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CARL: A Program About the Consequences of Bullying and Teasi
Carl is based on a true story of a young man who experiences years of bullying and teasing by classmates, family, and coworkers. The negative experiences that Carl faces in school, at home, and at work are explored, especially the cruel teasing by classmates. Carl expresses his pain in a class presentation, causing one classmate to regret not befriending Carl sooner. Other classmates continue to tease Carl after they've graduated and are working together in the community. In the end, Carl takes his own life. Viewers are compelled to examine their own reactions to people who may be different.
Added: 4238 days ago From GuidanceGroup
global.duration: 116.63
Views: 4547 | Comments: 0
Done Deal: Choosing Not to Gamble
This realistic DVD program uses different settings and situations to deliver the message that compulsive gambling is a problem that can, and must be addressed. This DVD features Mike, a young adult who has dropped out of college because of the extensive gambling he did on campus. Stressed by the family's financial problems, Mike's mother argues with him after she finds evidence that suggests he is gambling again. Affected by his mom's reaction and an empathetic coworker's support, Mike finds himself able to refuse when he is faced with the temptation to place a bet.
Added: 4238 days ago From GuidanceGroup
global.duration: 103.03
Views: 2453 | Comments: 0
Expressionary! Board Game
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts. The object of the game is to have the highest number of tokens through correctly guessing other player's expressions, and being able to effectively communicate with others. The game is a must-have for every educator's, therapist's, or family's game collection! 4-12 players. Ages: 12-17. Created by Amanda L. Gissel, M.A/nContents: Game board 40 Feelings cards 40 Situation cards Chips 8 Place markers 1-minute timing device Instructions
Added: 4158 days ago From GuidanceGroup
global.duration: 53.67
Views: 3372 | Comments: 0
     
 
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