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Activities for Building Character, Social Learning GR 1-2
Activities for Building Character & Social-Emotional Learning Grades 1-2. /nOne of the key components of the Grades 1–2 materials is teaching kids to get along. Teachers are encouraged to use classroom meetings (circle time) throughout the day to deal with misunderstandings, bullying, inappropriate language, and social conflicts that arise inside and outside the classroom. By doing so, a forum is created where students can share their feelings, as well as review, process, and discuss ways to positively resolve conflicts. The more than 100 lesson plans and activities give multiple opportunities to capitalize on the teachable moments./nKey concepts explored in the program:/nMe and my safe and caring school—how to be an Ambassador of Peace/nDiscovering our feelings—learning how to Stop, Think, Choose/nMy support system—caring for others and being a friend/nRespect yourself and others—using good manners or bad manners/nCaring about one another—helping to prevent bullying/nCooperation—how to team up for success/nGetting along with others—using conflict resolution skills/nThe power to choose—growing responsibility/nFollow your dreams—using my gifts and talents/nThis book is also part of the Activities for Building Character and Social-Emotional Learning Set.
Added: 4103 days ago From GuidanceGroup
global.duration: 54.30
Views: 35502 | Comments: 0
     
Stop, Relax & Think Board Game
Ages 6-12. By Becky Bridges, C.S.W., A.C.P. Stop, Relax, and Think is a board game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins./nFeelings When a player lands on a Feelings Card space he/she selects, reads aloud, and answers a Feelings Card. This section helps children become aware of their feelings and the early signs of stress, which is essential to their achieving self-control./nStop When a player lands on a Stop Sign space he/she rolls the 8-sided die. He/she then refers to the corresponding number on the Stop Card, performing whatever action is stated on the Stop Card until the person on his/her right says "Stop." If the player stops immediately he/she receives a chip. This section helps children practice behavior cessation and learn how to catch themselves before they respond or react automatically./nRelax When a player lands in the Relax space he/she does what is indicated on the space. This section helps children learn to relax. The ability to relax is a powerful asset for a child who is attempting to learn self-control./nThink This section helps children think through problems. This ability is a prerequisite to achieving self-control./nContents: Game Board 8-sided Die 6-sided Die 30 Chips Stop Card 36 Feelings Cards 33 Think Cards Instructions/nThis board game is also part of The Stop, Relax & Think Collection./nwww.childswork.com
Added: 4158 days ago From GuidanceGroup
global.duration: 75.23
Views: 10492 | Comments: 0
     
Anger Management Speedway Board Game
Ages: 11 & Up. The Anger Management Speedway Board Game helps teens and adults improve their ability to identify, cope with, and express their anger. Players will be able to: identify effects of anger on health and wellness, increase awareness of managing anger, identify coping outlets, and increase awareness of the role that anger has in people's lives. For 8-12 players./nIncludes: Board and game pieces, 2 sets of cards, & reproducible handouts.
Added: 4165 days ago From GuidanceGroup
global.duration: 53.33
Views: 10243 | Comments: 0
     
Date Rape Video PSA
Date Rape PSA Video. Public domain video. Public service announcement. Date Rape - Protecting Yourself - A video PSA about the injustice of date rape. From the public domain. When people think of rape, they might think of a stranger jumping out of a shadowy place and sexually attacking someone. But it's not only strangers who rape. In fact, about half of all people who are raped know the person who attacked them. Girls and women are most often raped, but guys can also be raped. Most friendships, acquaintances, and dates never lead to violence, of course. But, sadly, sometimes it happens. When forced sex occurs between two people who already know each other, it is known as date rape or acquaintance rape. Even if the two people know each other well, and even if they were intimate or had sex before, no one has the right to force a sexual act on another person against his or her will. Although it involves forced sex, rape is not about sex or passion. Rape has nothing to do with love. Rape is an act of aggression and violence. You may hear some people say that those who have been raped were somehow "asking for it" because of the clothes they wore or the way they acted. That's wrong: The person who is raped is not to blame. Rape is always the fault of the rapist. And that's also the case when two people are dating — or even in an intimate relationship. One person never owes the other person sex. If sex is forced against someone's will, that's rape. Healthy relationships involve respect — including respect for the feelings of others. Someone who really cares about you will respect your wishes and not force or pressure you to have sex. Alcohol is often involved in date rapes. Drinking can loosen inhibitions, dull common sense, and — for some people — allow aggressive tendencies to surface. Drugs may also play a role. You may have heard about "date rape" drugs like rohypnol ("roofies"), gamma-hydroxybutyrate (GHB), and ketamine. Drugs like these can easily be mixed in drinks to make a person black out and forget things that happen. Both girls and guys who have been given these drugs report feeling paralyzed, having blurred vision, and lack of memory. The best defense against date rape is to try to prevent it whenever possible. Here are some things both girls and guys can do: Avoid secluded places (this may even mean your room or your partner's) until you trust your partner. Don't spend time alone with someone who makes you feel uneasy or uncomfortable. This means following your instincts and removing yourself from situations that you don't feel good about. Stay sober and aware. If you're with someone you don't know very well, be aware of what's going on around you and try to stay in control. Also, be aware of your date's ability to consent to sexual activity — you may become guilty of committing rape if the other person is not in a condition to respond or react. Know what you want. Be clear about what kind of relationship you want with another person. If you are not sure, then ask the other person to respect your feelings and to give you time. Don't allow yourself to be subject to peer pressure or encouraged to do something that you don't want to do.
Added: 5061 days ago From TRabbit2
global.duration: 31.00
Views: 8527 | Comments: 0
     
