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Play-2-Learn Dominoes on Feelings Fun Game
Ages: 5-10. Playing-2-Learn Dominoes on Feelings Fun Game lets players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Understanding the Feelings of Others cards help players learn to accurately perceive feelings in others. This is a vital skill for developing empathy. The Four W's cards help players identify feelings and how to deal appropriately with difficult feelings; each question starts with "Who", "What", "Why", or "When". The Action cards give players practice dealing with situations that involve strong feelings. The Talk about a Time cards, help players identify their feelings and give them the opportunity to share with other players situations that evoked a variety of feelings. 2-5 players./nThis game is also part of the Play-to-Learn Dominoes Set. By Franklin Rubenstein, Ph.D./nwww.childswork.com
Added: 4131 days ago From GuidanceGroup
global.duration: 58.84
Views: 4168 | Comments: 0
     
Play-2-Learn Dominoes on Bullywise Game
By Franklin D. Rubenstein, Ph.D./nAges: 5-10. Play-2-Learn Dominoes on Bullywise is a new game, players have fun playing dominoes while learning how all kids can work to reduce bullying and violence. Before playing a domino, a player picks a card from one of the four decks and either answers a question or practices a skill. The cards turn the players into experts on bullying. They are called upon to give advice to targets of bullying, bystanders, and even the bullies. They also give advice on whether situations call for the aid of an adult. The Target Expert cards help players learn specific nonviolent steps that targets can take to reduce bullying. The Bystander Expert cards demonstrate the power of bystanders to reduce bullying and help players learn specific things that they can do to reduce bullying. The Bully Expert cards help bullies understand that they can achieve their goals of popularity and social status without resorting to bullying. The Getting Help cards give players guidelines about when kids should try to handle situations themselves and when going to an adult is essential. 2-5 players
Added: 4135 days ago From GuidanceGroup
global.duration: 40.47
Views: 3741 | Comments: 0
     
Play-2-Learn Dominoes: Conflict Cruncher
Play 2 Learn Dominoes Conflict Cruncher is an educational game designed to give kids the knowledge and skills they need to resolve conflict in a non-violent, win-win way. The Game includes a set of Dominoes and four decks of cards. Play 2 Learn Dominoes adds an exciting spin for players who are already accustomed to the classic dominoes game. Players before placing a domino must pick a card and answer a question about resolving conflicts, players can place their dominoes as long as they attempt to give a good answer. Players will develop practical skills for resolving conflicts in a win-win way, learn to recognize good and bad ways of dealing with anger and conflict, learn to stay calm and engage in problem solving and learn the importance of seeing the other person’s point of view. /nwww.childsworkChildsplay.com
Added: 4135 days ago From GuidanceGroup
global.duration: 54.23
Views: 6338 | Comments: 0
     
The Stop, Think, and Go Bears Self-Control Board Game
Ages: 5-10. The Stop, Think, and Go Bears Self-Control board game is an adorable game designed to help children with problems in impulse control, by teaching children the three basic steps of self-reflection: Stop, Think, and Go. Players win by getting their three bears to the finish line, practicing these important skills along the way. For 2-4 players./nContents: Game Board Die Spinner 12 Bear Pawns Instructions 24 Stop Cards (designed to help children see the consequence of their actions.) 24 Think Cards (designed to help children "brainstorm" solutions to common problems.) 24 Go Cards (designed to help children develop positive behavioral habits that reflect self-discipline and a concern for others.)/nwww.childswork.com
Added: 4155 days ago From GuidanceGroup
global.duration: 66.77
Views: 5123 | Comments: 0
     
Wait & Win! Board Game
Ages: 6-12. The Wait and Win board game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. Patience is an important ingredient in a child's social and academic success. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing. The object of the game is to earn as many "patience points" (chips) as possible. Includes a countdown timer that gives players feedback on how well they control their impulsivity. 2-4 players./nContents: Game board 24 You Win Cards (describe situations where children have been patient, with a positive result) 24 Patience Problems Cards (asks players to respond to situations where being patient is important) 24 Test Your Skill Cards (describe "stunts" that require patience and self-control) 100 chips 4 pawns Die Timer Instructions/nwww.childswork.com
Added: 4155 days ago From GuidanceGroup
global.duration: 54.10
Views: 6270 | Comments: 0
     
Dr. PlayWell's "Sure I Can" Game
Ages: 6-12. Dr. Playwell's "Sure I Can" Game is a fun, easy way to develop a positive attitude.. Players try to move their Positive Pat pawns to the Award Ceremony and avoid the barriers put down by the Obstacle Maker. As they dodge and weave around the board, they pick cards that reinforce the game's message: Positive thinking helps you cope with, and solve, all kinds of problems. The game includes a reproducible assessment checklist to be filled out by parents or teachers. For 2-4 players.
Added: 4160 days ago From GuidanceGroup
global.duration: 48.10
Views: 4290 | Comments: 0
     
Dr. PlayWell's Think Positive Board Game
Ages: 6-12. Developed by Lawrence E. Shapiro, Ph.D. Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players./nContents: Game Board 24 Changing Negative Thoughts Cards 24 Positive Values Cards 24 What Will Happen? Cards 24 Solving Problems Cards 4 Pawns Die 50 Chips Instructions CD (to print a send-home version of the game for children to play between counseling sessions. CD includes a copy of the game board, copy of the cards, a numbers wheel, and abbreviated instructions for home use.)
Added: 4160 days ago From GuidanceGroup
global.duration: 68.13
Views: 2238 | Comments: 0
     
