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Berenstain Bears: Class is Back!
Too-Tall and the gang amuse themselves at Sister's expense by warning her how hard third grade will be and how strict Teacher Jane is. Brother tries unsuccessfully to convince Sis not to worry. Mama reminices about Sister starting kindergarten and reflects on how her daughter's feelings back then were exactly the same. Sure enough, when Sister starts grade three she enjoys the new experience just like she did when she started
Added: 4221 days ago From GuidanceGroup
global.duration: 179.35
Views: 1746 | Comments: 0
Berenstain Bears: Going to the Cottage
When Papa takes the cubs to the Bruin's cottage, he's in such a hurry to get fishing, he dismisses the cubs' suggestion to think ahead and plan everything they'll need to take with them. He rushes down the long staircase that leads to the water far below - only to find himself climbing back up the stairs again and again to get something else they need. They've forgotten quite a few things - lifejackets, the fishing net...so Papa goes up and down and up and down, wearing himself out. It's only when the cubs make a list and take everything they need, that Papa can finally sit back and enjoy a day of fishing.
Added: 4221 days ago From GuidanceGroup
global.duration: 179.31
Views: 1998 | Comments: 0
Berenstain Bears: Visit Fun Park
A ream of free ride tickets given to Mama at the supermarket prompts the Bear family to go to the amusement park. Brother boasts to friends and family that he'll fearlessly ride the legendary Thunderbolt roller coaster. However, when Brother sees how scary the ride actually is, he spends the rest of his day desperately trying to avoid it. The moment of reckoning for his boastful behavior comes as Brother is about to board the dreaded ride and backs out at the last moment.
Added: 4221 days ago From GuidanceGroup
global.duration: 179.29
Views: 2047 | Comments: 0
Bounce Back Board Game: Children's Version - Ages 8-12
The Bounce Back Game aims to help children and teens become more aware of resiliency skills that may help them reduce and cope with the stress in their lives including: cooperation, optimism, empathy, strong values, honesty, creativity, flexibility and self-confidence. Children and teens learn to bounce back using these skills with everyday problems and more serious crises. This game will benefit all children and teens but caters most to those who are considered “at risk” for example children of divorce, children with learning or physical impairments, victims of abuse and trauma. The game includes 3 decks of cards that contain questions or problems as well as actions with the balls provided so the players can reduce or increase their stress-meter: Problem Cards, Crisis Cards and Bounce Back Cards. the game includes cards, balls, stress magnets, and 90 question cards. For 4 players. Children's version Ages: 8-12
Added: 4159 days ago From GuidanceGroup
global.duration: 53.77
Views: 2182 | Comments: 0
     
Bounce Back Board Game: Teen Version - Ages 12+
The Bounce Back Game aims to help children and teens become more aware of resiliency skills that may help them reduce and cope with the stress in their lives including: cooperation, optimism, empathy, strong values, honesty, creativity, flexibility and self-confidence. Children and teens learn to bounce back using these skills with everyday problems and more serious crises. This game will benefit all children and teens but caters most to those who are considered “at risk” for example children of divorce, children with learning or physical impairments, victims of abuse and trauma. The game includes 3 decks of cards that contain questions or problems as well as actions with the balls provided so the players can reduce or increase their stress-meter: Problem Cards, Crisis Cards and Bounce Back Cards.
Added: 4160 days ago From GuidanceGroup
global.duration: 53.77
Views: 1748 | Comments: 0
     