Wait & Win! Board Game
Ages: 6-12. The Wait and Win board game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. Patience is an important ingredient in a child's social and academic success. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing. The object of the game is to earn as many "patience points" (chips) as possible. Includes a countdown timer that gives players feedback on how well they control their impulsivity. 2-4 players./nContents: Game board 24 You Win Cards (describe situations where children have been patient, with a positive result) 24 Patience Problems Cards (asks players to respond to situations where being patient is important) 24 Test Your Skill Cards (describe "stunts" that require patience and self-control) 100 chips 4 pawns Die Timer Instructions/nwww.childswork.com
Added: 4158 days ago From GuidanceGroup
global.duration: 54.10
Views: 6271 | Comments: 0
     
Anti-Alcohol PSA Video For Teens
Anti-Alcohol PSA Video For Teens. From the public domain. Alcoholism is a chronic disease that makes your body dependent on alcohol. You may be obsessed with alcohol and unable to control how much you drink, even though your drinking is causing serious problems with your relationships, health, work and finances. It's possible to have a problem with alcohol, but not display all the characteristics of alcoholism. This is known as alcohol abuse, which means you engage in excessive drinking that causes health or social problems, but you aren't dependent on alcohol and haven't fully lost control over the use of alcohol. Although many people assume otherwise, alcoholism is a treatable disease. Medications, counseling and self-help groups are among the therapies that can provide ongoing support to help you recover from alcoholism. Alcoholism is a disease. It is often diagnosed more through behaviors and adverse effects on functioning than by specific medical symptoms. Only 2 of the diagnostic criteria are physiological (those are tolerance changes and withdrawal symptoms). Alcohol abuse and alcoholism are associated with a broad range of medical, psychiatric, social, legal, occupational, economic, and family problems. For example, parental alcoholism underlies many family problems such as divorce, spouse abuse, child abuse and neglect, welfare dependence, and criminal behaviors, according to government sources.
Added: 5079 days ago From rikkyrollin
global.duration: 30.00
Views: 5781 | Comments: 0
    
What Did You Say? A Game of Non-Verbal Language
Ages: 6-12. The What Did You Say? A Non-Verbal Language game is designed to aid in teaching children to be aware of their body language and the body language of others. Many children have a hard time reading body language. It introduces children to several aspects of understanding body language, including two key concepts: 1) Different aspects of body language are associated with different feelings. 2) Different people may have different body language in the same situation. This game contains 50 colorful pictures of children in different postures. Players pick Body Language cards and try to match the posture closest to the feeling being expressed. Correct answers advance the player. Prompts have kids doing fun stunts and acting out situations as they express themselves non-verbally. For 3-6 players./nContents: Game Board 60 Body Language Cards (2 of each posture) 48 Situration Cards 2 Dice 6 Pawns 100 Chips 2 write-on/wipe-off slates (for use with the two-player version of this game) Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set./nwww.childswork.com
Added: 4158 days ago From GuidanceGroup
global.duration: 65.43
Views: 5739 | Comments: 0
     
