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Related Tags: Activities for building character Social Emotional Learning Elementary skills cooperation conflict resolution Play 2 Dominoes Cruncher Therapy resolving conflicts players educational develop kid Stop Being Mean Anger Bully Prevention School community friendship behavioral educate Relax and Think Game Therapeutic Homework Stress Children Fun Life Feeling Thinkn GO Bears Self-control Impulse ADD focus concentrate Wait Win Board respect Success Development Teaching You Awareness practice Remote Impulsivity calming expression Concentration Roll role counseling collection non-verbal communication good teasing intelligence cognitive empathy feelings emotions cool classroom worker exciting teen adult farm puzzles stimulating management discipline adults time-out helping sharing caring card kindness health Positive thinking depression adolescents listening bullying jealousy Teachers Lessons Behaviors attitude choices negative don't difficult oppurtunity student personal boundaries challenging entertaining

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Activities for Building Character, Social Learning GR 1-2
Activities for Building Character & Social-Emotional Learning Grades 1-2. /nOne of the key components of the Grades 1–2 materials is teaching kids to get along. Teachers are encouraged to use classroom meetings (circle time) throughout the day to deal with misunderstandings, bullying, inappropriate language, and social conflicts that arise inside and outside the classroom. By doing so, a forum is created where students can share their feelings, as well as review, process, and discuss ways to positively resolve conflicts. The more than 100 lesson plans and activities give multiple opportunities to capitalize on the teachable moments./nKey concepts explored in the program:/nMe and my safe and caring school—how to be an Ambassador of Peace/nDiscovering our feelings—learning how to Stop, Think, Choose/nMy support system—caring for others and being a friend/nRespect yourself and others—using good manners or bad manners/nCaring about one another—helping to prevent bullying/nCooperation—how to team up for success/nGetting along with others—using conflict resolution skills/nThe power to choose—growing responsibility/nFollow your dreams—using my gifts and talents/nThis book is also part of the Activities for Building Character and Social-Emotional Learning Set.
Added: 4094 days ago From GuidanceGroup
global.duration: 54.30
Views: 35485 | Comments: 0
     
Play-2-Learn Dominoes: Conflict Cruncher
Play 2 Learn Dominoes Conflict Cruncher is an educational game designed to give kids the knowledge and skills they need to resolve conflict in a non-violent, win-win way. The Game includes a set of Dominoes and four decks of cards. Play 2 Learn Dominoes adds an exciting spin for players who are already accustomed to the classic dominoes game. Players before placing a domino must pick a card and answer a question about resolving conflicts, players can place their dominoes as long as they attempt to give a good answer. Players will develop practical skills for resolving conflicts in a win-win way, learn to recognize good and bad ways of dealing with anger and conflict, learn to stay calm and engage in problem solving and learn the importance of seeing the other person’s point of view. /nwww.childsworkChildsplay.com
Added: 4129 days ago From GuidanceGroup
global.duration: 54.23
Views: 6335 | Comments: 0
     
Stop Being So Mean! Board Game
Ages: 5-10. Written by Max and Marcia Nass. Stop Being So Mean is a game of cooperation, children learn to recognize when they are being mean to others and how to stop it. They also learn how to respond when others are mean to them. The players work together as a team to gather more tokens than the Mean Dragon collects. As the players go around the game board, the Good Dragon gives them tokens and the Mean Dragon takes tokens away from them. No one knows whether "meanness" or "kindness" will win out until the game ends and the tokens are counted. By playing this adventure-filled game players will learn how to become caring and compassionate, respecting themselves, their friends, their family, and their environment. For 2-4 players./nContents: Game board 48 Stop Being So Mean! Cards 4 pawns Die Chips Instructions/nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 46.30
Views: 2033 | Comments: 0
     
Stop, Relax & Think Board Game
Ages 6-12. By Becky Bridges, C.S.W., A.C.P. Stop, Relax, and Think is a board game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins./nFeelings When a player lands on a Feelings Card space he/she selects, reads aloud, and answers a Feelings Card. This section helps children become aware of their feelings and the early signs of stress, which is essential to their achieving self-control./nStop When a player lands on a Stop Sign space he/she rolls the 8-sided die. He/she then refers to the corresponding number on the Stop Card, performing whatever action is stated on the Stop Card until the person on his/her right says "Stop." If the player stops immediately he/she receives a chip. This section helps children practice behavior cessation and learn how to catch themselves before they respond or react automatically./nRelax When a player lands in the Relax space he/she does what is indicated on the space. This section helps children learn to relax. The ability to relax is a powerful asset for a child who is attempting to learn self-control./nThink This section helps children think through problems. This ability is a prerequisite to achieving self-control./nContents: Game Board 8-sided Die 6-sided Die 30 Chips Stop Card 36 Feelings Cards 33 Think Cards Instructions/nThis board game is also part of The Stop, Relax & Think Collection./nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 75.23
Views: 10490 | Comments: 0
     