Cruel CYBER-BULLY Mother INDICTED! After Megan Meier's Death
Prosecutors characterize the case as the nation's first cyber-bullying case, and the results from it could set legal precedents regarding online harassment. Drew has pleaded not guilty to one count of conspiracy and three counts of accessing computers without authorization. Should the adults involved in deceiving Megan, Lori and Curt Drew, be held accountable for their actions? DREW faces up to 15 YEARS in prison on charges of conspiracy and accessing protected computers to obtain information to inflict emotional distress. Evidence shows that Drew opened the MySpace account and "fully intended to hurt and prey on Megan's psyche" according to U.S. attorney Thomas O'Brien. A federal indictment accuses Lori Drew, 49, of O'Fallon, Missouri, of using a MySpace account to pose as a 16-year-old boy and feign romantic interest in the girl. The Drews have been besieged with negative publicity, and Meier's death prompted her hometown of Dardenne Prairie to adopt a law engaging in Internet harassment a misdemeanor. In a bizzare twist the law's first use could be to prevent possible harassment against the Drews! Megan Meier died believing that somewhere in this world lived a boy named Josh Evans who hated her. The final message Megan Meier saw on her MySpace account: "Everybody in O'Fallon knows how you are. You are a bad person and everybody hates you. Have a shitty rest of your life. The world would be a better place without you." On Oct. 16, 2006, Ron and Tina Meier discovered Megan had tied a cloth belt around a support beam in her closet and hanged herself. Megan died the following day. Six weeks after Megan's death her parents were informed that Megan was the victim of a cruel hoax on MySpace. The perpetrators were the parents of Megan's one time friend. The Drews had concocted Josh Evans to get back at Megan for quarreling with their daughter. After Megan's death they even asked Megan's parents if they could store their foosball table in Megan's parent's garage. Upon learning the details of what had happened to their daughter and who was behind it Megan's father destroyed the, "alleged" hoaxers Curt and Lori Drew's, foosball table. Because Ms. Drew had taken Megan on family vacations, she knew the girl had been prescribed antidepression medication, Ms. Meier said. She also knew that Megan had a MySpace page. Ms. Drew had told a girl across the street about the hoax, said the girl's mother, who requested anonymity to protect her daughter, a minor. "Lori laughed about it," the mother said, adding that Ms. Drew and Ms. Drew's daughter "said they were going to mess with Megan." Over the last year the Drew's have had threatening phone calls, a brick through the window,a lwan job and painball attacks. This Wednesday officials in Megan Meier's home town vote on whether to make online harassment a local crime. The proposed ordinance would make online harassment a Class B misdemeanor, punishable by a $500 fine and up to 90 days in jail. Or, the telecommunications harassment law. Amended in 2005, the law prohibits people from anonymously using the Internet with the intent to annoy, abuse, threaten or harass another person. Drew pleaded not guilty to charges of conspiracy and accessing protected computers without authorization to get information used to inflict emotional distress, in federal Court in June 2008. She is free on $20,000 bond. Experts have said the case could break new ground in Internet law. The statute used to indict Drew usually applies to Internet hackers who illegally access accounts to get information. Sept.'08 A federal judge tentatively rejected two motions on Thursday to dismiss charges against a woman in a MySpace hoax that allegedly led to a 13-year-old girl's suicide.
Added: 5034 days ago From unobtainium
global.duration: 192.00
Views: 3115 | Comments: 0
Don't Be Difficult Board Game
Ages: 7-12. A game to help children learn the consequences of both positive and negative choices. This game is designed to provide children with the opportunity to experience the negative consequences of choosing the "hard" way and the positive benefits of choosing the "right" way. As children play the game, they find themselves on the "Hard Road." In order to move back onto the "Right Road," they have to earn positive emotional currency (chips) in the form of Kindness, Trust, Respect, and Cooperation. To advance on the "Right Road" and win, players must learn ways to avoid difficult behaviors and to accept the consequences of their choices and actions. 2-6 players./nContents: Game Board Die 6 Pawns 100 Chips 42 The Right Road Cards 62 The Hard Road Cards Instructions/nThis workbook is also part of the Don't Be Difficult Bundle.
Added: 4159 days ago From GuidanceGroup
global.duration: 49.10
Views: 4788 | Comments: 0
     
Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4159 days ago From GuidanceGroup
global.duration: 73.90
Views: 1718 | Comments: 0
     
Drug Awareness Animation: Nine Lives
Nine Lives tells the story of a girl who at first refuses her friends offer of some drugs, but in a twist of fate witnesses a cat being run over and ... "when she sees it come back to life she feels that anyone and anything can come back to life, that encourages her to take drugs....." Brizzle -- Fairfield High School Nine Lives is the winning entry for the Drugs category of the Sharp Shotz Animation Competition 2007/8, it was written by Brizzle from Fairfield High School, Bristol. The team assisted Tom Malins an animation student from the University of the West of England in the making of the film.
Added: 5060 days ago From TRabbit2
global.duration: 154.00
Views: 2340 | Comments: 0
     