The Angry Monster Machine Board Game
Ages: 5-10. The Angry Monster Machine board game shows how to teach Kids How to Express Anger. This game is designed to provide insight into both the root(s) of the problem and to introduce alternative coping mechanisms to deal with symptomatic anger. Each player learns to verbalize what makes him/her angry as the game progresses. In addition, normal conversation during the course of the game acts as a catalyst for the children to reveal the issues and conflicts that underlie their anger./nIn this game, each player uses a truck to cart a Play Doh monster to the Transforming Machine. The player then selects an adaptive way to transform the angry feelings and the Play Doh monster into something positive. The object is to be the first one to capture and transform four Angry Monsters. The players learn anger coping skills as they play. 2-4 players./nGame Board Die 12 Reader Transformer Cards 12 Non-Reader Transformer Cards 4 Trucks 4 Jars of Play Doh Angry Monster Maker Mold Instructions/nThis board game is also part of The Angry Monster Machine Bundle
Added: 4165 days ago From GuidanceGroup
global.duration: 51.04
Views: 4681 | Comments: 0
     
CARL: A Program About the Consequences of Bullying and Teasi
Carl is based on a true story of a young man who experiences years of bullying and teasing by classmates, family, and coworkers. The negative experiences that Carl faces in school, at home, and at work are explored, especially the cruel teasing by classmates. Carl expresses his pain in a class presentation, causing one classmate to regret not befriending Carl sooner. Other classmates continue to tease Carl after they've graduated and are working together in the community. In the end, Carl takes his own life. Viewers are compelled to examine their own reactions to people who may be different.
Added: 4243 days ago From GuidanceGroup
global.duration: 116.63
Views: 4548 | Comments: 0
Eating Disorders, Self-Image And Self-Esteem Educational Video PSA
Eating Disorders and Self-Image Video PSA. Courtesy of the National Eating Disorder Information Centre; The National Eating Disorder Information Centre (NEDIC) is a Canadian, non-profit organization, established in 1985 to provide information and resources on eating disorders and weight preoccupation. Our goal is to promote healthy lifestyles that allow people to be fully engaged in their lives. If you, or someone you know, is struggling with an eating disorder or is preoccupied with weight and dieting, please read our Give & Get Help section for valuable information and resources. There are many different kinds of food and weight preoccupations, including eating disorders. This section aims at de-mystifying issues relating to dieting, food, weight concerns, shape concerns, self-esteem and body image. To do so, we will be looking at those influences that most contribute to how we feel about our selves and our bodies, and that ultimately can help us make healthier choices for more enjoyable lives. Body image is the mental picture you have of your body - what it looks like, what you believe about it, and how you feel about your body. Self-esteem is the "real" opinion you have of yourself. how you value and respect yourself as a person. Your self-esteem has a direct effect on how you take care of yourself, emotionally, physically and spiritually. Self-esteem and body image also exert influences on each other - it is hard to feel good about yourself if you hate your body! Thoughts, feelings and behaviours related to managing food and weight can begin to interfere with our everyday activities. When we focus too much attention on our bodies and our eating, these preoccupations can quickly lead to missed opportunities in other parts of our lives. Our personal, school or professional lives, not to mention our overall well-being, can be drastically affected. Food and weight preoccupation can also lead to severe physical and emotional problems. There are many societal, familial and individual factors that can influence the development of an eating disorder. Individuals who are struggling with their identity and self-image can be at risk, as well as those who have experienced a traumatic event. Eating disorders can also be a product of how one has been raised and taught to behave. Usually, an eating disorder signals that the person has deep emotional difficulties that they are unable to face or resolve. People with eating disorders often describe a feeling of powerlessness. By manipulating their eating, they then blunt their emotions or get a false sense of control in their lives. In this way, an eating disorder develops out of a method of coping with the world. This coping, however, is merely a mask, as it does not solve the life problems that the person is experiencing. Anorexia nervosa - When you lose a lot of weight because you're hardly eating anything, and might over-exercise. You probably can't or don't admit how underweight you are. You may not initially look very thin, but may be far too thin to support your health. You can be so thin that every bone in your body shows, but still feel "fat". When you feel fat it makes it hard to ask for help or hear advice from others because, to you, "fat" has come to mean "being bad". You could also know that you are much too thin but don't make changes because you're so afraid of food and gaining weight. To you, this would represent losing control over yourself. Bulimia nervosa - When you binge and purge. You eat out of control and then try to get rid of the calories. You fast, make yourself vomit, abuse laxatives, or exercise too much. These ways of purging harm your body and don't help you accomplish what you want. Your weight may go up and down a lot. Binge-eating disorder (BED) - When you eat so much you're uncomfortable, eat to comfort yourself, eat in secret, or keep eating as part of a meal or between meals. You feel a lot of shame or guilt about your eating. Binge eating is also called compulsive eating. It is not the same as bulimia because you do not usually try to get rid of the food you've eaten. Eating Disorder Not Otherwise Specified (ED-NOS) - Individuals who experience a mix of anorexia, and/or bulimia, and/or binge-eating symptoms, but who don't fall neatly into one of the medical categories, are said to have an Eating Disorder Not Otherwise Specified (ED-NOS). These individuals should also receive the help and resources provided to individuals who have a "neat" clinical diagnosis.
Added: 5066 days ago From DrFill
global.duration: 33.00
Views: 4456 | Comments: 0
     
