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Eating Disorders, Self-Image And Self-Esteem Educational Video PSA
Eating Disorders and Self-Image Video PSA. Courtesy of the National Eating Disorder Information Centre; The National Eating Disorder Information Centre (NEDIC) is a Canadian, non-profit organization, established in 1985 to provide information and resources on eating disorders and weight preoccupation. Our goal is to promote healthy lifestyles that allow people to be fully engaged in their lives. If you, or someone you know, is struggling with an eating disorder or is preoccupied with weight and dieting, please read our Give & Get Help section for valuable information and resources. There are many different kinds of food and weight preoccupations, including eating disorders. This section aims at de-mystifying issues relating to dieting, food, weight concerns, shape concerns, self-esteem and body image. To do so, we will be looking at those influences that most contribute to how we feel about our selves and our bodies, and that ultimately can help us make healthier choices for more enjoyable lives. Body image is the mental picture you have of your body - what it looks like, what you believe about it, and how you feel about your body. Self-esteem is the "real" opinion you have of yourself. how you value and respect yourself as a person. Your self-esteem has a direct effect on how you take care of yourself, emotionally, physically and spiritually. Self-esteem and body image also exert influences on each other - it is hard to feel good about yourself if you hate your body! Thoughts, feelings and behaviours related to managing food and weight can begin to interfere with our everyday activities. When we focus too much attention on our bodies and our eating, these preoccupations can quickly lead to missed opportunities in other parts of our lives. Our personal, school or professional lives, not to mention our overall well-being, can be drastically affected. Food and weight preoccupation can also lead to severe physical and emotional problems. There are many societal, familial and individual factors that can influence the development of an eating disorder. Individuals who are struggling with their identity and self-image can be at risk, as well as those who have experienced a traumatic event. Eating disorders can also be a product of how one has been raised and taught to behave. Usually, an eating disorder signals that the person has deep emotional difficulties that they are unable to face or resolve. People with eating disorders often describe a feeling of powerlessness. By manipulating their eating, they then blunt their emotions or get a false sense of control in their lives. In this way, an eating disorder develops out of a method of coping with the world. This coping, however, is merely a mask, as it does not solve the life problems that the person is experiencing. Anorexia nervosa - When you lose a lot of weight because you're hardly eating anything, and might over-exercise. You probably can't or don't admit how underweight you are. You may not initially look very thin, but may be far too thin to support your health. You can be so thin that every bone in your body shows, but still feel "fat". When you feel fat it makes it hard to ask for help or hear advice from others because, to you, "fat" has come to mean "being bad". You could also know that you are much too thin but don't make changes because you're so afraid of food and gaining weight. To you, this would represent losing control over yourself. Bulimia nervosa - When you binge and purge. You eat out of control and then try to get rid of the calories. You fast, make yourself vomit, abuse laxatives, or exercise too much. These ways of purging harm your body and don't help you accomplish what you want. Your weight may go up and down a lot. Binge-eating disorder (BED) - When you eat so much you're uncomfortable, eat to comfort yourself, eat in secret, or keep eating as part of a meal or between meals. You feel a lot of shame or guilt about your eating. Binge eating is also called compulsive eating. It is not the same as bulimia because you do not usually try to get rid of the food you've eaten. Eating Disorder Not Otherwise Specified (ED-NOS) - Individuals who experience a mix of anorexia, and/or bulimia, and/or binge-eating symptoms, but who don't fall neatly into one of the medical categories, are said to have an Eating Disorder Not Otherwise Specified (ED-NOS). These individuals should also receive the help and resources provided to individuals who have a "neat" clinical diagnosis.
Added: 5063 days ago From DrFill
global.duration: 33.00
Views: 4455 | Comments: 0
     
Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4161 days ago From GuidanceGroup
global.duration: 73.90
Views: 1719 | Comments: 0
     
Dr. PlayWell's "Sure I Can" Game
Ages: 6-12. Dr. Playwell's "Sure I Can" Game is a fun, easy way to develop a positive attitude.. Players try to move their Positive Pat pawns to the Award Ceremony and avoid the barriers put down by the Obstacle Maker. As they dodge and weave around the board, they pick cards that reinforce the game's message: Positive thinking helps you cope with, and solve, all kinds of problems. The game includes a reproducible assessment checklist to be filled out by parents or teachers. For 2-4 players.
Added: 4160 days ago From GuidanceGroup
global.duration: 48.10
Views: 4290 | Comments: 0
     
Dr. PlayWell's Think Positive Board Game
Ages: 6-12. Developed by Lawrence E. Shapiro, Ph.D. Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players./nContents: Game Board 24 Changing Negative Thoughts Cards 24 Positive Values Cards 24 What Will Happen? Cards 24 Solving Problems Cards 4 Pawns Die 50 Chips Instructions CD (to print a send-home version of the game for children to play between counseling sessions. CD includes a copy of the game board, copy of the cards, a numbers wheel, and abbreviated instructions for home use.)
Added: 4160 days ago From GuidanceGroup
global.duration: 68.13
Views: 2238 | Comments: 0
     
