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Stop, Relax & Think Board Game
Ages 6-12. By Becky Bridges, C.S.W., A.C.P. Stop, Relax, and Think is a board game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins./nFeelings When a player lands on a Feelings Card space he/she selects, reads aloud, and answers a Feelings Card. This section helps children become aware of their feelings and the early signs of stress, which is essential to their achieving self-control./nStop When a player lands on a Stop Sign space he/she rolls the 8-sided die. He/she then refers to the corresponding number on the Stop Card, performing whatever action is stated on the Stop Card until the person on his/her right says "Stop." If the player stops immediately he/she receives a chip. This section helps children practice behavior cessation and learn how to catch themselves before they respond or react automatically./nRelax When a player lands in the Relax space he/she does what is indicated on the space. This section helps children learn to relax. The ability to relax is a powerful asset for a child who is attempting to learn self-control./nThink This section helps children think through problems. This ability is a prerequisite to achieving self-control./nContents: Game Board 8-sided Die 6-sided Die 30 Chips Stop Card 36 Feelings Cards 33 Think Cards Instructions/nThis board game is also part of The Stop, Relax & Think Collection./nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 75.23
Views: 10490 | Comments: 0
     
Date Rape Video PSA
Date Rape PSA Video. Public domain video. Public service announcement. Date Rape - Protecting Yourself - A video PSA about the injustice of date rape. From the public domain. When people think of rape, they might think of a stranger jumping out of a shadowy place and sexually attacking someone. But it's not only strangers who rape. In fact, about half of all people who are raped know the person who attacked them. Girls and women are most often raped, but guys can also be raped. Most friendships, acquaintances, and dates never lead to violence, of course. But, sadly, sometimes it happens. When forced sex occurs between two people who already know each other, it is known as date rape or acquaintance rape. Even if the two people know each other well, and even if they were intimate or had sex before, no one has the right to force a sexual act on another person against his or her will. Although it involves forced sex, rape is not about sex or passion. Rape has nothing to do with love. Rape is an act of aggression and violence. You may hear some people say that those who have been raped were somehow "asking for it" because of the clothes they wore or the way they acted. That's wrong: The person who is raped is not to blame. Rape is always the fault of the rapist. And that's also the case when two people are dating — or even in an intimate relationship. One person never owes the other person sex. If sex is forced against someone's will, that's rape. Healthy relationships involve respect — including respect for the feelings of others. Someone who really cares about you will respect your wishes and not force or pressure you to have sex. Alcohol is often involved in date rapes. Drinking can loosen inhibitions, dull common sense, and — for some people — allow aggressive tendencies to surface. Drugs may also play a role. You may have heard about "date rape" drugs like rohypnol ("roofies"), gamma-hydroxybutyrate (GHB), and ketamine. Drugs like these can easily be mixed in drinks to make a person black out and forget things that happen. Both girls and guys who have been given these drugs report feeling paralyzed, having blurred vision, and lack of memory. The best defense against date rape is to try to prevent it whenever possible. Here are some things both girls and guys can do: Avoid secluded places (this may even mean your room or your partner's) until you trust your partner. Don't spend time alone with someone who makes you feel uneasy or uncomfortable. This means following your instincts and removing yourself from situations that you don't feel good about. Stay sober and aware. If you're with someone you don't know very well, be aware of what's going on around you and try to stay in control. Also, be aware of your date's ability to consent to sexual activity — you may become guilty of committing rape if the other person is not in a condition to respond or react. Know what you want. Be clear about what kind of relationship you want with another person. If you are not sure, then ask the other person to respect your feelings and to give you time. Don't allow yourself to be subject to peer pressure or encouraged to do something that you don't want to do.
Added: 5052 days ago From TRabbit2
global.duration: 31.00
Views: 8525 | Comments: 0
     
The You & Me Social Skills Board Game
Ages 4-12. The You & Me Social Skills Board Game is a cooperative game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners. 2-6 players./nContents: 48 ACT cards 48 TALK cards 48 DRAW cards 2 Dice Sand Timer 100 Chips 6 Pawns Instructions/nThis board game is also part of The You & Me Social Skills Collection./nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 60.53
Views: 8109 | Comments: 0
     