Drug Class 2: Looking Back
Drug Class is about progress. In this episode we recap the stories of our participants and take a look at where they are now.
Added: 4237 days ago From GuidanceGroup
global.duration: 153.79
Views: 1579 | Comments: 0
Drug Class 2: Welcome Back To Drug Class
The first DVD in Drug Class Season 2. A look back at season 1 and a preview of what is to come.
Added: 4237 days ago From GuidanceGroup
global.duration: 126.04
Views: 1539 | Comments: 0
Drug Class 3 Is Treatment Right for You?
After more relapses, Caroline discusses with Rand that she needs help and has decided to go back to a treatment centre. The episode takes a look into youth treatment centres and what is involved. In the end, Caroline decides to leave treatment after one week.
Added: 4237 days ago From GuidanceGroup
global.duration: 151.77
Views: 1441 | Comments: 0
Drug Class 3 Welcome Back
Rand welcomes both viewers and students to Drug Class. The new season begins with Chelsie. Last season, Chelsie’s episode ended with her pregnancy. Now Chelsie is back in class with her baby boy. Bev Drew, FASD Prevention Program Coordinator Saskatchewan Prevention Institute, talks to the class about FASD. Chelsie shares what it’s like to be a mom and the responsibilities that come with it.
Added: 4237 days ago From GuidanceGroup
global.duration: 103.04
Views: 2583 | Comments: 0
Generation Now
Parental neglect is a major problem affecting today’s youth. In this provocative and timely program, we meet Nil, Siah, Zero and Electra, a group of average young people from diverse socioeconomic and ethnic backgrounds all with this in common - each struggles with the very real issues of absentee parenting, apathy, and lack of emotional support from family and community.
Added: 4236 days ago From GuidanceGroup
global.duration: 184.19
Views: 68551 | Comments: 0
LifeSteps: Bouncing Back
Students learn the essentials of resiliency- how to identify internal strengths and external support, build perseverance, and maintain a positive sense of self-worth and optimism.
Added: 4236 days ago From GuidanceGroup
global.duration: 138.45
Views: 1607 | Comments: 0
LifeSteps: The ABCs of Emotional Intelligence
This vital program outlines the key elements of emotional intelligence as students discover they have the power to bounce back, balance emotional and academic demands, and make positive choices.
Added: 4234 days ago From GuidanceGroup
global.duration: 134.14
Views: 2290 | Comments: 0
Most Used, Most Abused Drugs: Tobacco Horror Picture Show
A student sends his younger brother a text message, saying he saw him out behind the school smoking with some other kids. Lil’ Bro tells him to back off and quit being a hypocrite, since he used to smoke too. But big brother doesn’t give up.
Added: 4229 days ago From GuidanceGroup
global.duration: 124.78
Views: 1844 | Comments: 0
No More Bullies Board Game
Ages 5-12. By Marcia and Max Nass. The No More Bullies board game is an entertaining and stimulating game that can help players learn how to handle bullies and stand up for themselves. Players will learn how to avoid being picked on, what to say to a bully, and who to talk to about the problem. Bullies will learn why they act the way they do and how they can handle their anger and frustrations without taking it out on someone else. This is a cooperative game in which all players must work together to get their possessions back from the bully, who has taken them. Players must also turn the "mean" bully on the board into a "reformed" bully - Mr. Nice Guy! - by covering him with puzzle pieces. 2-4 players./nContents: Game Board 28 Cool Off Cards 24 Talk About It Cards Die 8 Mr. Nice Guy Puzzle Pieces 4 Pawns 20 Possesion Cards (a ball and rope, a jacket, money, a watch, and a snack) Instructions/nThis board game is also part of the No More Bullies! Set.
Added: 4158 days ago From GuidanceGroup
global.duration: 46.21
Views: 4928 | Comments: 0
     
Wait & Win! Board Game
Ages: 6-12. The Wait and Win board game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. Patience is an important ingredient in a child's social and academic success. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing. The object of the game is to earn as many "patience points" (chips) as possible. Includes a countdown timer that gives players feedback on how well they control their impulsivity. 2-4 players./nContents: Game board 24 You Win Cards (describe situations where children have been patient, with a positive result) 24 Patience Problems Cards (asks players to respond to situations where being patient is important) 24 Test Your Skill Cards (describe "stunts" that require patience and self-control) 100 chips 4 pawns Die Timer Instructions/nwww.childswork.com
Added: 4153 days ago From GuidanceGroup
global.duration: 54.10
Views: 6269 | Comments: 0
     
 
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