Stress Management Part III
Stress Management Techniques. For more videos visit http://www.watchmojo.com
Added: 5065 days ago From TRabbit2
global.duration: 131.00
Views: 3971 | Comments: 0
     
1989 Drug Free PSA
PSA where a woman dives into an empty pool. You better know what you are jumping into.
Added: 5034 days ago From unobtainium
global.duration: 29.00
Views: 3945 | Comments: 0
Stress Management Part II
Explanation of stress and it's components. For more videos visit http://www.watchmojo.com
Added: 5065 days ago From TRabbit2
global.duration: 62.00
Views: 3432 | Comments: 0
     
Expressionary! Board Game
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts. The object of the game is to have the highest number of tokens through correctly guessing other player's expressions, and being able to effectively communicate with others. The game is a must-have for every educator's, therapist's, or family's game collection! 4-12 players. Ages: 12-17. Created by Amanda L. Gissel, M.A/nContents: Game board 40 Feelings cards 40 Situation cards Chips 8 Place markers 1-minute timing device Instructions
Added: 4163 days ago From GuidanceGroup
global.duration: 53.67
Views: 3372 | Comments: 0
     
Text Tonic - Abusive Relationships: The Warning Signs
A brief list of the warning signs present in an abusive relationship. Founder of Text-Tonic: Mandy Kloppers http://www.text-tonic.co.uk UK's first ever text-based advice service. Text "advice" to 81812 Mandy is a Psychologist and runs a private practice: www.mandyjane-lifedesign.com
Added: 5039 days ago From TRabbit2
global.duration: 367.00
Views: 3312 | Comments: 0
The Anger Solution Board Game
The anger Solution game is a fun game to help provide alternative solutions for angry and aggressive behaviors . The goal is to help children understand they have control over their behavioral responses to anger and they can make choices that result in positive solutions. Anger is a natural emotion in response to conflict situations it can jeopardize relationships if not communicated effectively therefore it is suggested that this game should be played with adult supervision. The solution spinner introduces various anger management solutions, the solution cards present relaxation techniques, the empowerment cards offer positive affirmations and the question cards provide an understanding of the anger response.
Added: 4165 days ago From GuidanceGroup
global.duration: 71.60
Views: 3210 | Comments: 0
     