Anti-Alcohol PSA Video For Teens
Anti-Alcohol PSA Video For Teens. From the public domain. Alcoholism is a chronic disease that makes your body dependent on alcohol. You may be obsessed with alcohol and unable to control how much you drink, even though your drinking is causing serious problems with your relationships, health, work and finances. It's possible to have a problem with alcohol, but not display all the characteristics of alcoholism. This is known as alcohol abuse, which means you engage in excessive drinking that causes health or social problems, but you aren't dependent on alcohol and haven't fully lost control over the use of alcohol. Although many people assume otherwise, alcoholism is a treatable disease. Medications, counseling and self-help groups are among the therapies that can provide ongoing support to help you recover from alcoholism. Alcoholism is a disease. It is often diagnosed more through behaviors and adverse effects on functioning than by specific medical symptoms. Only 2 of the diagnostic criteria are physiological (those are tolerance changes and withdrawal symptoms). Alcohol abuse and alcoholism are associated with a broad range of medical, psychiatric, social, legal, occupational, economic, and family problems. For example, parental alcoholism underlies many family problems such as divorce, spouse abuse, child abuse and neglect, welfare dependence, and criminal behaviors, according to government sources.
Added: 5070 days ago From rikkyrollin
global.duration: 30.00
Views: 5781 | Comments: 0
    
The Stop, Think, and Go Bears Self-Control Board Game
Ages: 5-10. The Stop, Think, and Go Bears Self-Control board game is an adorable game designed to help children with problems in impulse control, by teaching children the three basic steps of self-reflection: Stop, Think, and Go. Players win by getting their three bears to the finish line, practicing these important skills along the way. For 2-4 players./nContents: Game Board Die Spinner 12 Bear Pawns Instructions 24 Stop Cards (designed to help children see the consequence of their actions.) 24 Think Cards (designed to help children "brainstorm" solutions to common problems.) 24 Go Cards (designed to help children develop positive behavioral habits that reflect self-discipline and a concern for others.)/nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 66.77
Views: 5123 | Comments: 0
     
Don't Be Difficult Board Game
Ages: 7-12. A game to help children learn the consequences of both positive and negative choices. This game is designed to provide children with the opportunity to experience the negative consequences of choosing the "hard" way and the positive benefits of choosing the "right" way. As children play the game, they find themselves on the "Hard Road." In order to move back onto the "Right Road," they have to earn positive emotional currency (chips) in the form of Kindness, Trust, Respect, and Cooperation. To advance on the "Right Road" and win, players must learn ways to avoid difficult behaviors and to accept the consequences of their choices and actions. 2-6 players./nContents: Game Board Die 6 Pawns 100 Chips 42 The Right Road Cards 62 The Hard Road Cards Instructions/nThis workbook is also part of the Don't Be Difficult Bundle.
Added: 4155 days ago From GuidanceGroup
global.duration: 49.10
Views: 4785 | Comments: 0
     
Identifying ADHD (Health Tip)
ADHD is the most frequently diagnosed childhood behavioral disorder! So how does that diagnosis occur?Watch More Health Videos at Health Guru: http://www.healthguru.com/?YT
Added: 5045 days ago From unobtainium
global.duration: 60.00
Views: 4426 | Comments: 0
    
What Should I Do Now? Card Game
Ages 8-18. By Lawrence E. Shapiro, Ph.D. The What Should I do now game is a hilarious card game designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. The difference between responding inappropriately and responding appropriately is examined in a non-judgmental setting. 2-6 Players./nContents: 45 Situation Cards 60 Response Cards 1 Spinner Instructions/nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 49.55
Views: 4205 | Comments: 0
     