Figure Me Out Board Game
Ages 6-12. The Figure Me Out board game helps kids get to know each other. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking. These conversational skills are used to teach children how to begin and maintain an interesting conversation. A variety of topics (a hobby that interests me, a movie I saw recently, my favorite season, etc.) are used to generate ideas, or stories, for the players to figure out. The object of the game is to complete a full circuit of the game board and file your story by the deadline. Designed for children with Asperger Syndrome in mind. For 2-6 players./nContents: Game board Die 6 Pawns 48 Topic Cards 6 Question Cards 6 Card stands Second Chance Spinner Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set.
Added: 4160 days ago From GuidanceGroup
global.duration: 47.73
Views: 3307 | Comments: 0
     
The Helping, Sharing, and Caring Card Game
Ages: 4-11. The Helping, Sharing and Caring card game is designed to teach children the importance of helping, sharing, and caring in a fun way. As they play, children learn to match the solution to the given problem. Example: a child sneezes; another child hands him a tissue. When a match is made, the player must tell why that particular behavior is important. The game is cooperative; all players win by helping each other solve the problems. When all of the problems have been solved, everyone wins! There are two levels of play for younger and older children. 2-4 players./nContents: 24 Problem Cards 24 Solution Cards Instructions/nThis card game is also part of The Helping, Sharing, and Caring Collection
Added: 4160 days ago From GuidanceGroup
global.duration: 53.30
Views: 1778 | Comments: 0
     
The Helping, Sharing, and Caring Board Game
Ages: 4-12. By Richard A. Gardner, M.D. The Helping, Sharing, and Caring board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. The responses to the cards impart information and facilitate communication, both of which can enhance feelings of self-worth and improve interpersonal relationships. 2-6 players./nContents: Game board 288 Discussion cards Spinner 6 pawns Chips 2 Dice/nThis board game is also part of The Helping, Sharing, and Caring Collection
Added: 4160 days ago From GuidanceGroup
global.duration: 54.90
Views: 2654 | Comments: 0
     
Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4161 days ago From GuidanceGroup
global.duration: 73.90
Views: 1719 | Comments: 0
     
PeaceTalks Stepping Up to Peace
Stepping Up To Peace focuses on the role of community in teenagers' lives and how developing a strong sense of community can be a powerful way to reduce violence. The ethical basis of community spirit is explored as teens decide whether or not to help a stranger in need.
Added: 4229 days ago From GuidanceGroup
global.duration: 110.14
Views: 1878 | Comments: 0
LifeSteps: Knowing Who You Are
Self-knowledge, the most fundamental life skill, is promoted as teens learn how to reflect on their own behavior, learn from experience, and develop the integrity and moral character to resist peer pressure.
Added: 4236 days ago From GuidanceGroup
global.duration: 134.19
Views: 1592 | Comments: 0
LifeSteps: Taking Charge
This critical program builds the emotional skills of responsibility as students integrate the fundamentals of self-control: taking charge of their emotions, coping with stress, avoiding impulsive behavior, developing self-discipline, and managing anger.
Added: 4236 days ago From GuidanceGroup
global.duration: 122.77
Views: 1855 | Comments: 0
Kelly Bear Teaches About Emotional Development and Self Unde
Give children a vocabulary of feelings that will help them understand and accept their emotions. This DVD increases childrens understanding of their emotions. It teaches positive ways to deal with sadness, loneliness, and fear.
Added: 4238 days ago From GuidanceGroup
global.duration: 85.65
Views: 3148 | Comments: 0
Kelly Bear Teaches Healthy Living Habits and Refusal Skills
Children develop healthy living habits and learn about the dangers of alcohol and tobacco. They see other children using refusal skills and are challenged to make positive choices.
Added: 4238 days ago From GuidanceGroup
global.duration: 112.92
Views: 1700 | Comments: 0
LifeSteps: Building Character
Teens develop the elements of good character as they learn to navigate the dilemmas of adolescence: what to do when friends are making bad choices about drugs, stealing, lying to parents, and drinking and driving. Moving portraits of courage and willpower are highlighted.
Added: 4238 days ago From GuidanceGroup
global.duration: 125.74
Views: 1671 | Comments: 0
LifeSteps: Developing Healthy Relationships
Teens learn to build their own personal support system, recognize true friends, foster open communication with adults, recognize trust and honesty as a critical foundation for all relationships, and develop positive refusal skills.
Added: 4238 days ago From GuidanceGroup
global.duration: 122.79
Views: 2214 | Comments: 0
Drug Class 2: Spirituality
Recovery is complicated; one of the things that helps many people is the development of their personal spirituality. This episode looks at some of the different approaches to getting connected to something bigger than you.
Added: 4239 days ago From GuidanceGroup
global.duration: 131.58
Views: 1370 | Comments: 0
A Rose for Livvy: A Story for Teens About Internet Safety
This DVD tells the story of a lonely girl who develops an online relationship with someone she meets in an Internet chat room. Livvy's technology teacher uses a local incident of a missing girl to inform his students about the risks of internet chat rooms. Livvy ignores the advice.
Added: 4240 days ago From GuidanceGroup
global.duration: 165.10
Views: 3167 | Comments: 0
 
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