Figure Me Out Board Game
Ages 6-12. The Figure Me Out board game helps kids get to know each other. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking. These conversational skills are used to teach children how to begin and maintain an interesting conversation. A variety of topics (a hobby that interests me, a movie I saw recently, my favorite season, etc.) are used to generate ideas, or stories, for the players to figure out. The object of the game is to complete a full circuit of the game board and file your story by the deadline. Designed for children with Asperger Syndrome in mind. For 2-6 players./nContents: Game board Die 6 Pawns 48 Topic Cards 6 Question Cards 6 Card stands Second Chance Spinner Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set.
Added: 4160 days ago From GuidanceGroup
global.duration: 47.73
Views: 3307 | Comments: 0
     
The Helping, Sharing, and Caring Card Game
Ages: 4-11. The Helping, Sharing and Caring card game is designed to teach children the importance of helping, sharing, and caring in a fun way. As they play, children learn to match the solution to the given problem. Example: a child sneezes; another child hands him a tissue. When a match is made, the player must tell why that particular behavior is important. The game is cooperative; all players win by helping each other solve the problems. When all of the problems have been solved, everyone wins! There are two levels of play for younger and older children. 2-4 players./nContents: 24 Problem Cards 24 Solution Cards Instructions/nThis card game is also part of The Helping, Sharing, and Caring Collection
Added: 4160 days ago From GuidanceGroup
global.duration: 53.30
Views: 1778 | Comments: 0
     
The Helping, Sharing, and Caring Board Game
Ages: 4-12. By Richard A. Gardner, M.D. The Helping, Sharing, and Caring board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. The responses to the cards impart information and facilitate communication, both of which can enhance feelings of self-worth and improve interpersonal relationships. 2-6 players./nContents: Game board 288 Discussion cards Spinner 6 pawns Chips 2 Dice/nThis board game is also part of The Helping, Sharing, and Caring Collection
Added: 4160 days ago From GuidanceGroup
global.duration: 54.90
Views: 2654 | Comments: 0
     
The Stop, Think, and Go Bears Self-Control Board Game
Ages: 5-10. The Stop, Think, and Go Bears Self-Control board game is an adorable game designed to help children with problems in impulse control, by teaching children the three basic steps of self-reflection: Stop, Think, and Go. Players win by getting their three bears to the finish line, practicing these important skills along the way. For 2-4 players./nContents: Game Board Die Spinner 12 Bear Pawns Instructions 24 Stop Cards (designed to help children see the consequence of their actions.) 24 Think Cards (designed to help children "brainstorm" solutions to common problems.) 24 Go Cards (designed to help children develop positive behavioral habits that reflect self-discipline and a concern for others.)/nwww.childswork.com
Added: 4155 days ago From GuidanceGroup
global.duration: 66.77
Views: 5123 | Comments: 0
     
Wait & Win! Board Game
Ages: 6-12. The Wait and Win board game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. Patience is an important ingredient in a child's social and academic success. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing. The object of the game is to earn as many "patience points" (chips) as possible. Includes a countdown timer that gives players feedback on how well they control their impulsivity. 2-4 players./nContents: Game board 24 You Win Cards (describe situations where children have been patient, with a positive result) 24 Patience Problems Cards (asks players to respond to situations where being patient is important) 24 Test Your Skill Cards (describe "stunts" that require patience and self-control) 100 chips 4 pawns Die Timer Instructions/nwww.childswork.com
Added: 4155 days ago From GuidanceGroup
global.duration: 54.10
Views: 6270 | Comments: 0
     
Play-2-Learn Dominoes on Bullywise Game
By Franklin D. Rubenstein, Ph.D./nAges: 5-10. Play-2-Learn Dominoes on Bullywise is a new game, players have fun playing dominoes while learning how all kids can work to reduce bullying and violence. Before playing a domino, a player picks a card from one of the four decks and either answers a question or practices a skill. The cards turn the players into experts on bullying. They are called upon to give advice to targets of bullying, bystanders, and even the bullies. They also give advice on whether situations call for the aid of an adult. The Target Expert cards help players learn specific nonviolent steps that targets can take to reduce bullying. The Bystander Expert cards demonstrate the power of bystanders to reduce bullying and help players learn specific things that they can do to reduce bullying. The Bully Expert cards help bullies understand that they can achieve their goals of popularity and social status without resorting to bullying. The Getting Help cards give players guidelines about when kids should try to handle situations themselves and when going to an adult is essential. 2-5 players
Added: 4135 days ago From GuidanceGroup
global.duration: 40.47
Views: 3741 | Comments: 0
     