Teen Dating Violence Prevention - Textual Harassment :30
1 in 4 teens in a relationship say they have been called names, harassed or put down by their partner through cell phones and texting. Digital communication is an integral part of teens lives and this fairly unchartered digital space has created new challenges for teens as they start to experience intimate relationships. Unfortunately, dating abuse in the digital world is increasingly becoming a serious problem unique to the millennial generation of teens. Cellphones and the internet have become prime environment for controlling behavior, such as sending unwanted text messages or pressuring for nude pictures, that can be abusive or lead to relationship violence. In an effort to prevent teen dating abuse and help teens build healthy relationships, the Ad Council has partnered with the Family Violence Prevention Fund and the Office on Violence Against Women on a national, multimedia PSA campaign. The new PSAs are designed to help teens recognize digital dating abuse and provide them with the tools to initiate a conversation about this issue. The PSAs direct teens to visit www.ThatsNotCool.com were they are encouraged to draw their own lines around what is, or is not, acceptable relationship behavior and seek help from their peers.
Added: 5052 days ago From TRabbit2
global.duration: 32.00
Views: 3305 | Comments: 0
    
The Anger Solution Board Game
The anger Solution game is a fun game to help provide alternative solutions for angry and aggressive behaviors . The goal is to help children understand they have control over their behavioral responses to anger and they can make choices that result in positive solutions. Anger is a natural emotion in response to conflict situations it can jeopardize relationships if not communicated effectively therefore it is suggested that this game should be played with adult supervision. The solution spinner introduces various anger management solutions, the solution cards present relaxation techniques, the empowerment cards offer positive affirmations and the question cards provide an understanding of the anger response.
Added: 4156 days ago From GuidanceGroup
global.duration: 71.60
Views: 3207 | Comments: 0
     
Anti-spousal Abuse Ad from 1990s (kid on stairs)
I used to see this ad when I was a kid... It's pretty hilarious to me, not because abuse is funny, but simply because I find the abusive treatment of one individual of another in the manner portrayed in this ad is so absurd, that I can only laugh... I mean, honestly, who gets angry about pizza? It's completely irrational... I sincerely hope that with my generation, this behavior will no longer be tolerated by anyone...
Added: 5025 days ago From unobtainium
global.duration: 31.00
Views: 3027 | Comments: 0
The Emotional Intelligence Game
Grades 2-8. The Emotional Intelligence game is an entertaining and engaging game that reflects the five areas of emotional intelligence:/n*Self-awareness *Mood management *Self-motivat ion *Empathy *Relationship skills/nThere are two versions of the game and corresponding sets of rules; Competitive (where players play against each other) and Cooperative (where players work together). Players try to fill in their brain card by answering questions and winning tokens. Also included are six decks of cards relating to the five areas of emotional intelligence plus a deck of Bonus Cards. The Emotional Intelligence game utilizes both cognitive behavior therapy and social learning theory to help players build their emotional intelligence. For 2-6 players.
Added: 4154 days ago From GuidanceGroup
global.duration: 48.93
Views: 2954 | Comments: 0
     
Buzzed Driving - Hospital
Drunk or impaired driving killed nearly 13,000 people in 2007. That's one person every 40 minutes. That makes it everyone's problem. It seems that many people were doing their part to put a stop to this completely preventable epidemic. Alcohol-related traffic fatalities reached a low point in the late 1990s. Research also indicates that 62% of Americans exposed to the now-iconic Friends Don't Let Friends Drive Drunk campaign have personally intervened to stop someone from driving drunk, no doubt saving countless lives. However, since the late 90's, alcohol-related driving deaths have been steadily increasing. It seems that though the campaign was very successful, it did not change the behavior of many potential impaired drivers. Many thought the messages to be targeted at overtly drunk drivers, and not them. When decision time came, they would consider themselves merely "buzzed" and get behind the wheel. The new PSAs created to address this gap were released in December 2005 with the objective to inspire dialogue and recognition of the dangers of "buzzed" driving and subsequently, to motivate people to stop driving buzzed. The next installment expands on this message, equating buzzed driving and drunk driving and demonstrating the devastating consequences that can occur as a result of buzzed driving. The overall campaign hopes to educate people that consuming even a few drinks can impair driving and that Buzzed Driving is Drunk Driving.
Added: 5025 days ago From unobtainium
global.duration: 31.00
Views: 2886 | Comments: 0
The ADHD Song
http://www.adhd1.net join our e-mail newsletter! Dr. C, Elwood & Friends sing the ADHD song.
Added: 5030 days ago From TRabbit2
global.duration: 45.00
Views: 2877 | Comments: 0
Bullying Prevention - Bully Hotline
What is named as the top school trouble of kids 8-15? Homework? Cafeteria food? Neither it's bullying. And with the rapid rise in electronic communications, cyberbullying using the Internet or mobile devices to send or post harmful or cruel text or images has become a serious issue. The cyberbullying prevention campaign targets 12 and 13-year-olds, particularly girls, urging them to put an end to the cyberbullying chain. Tweens and teens can be lured into such behavior because it takes place in a virtual world. In fact, because they don't realize the tangible consequences, some don't even recognize these hurtful actions as bullying. These new PSAs including viral videos help them realize that if they wouldn't say it in person, they shouldn't say it online. The bullying prevention campaign, launched in September 2004, features NCPC's beloved crime dog, McGruff. It is designed to counteract bullying at a young age by encouraging victims, witnesses and parents to take action to prevent the problem. Visitors to ncpc.org/cyberbullying can learn more about cyberbullying.
Added: 5070 days ago From bulliesarebad
global.duration: 31.00
Views: 2791 | Comments: 0
     
