land on and follow the directions on the card. There are also ways to throw strikes and hit home runs. The person with the most runs at the end of play is the winner but everyone is a winner when learning about Boundaries, with the Boundaries Baseball Game!
Added: 4159 days ago From GuidanceGroup
global.duration: 49.00
Views: 1987 | Comments: 0
     
Zone In on Violence
The consequences and fears associated with violence at home, in school, and in everyday life are explored, as well as how to cope with violence and where to seek help. This program investigates violence and how it affects young people.
Added: 4221 days ago From GuidanceGroup
global.duration: 97.07
Views: 1582 | Comments: 0
Berenstain Bears: Go to the Doctor
The cub's younger cousin, Honey, is apprehensive about going to the doctor's office for a checkup. Sister dispels Honey's fear of the unknown by setting up a pretend doctor's office and taking Honey through all the procedures of a checkup, using the instruments in her toy doctor's bag.
Added: 4220 days ago From GuidanceGroup
global.duration: 179.29
Views: 2592 | Comments: 0
PeaceTalks Respecting Yourself and Others
Whether you call it dissing, busting, capping or snapping, showing disrespect is probably the most common source of conflict and violence in the teen years. Respecting Yourself and Others examines both the humor and pain inherent in the put-downs and status games that typify so many teenage relationships, and reveals how they can easily move from innocent fun to hurtful attacks - particularly when used against different social, racial or ethnic groups.
Added: 4226 days ago From GuidanceGroup
global.duration: 131.73
Views: 1473 | Comments: 0
Most Used, Most Abused Drugs: Tobacco Horror Picture Show
A student sends his younger brother a text message, saying he saw him out behind the school smoking with some other kids. Lil’ Bro tells him to back off and quit being a hypocrite, since he used to smoke too. But big brother doesn’t give up.
Added: 4229 days ago From GuidanceGroup
global.duration: 124.78
Views: 1844 | Comments: 0
PeaceTalks Managing Your Anger
Controlling one's anger is a critical life skill and Managing Your Anger explores the difficulties teens face learning to control theirs while dealing with raging hormones, the pressures of grown-up responsibilities and the generalized anger of mass culture. Teens humorously outline their biggest pet peeves, and learn to deal with some of life's most common aggravating situations without blowing up.
Added: 4228 days ago From GuidanceGroup
global.duration: 150.76
Views: 1649 | Comments: 0
Most Used, Most Abused Drugs: Binge Drinking Blowout Show 2.
A cell phone text conversation informs us that Justin is dead after “passing out” playing “Hot Shots,” a drinking game. This texting conversation opens Binge Drinking Blowout, a “no-use” message documentary focusing on how excessive drinking affects young adults.
Added: 4230 days ago From GuidanceGroup
global.duration: 129.24
Views: 2450 | Comments: 0