Play-2-Learn Dominoes: Conflict Cruncher
Play 2 Learn Dominoes Conflict Cruncher is an educational game designed to give kids the knowledge and skills they need to resolve conflict in a non-violent, win-win way. The Game includes a set of Dominoes and four decks of cards. Play 2 Learn Dominoes adds an exciting spin for players who are already accustomed to the classic dominoes game. Players before placing a domino must pick a card and answer a question about resolving conflicts, players can place their dominoes as long as they attempt to give a good answer. Players will develop practical skills for resolving conflicts in a win-win way, learn to recognize good and bad ways of dealing with anger and conflict, learn to stay calm and engage in problem solving and learn the importance of seeing the other person’s point of view. /nwww.childsworkChildsplay.com
Added: 4135 days ago From GuidanceGroup
global.duration: 54.23
Views: 6338 | Comments: 0
     
Play-2-Learn Dominoes on Feelings Fun Game
Ages: 5-10. Playing-2-Learn Dominoes on Feelings Fun Game lets players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Understanding the Feelings of Others cards help players learn to accurately perceive feelings in others. This is a vital skill for developing empathy. The Four W's cards help players identify feelings and how to deal appropriately with difficult feelings; each question starts with "Who", "What", "Why", or "When". The Action cards give players practice dealing with situations that involve strong feelings. The Talk about a Time cards, help players identify their feelings and give them the opportunity to share with other players situations that evoked a variety of feelings. 2-5 players./nThis game is also part of the Play-to-Learn Dominoes Set. By Franklin Rubenstein, Ph.D./nwww.childswork.com
Added: 4131 days ago From GuidanceGroup
global.duration: 58.84
Views: 4168 | Comments: 0
     
Teen Suicide Prevention - We Can Help Us :60
Suicide is the 3rd leading cause of death among youth 15-24 following accidents and homicide. Moreover, for every completed suicide by youth, it is estimated that 100-200 attempts are made. While causes of suicide vary, these tragic occurrences are preventable. Many teens face tough challenges, ranging from family conflict or relationship problems to mental health problems like self-harm and depression. All these and more can escalate to situations where teens consider ending their own lives, but with support and the right resources, troubled teens can be empowered to start the process of coping. The PSA campaign begins with the insight that many teens encounter the same tough times, but many also develop positive solutions to help them get past them. The WeCanHelpUs campaign tells teens that whatever their problem, there is a way to get through it. Viewers are directed to visit http://www.reachout.com where they can view and listen to stories from teens that have been there and made it.
Added: 5058 days ago From TRabbit2
global.duration: 62.00
Views: 3110 | Comments: 0
     
Parenting Style
Parenting style affects children's well-being and proneness to abusing substances.
Added: 5051 days ago From TRabbit2
global.duration: 177.00
Views: 1741 | Comments: 0
    
Dealing With Death : Dealing With Grief After Death
Grief is a process with no time limit or prescription that people must go through after the death of a loved one. Discover how to deal with grief after death with tips from a hospice community development director in this free video on dealing with death. Expert: Sandi Sunter Contact: www.TheHospice.org Bio: Sandi Sunter is the director of community development for the Hospice of the Florida Suncoast. Filmmaker: Christopher Rokosz
Added: 5062 days ago From TRabbit2
global.duration: 144.00
Views: 5081 | Comments: 0
   
A Rose for Livvy: A Story for Teens About Internet Safety
This DVD tells the story of a lonely girl who develops an online relationship with someone she meets in an Internet chat room. Livvy's technology teacher uses a local incident of a missing girl to inform his students about the risks of internet chat rooms. Livvy ignores the advice.
Added: 4240 days ago From GuidanceGroup
global.duration: 165.10
Views: 3167 | Comments: 0
Addiction and the Human Brain
Research has shown the effects of drug abuse are greater on the developing brain - putting teens at higher risk of addiction. Colorful illustrations and compelling computer animation reveal the changes to the brain caused by prolonged use of drugs.
Added: 4240 days ago From GuidanceGroup
global.duration: 179.17
Views: 2055 | Comments: 0
Drug Class 2: Spirituality
Recovery is complicated; one of the things that helps many people is the development of their personal spirituality. This episode looks at some of the different approaches to getting connected to something bigger than you.
Added: 4239 days ago From GuidanceGroup
global.duration: 131.58
Views: 1370 | Comments: 0
Kelly Bear Teaches About Emotional Development and Self Unde
Give children a vocabulary of feelings that will help them understand and accept their emotions. This DVD increases childrens understanding of their emotions. It teaches positive ways to deal with sadness, loneliness, and fear.
Added: 4238 days ago From GuidanceGroup
global.duration: 85.65
Views: 3148 | Comments: 0
Kelly Bear Teaches Healthy Living Habits and Refusal Skills
Children develop healthy living habits and learn about the dangers of alcohol and tobacco. They see other children using refusal skills and are challenged to make positive choices.
Added: 4238 days ago From GuidanceGroup
global.duration: 112.92
Views: 1700 | Comments: 0
 
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