Cruel CYBER-BULLY Mother INDICTED! After Megan Meier's Death
Prosecutors characterize the case as the nation's first cyber-bullying case, and the results from it could set legal precedents regarding online harassment. Drew has pleaded not guilty to one count of conspiracy and three counts of accessing computers without authorization. Should the adults involved in deceiving Megan, Lori and Curt Drew, be held accountable for their actions? DREW faces up to 15 YEARS in prison on charges of conspiracy and accessing protected computers to obtain information to inflict emotional distress. Evidence shows that Drew opened the MySpace account and "fully intended to hurt and prey on Megan's psyche" according to U.S. attorney Thomas O'Brien. A federal indictment accuses Lori Drew, 49, of O'Fallon, Missouri, of using a MySpace account to pose as a 16-year-old boy and feign romantic interest in the girl. The Drews have been besieged with negative publicity, and Meier's death prompted her hometown of Dardenne Prairie to adopt a law engaging in Internet harassment a misdemeanor. In a bizzare twist the law's first use could be to prevent possible harassment against the Drews! Megan Meier died believing that somewhere in this world lived a boy named Josh Evans who hated her. The final message Megan Meier saw on her MySpace account: "Everybody in O'Fallon knows how you are. You are a bad person and everybody hates you. Have a shitty rest of your life. The world would be a better place without you." On Oct. 16, 2006, Ron and Tina Meier discovered Megan had tied a cloth belt around a support beam in her closet and hanged herself. Megan died the following day. Six weeks after Megan's death her parents were informed that Megan was the victim of a cruel hoax on MySpace. The perpetrators were the parents of Megan's one time friend. The Drews had concocted Josh Evans to get back at Megan for quarreling with their daughter. After Megan's death they even asked Megan's parents if they could store their foosball table in Megan's parent's garage. Upon learning the details of what had happened to their daughter and who was behind it Megan's father destroyed the, "alleged" hoaxers Curt and Lori Drew's, foosball table. Because Ms. Drew had taken Megan on family vacations, she knew the girl had been prescribed antidepression medication, Ms. Meier said. She also knew that Megan had a MySpace page. Ms. Drew had told a girl across the street about the hoax, said the girl's mother, who requested anonymity to protect her daughter, a minor. "Lori laughed about it," the mother said, adding that Ms. Drew and Ms. Drew's daughter "said they were going to mess with Megan." Over the last year the Drew's have had threatening phone calls, a brick through the window,a lwan job and painball attacks. This Wednesday officials in Megan Meier's home town vote on whether to make online harassment a local crime. The proposed ordinance would make online harassment a Class B misdemeanor, punishable by a $500 fine and up to 90 days in jail. Or, the telecommunications harassment law. Amended in 2005, the law prohibits people from anonymously using the Internet with the intent to annoy, abuse, threaten or harass another person. Drew pleaded not guilty to charges of conspiracy and accessing protected computers without authorization to get information used to inflict emotional distress, in federal Court in June 2008. She is free on $20,000 bond. Experts have said the case could break new ground in Internet law. The statute used to indict Drew usually applies to Internet hackers who illegally access accounts to get information. Sept.'08 A federal judge tentatively rejected two motions on Thursday to dismiss charges against a woman in a MySpace hoax that allegedly led to a 13-year-old girl's suicide.
Added: 5039 days ago From unobtainium
global.duration: 192.00
Views: 3116 | Comments: 0
Teen Suicide Prevention - We Can Help Us :60
Suicide is the 3rd leading cause of death among youth 15-24 following accidents and homicide. Moreover, for every completed suicide by youth, it is estimated that 100-200 attempts are made. While causes of suicide vary, these tragic occurrences are preventable. Many teens face tough challenges, ranging from family conflict or relationship problems to mental health problems like self-harm and depression. All these and more can escalate to situations where teens consider ending their own lives, but with support and the right resources, troubled teens can be empowered to start the process of coping. The PSA campaign begins with the insight that many teens encounter the same tough times, but many also develop positive solutions to help them get past them. The WeCanHelpUs campaign tells teens that whatever their problem, there is a way to get through it. Viewers are directed to visit http://www.reachout.com where they can view and listen to stories from teens that have been there and made it.
Added: 5061 days ago From TRabbit2
global.duration: 62.00
Views: 3110 | Comments: 0
     
Anti-spousal Abuse Ad from 1990s (kid on stairs)
I used to see this ad when I was a kid... It's pretty hilarious to me, not because abuse is funny, but simply because I find the abusive treatment of one individual of another in the manner portrayed in this ad is so absurd, that I can only laugh... I mean, honestly, who gets angry about pizza? It's completely irrational... I sincerely hope that with my generation, this behavior will no longer be tolerated by anyone...
Added: 5034 days ago From unobtainium
global.duration: 31.00
Views: 3027 | Comments: 0
The Emotional Intelligence Game
Grades 2-8. The Emotional Intelligence game is an entertaining and engaging game that reflects the five areas of emotional intelligence:/n*Self-awareness *Mood management *Self-motivat ion *Empathy *Relationship skills/nThere are two versions of the game and corresponding sets of rules; Competitive (where players play against each other) and Cooperative (where players work together). Players try to fill in their brain card by answering questions and winning tokens. Also included are six decks of cards relating to the five areas of emotional intelligence plus a deck of Bonus Cards. The Emotional Intelligence game utilizes both cognitive behavior therapy and social learning theory to help players build their emotional intelligence. For 2-6 players.
Added: 4163 days ago From GuidanceGroup
global.duration: 48.93
Views: 2955 | Comments: 0
     
 
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