Dr. Playwell's Learning Self-Control in School Board Game
Ages 6-12. Dr Playwells Learning Self-Control Game is designed to help children who are having difficulty learning social rules, particularly children on the Autism Spectrum and children with Attention Deficit Disorders. Cards ask children to think about a variety of social problems that occur during the school day and to think about the best ways to handle each situation. This game is designed to be played in a regular classroom or as part of a social skills training program. 2-4 Players./nFeatures:/nCovers a wide variety of common social problems./nIncludes blank cards for you to create your own questions./nGives children a chance to practice appropriate social behavior in an accepting and structured format. /nBy Dr. Lawrence Shapiro www.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 57.13
Views: 2757 | Comments: 0
     
The Assignment: Girls, Cliques, and Cruelty
This edgy depiction of a cruel clique instantly draws viewers into the lives of four adolescent girls, as they scheme to humiliate another girl whom they consider unpopular. By enabling the audience to identify with both, the perpetrators and the victim, this program promotes empathy and provides a deeper understanding of bullying behavior. The leader's guide helps students and groups explore their attitudes about popularity, bullying, group exclusion, adolescent leadership, adult intervention, and cooperative solutions.
Added: 4219 days ago From GuidanceGroup
global.duration: 78.70
Views: 2667 | Comments: 0
The Helping, Sharing, and Caring Board Game
Ages: 4-12. By Richard A. Gardner, M.D. The Helping, Sharing, and Caring board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. The responses to the cards impart information and facilitate communication, both of which can enhance feelings of self-worth and improve interpersonal relationships. 2-6 players./nContents: Game board 288 Discussion cards Spinner 6 pawns Chips 2 Dice/nThis board game is also part of The Helping, Sharing, and Caring Collection
Added: 4154 days ago From GuidanceGroup
global.duration: 54.90
Views: 2654 | Comments: 0
     
ADHD Symptoms & Treatments : Symptoms of Adult Attention Deficit Disorder
Symptoms of adult ADD, or attention deficit disorder, include difficulty staying on task, social withdrawal, irritability and difficulty being intimate with others. Find out how to apply a child's ADD symptoms to an adult life with help from a licensed mental health counselor in this free video on adult attention deficit hyperactivity disorder.
Added: 5052 days ago From TRabbit2
global.duration: 119.00
Views: 2549 | Comments: 0
    
Dr. Playwell's Learning Social Rules in School Board Game
By Dr. Lawrence Shapiro/nAges 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control. 2-4 Players./nFeatures:/nPlayers are rewarded for good behavioral choices./nStimulates executive functioning skills like planning and paying attention to others./nCan easily be integrated into a positive behavioral reward system.
Added: 4155 days ago From GuidanceGroup
global.duration: 58.30
Views: 2471 | Comments: 0
     
 
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