The Stop, Think, and Go Bears Self-Control Board Game
Ages: 5-10. The Stop, Think, and Go Bears Self-Control board game is an adorable game designed to help children with problems in impulse control, by teaching children the three basic steps of self-reflection: Stop, Think, and Go. Players win by getting their three bears to the finish line, practicing these important skills along the way. For 2-4 players./nContents: Game Board Die Spinner 12 Bear Pawns Instructions 24 Stop Cards (designed to help children see the consequence of their actions.) 24 Think Cards (designed to help children "brainstorm" solutions to common problems.) 24 Go Cards (designed to help children develop positive behavioral habits that reflect self-discipline and a concern for others.)/nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 66.77
Views: 5123 | Comments: 0
     
Wait & Win! Board Game
Ages: 6-12. The Wait and Win board game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. Patience is an important ingredient in a child's social and academic success. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing. The object of the game is to earn as many "patience points" (chips) as possible. Includes a countdown timer that gives players feedback on how well they control their impulsivity. 2-4 players./nContents: Game board 24 You Win Cards (describe situations where children have been patient, with a positive result) 24 Patience Problems Cards (asks players to respond to situations where being patient is important) 24 Test Your Skill Cards (describe "stunts" that require patience and self-control) 100 chips 4 pawns Die Timer Instructions/nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 54.10
Views: 6265 | Comments: 0
     
The You & Me Social Skills Board Game
Ages 4-12. The You & Me Social Skills Board Game is a cooperative game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners. 2-6 players./nContents: 48 ACT cards 48 TALK cards 48 DRAW cards 2 Dice Sand Timer 100 Chips 6 Pawns Instructions/nThis board game is also part of The You & Me Social Skills Collection./nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 60.53
Views: 8109 | Comments: 0
     
Remote Control Impulse Control Game
Grades 1-9. The Remote Control Impulse Control Game is a set of four card games that addresses impulsivity. The essential skills for inhibiting impulsivity are: STOP and redirect behavior; REWIND and learn from past mistakes; and FAST FORWARD and think ahead about potential consequences. The game uses the remote control symbols to facilitate learning the skills. There are both competitive and cooperative versions for grades 1-5 and for grades 6-9. Each age group has its own set of cards. All players practice all three skills during the course of the game. In addition to practicing these skills, players practice planning ahead and learn social skills as well as exercising frustration tolerance./nwww.childswork.com
Added: 4150 days ago From GuidanceGroup
global.duration: 68.10
Views: 2270 | Comments: 0
     
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4150 days ago From GuidanceGroup
global.duration: 54.47
Views: 2147 | Comments: 0
     
The Emotional Intelligence Game
Grades 2-8. The Emotional Intelligence game is an entertaining and engaging game that reflects the five areas of emotional intelligence:/n*Self-awareness *Mood management *Self-motivat ion *Empathy *Relationship skills/nThere are two versions of the game and corresponding sets of rules; Competitive (where players play against each other) and Cooperative (where players work together). Players try to fill in their brain card by answering questions and winning tokens. Also included are six decks of cards relating to the five areas of emotional intelligence plus a deck of Bonus Cards. The Emotional Intelligence game utilizes both cognitive behavior therapy and social learning theory to help players build their emotional intelligence. For 2-6 players.
Added: 4154 days ago From GuidanceGroup
global.duration: 48.93
Views: 2954 | Comments: 0
     
Expressionary! Board Game
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts. The object of the game is to have the highest number of tokens through correctly guessing other player's expressions, and being able to effectively communicate with others. The game is a must-have for every educator's, therapist's, or family's game collection! 4-12 players. Ages: 12-17. Created by Amanda L. Gissel, M.A/nContents: Game board 40 Feelings cards 40 Situation cards Chips 8 Place markers 1-minute timing device Instructions
Added: 4154 days ago From GuidanceGroup
global.duration: 53.67
Views: 3372 | Comments: 0
     
Friendship Farm Puzzle Games Set of 4
Ages 5-10. Friendship Farm Puzzle Games gives kids a new way to learn social skills, featuring "3 games in 1." Players start off laying out the 20 pieces of the puzzle, each with a question designed to stimulate social learning. As each question is answered, the piece is turned over an the players cooperatively form the colorful and engaging puzzle. When the puzzle is completed, players must search the pictures to find the animals on Friendship Farm who are socially appropriate. Created by game expert, Dr. Lawrence Shapiro, we know that kids will want to play these games again and again. The games are designed to be played in counseling sessions, in the classrooms, or at home. Each puzzle comes with its own instructions. Puzzles are 15" x 21" and made of sturdy cardboard designed for years of play. 1-6 players./nSet includes one each of the following puzzles:/nWho is Being Friendly? Friendship Farm Puzzle Game Who is Being Helpful? Friendship Farm Puzzle Game Who Is Following the Rules? Friendship Farm Puzzle Game Who is Being Responsible and Respectful? Friendship Farm Puzzle Game/nPuzzles also sold individually.
Added: 4154 days ago From GuidanceGroup
global.duration: 63.93
Views: 1810 | Comments: 0
     
The Good Behavior Board Game
Ages: 4-10. The Good Behavior game teaches children the importance of good behavior and helps them anticipate the consequences of misbehavior. Adults learn and practice two of the most effective forms of discipline for children: token reinforcement and time-out. Colorful cartoon graphics and the excitement of winning tokens makes the game fun. For 2-6 players. Includes: Game board, cards, 4 pawns, die, sand timer, instructions.
Added: 4154 days ago From GuidanceGroup
global.duration: 56.17
Views: 1888 | Comments: 0
     
The Helping, Sharing, and Caring Card Game
Ages: 4-11. The Helping, Sharing and Caring card game is designed to teach children the importance of helping, sharing, and caring in a fun way. As they play, children learn to match the solution to the given problem. Example: a child sneezes; another child hands him a tissue. When a match is made, the player must tell why that particular behavior is important. The game is cooperative; all players win by helping each other solve the problems. When all of the problems have been solved, everyone wins! There are two levels of play for younger and older children. 2-4 players./nContents: 24 Problem Cards 24 Solution Cards Instructions/nThis card game is also part of The Helping, Sharing, and Caring Collection
Added: 4154 days ago From GuidanceGroup
global.duration: 53.30
Views: 1777 | Comments: 0
     
Positive Thinking Board Game
Ages: 9 & Up. The Positive Thinking board game is an exceptional therapeutic game that maintains the premise that thought is the source of many of our emotional states. By becoming more aware of our self-talk and cognitive responses to situations, we can better select and control our emotions. Helpful in addressing emotional difficulties such as anxiety, depression, anger, and low self-esteem. All players are winners if they have learned even one thing about the benefits of positive thinking. For 2-6 players./nContents: Game Board Triangle Cards Star Cards Circle Cards Die 100 Chips 6 Pawns Instructions
Added: 4153 days ago From GuidanceGroup
global.duration: 63.77
Views: 2419 | Comments: 0
     
Circle of Friends Board Game
Ages: 5-12. Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues such as teasing, bullies, jealousy, anger, and more. This game features a "small town" board where the friends live and socialize. The players are asked questions, and with the right answer, acquire new friends and Pop-it beads. When enough beads are collected to form a "circle of friends" around all players, everyone wins! For 2-6 players
Added: 4155 days ago From GuidanceGroup
global.duration: 49.20
Views: 1972 | Comments: 0
     
The Classroom Behavior Game
Ages: 4-12 For 2-4 /nThe Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules. Kids love the behavior report cards and the self-inking apple stamp./nGame includes: game board, 1 die, 4 pawns, 72 Behavior Question cards, 4 sets of 12 Behavior cards, pad of Behavior Report Cards, pad of Apple Score Sheets, apple stamp, and instructions.
Added: 4155 days ago From GuidanceGroup
global.duration: 50.07
Views: 1795 | Comments: 0
     
Don't Be Difficult Board Game
Ages: 7-12. A game to help children learn the consequences of both positive and negative choices. This game is designed to provide children with the opportunity to experience the negative consequences of choosing the "hard" way and the positive benefits of choosing the "right" way. As children play the game, they find themselves on the "Hard Road." In order to move back onto the "Right Road," they have to earn positive emotional currency (chips) in the form of Kindness, Trust, Respect, and Cooperation. To advance on the "Right Road" and win, players must learn ways to avoid difficult behaviors and to accept the consequences of their choices and actions. 2-6 players./nContents: Game Board Die 6 Pawns 100 Chips 42 The Right Road Cards 62 The Hard Road Cards Instructions/nThis workbook is also part of the Don't Be Difficult Bundle.
Added: 4155 days ago From GuidanceGroup
global.duration: 49.10
Views: 4785 | Comments: 0
     
Boundaries Baseball Game
Life is full of boundaries: Personal Boundaries,crossing boundaries that lead to anger, and group boundaries it is important to understand boundaries and how to deal with them . Boundaries Baseball gives you a chance to have fun and to learn. Combining learning and Baseball is a perfect anecdote for fun and entertainment. Each player starts on home plate and tries to score as many runs as you can. The players make their way around the board/bases via the commands on the spinner as players land on colored spaces they pick cards that correspond with the colors they land on and follow the directions on the card. There are also ways to throw strikes and hit home runs. The person with the most runs at the end of play is the winner but everyone is a winner when learning about Boundaries, with the Boundaries Baseball Game!
Added: 4155 days ago From GuidanceGroup
global.duration: 49.00
Views: 1987 | Comments: 0
     
Berenstain Bears: The Big Red Kite
When a store window full of colorful novelty kites excites the cubs about entering a kite-flying contest, Brother and Sister are surprised when Papa suggests they build their own kite instead of buying one. Together Papa and the cubs build a big old style kite,"Big Red," which turns out to be too big to fly without an equally big wind. To them, it's no longer about winning or losing; it's about taking pride in something they've made. As luck would have it, the wind picks up and, as all the store bought kites crash to the ground, "Big Red" flies so high, all the contestants join in and have a great time flying it.
Added: 4217 days ago From GuidanceGroup
global.duration: 178.90
Views: 1984 | Comments: 0
 
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