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Related Tags: Activities for building character Social Emotional Learning Elementary skills cooperation conflict resolution Stop Being Mean Anger Bully Prevention School community friendship behavioral educate Relax and Think Game Play Therapy Therapeutic Homework Stress Children Fun Educational Life Feeling Talking Doing Board Feelings Professionals Psychotherapeutic Wait Win self-control respect Success Development Teaching What Should now Card decision making communicating cooperate Roll role counseling collection non-verbal communication good teasing intelligence cognitive empathy emotions cool farm puzzles stimulating helping sharing caring Positive thinking depression adolescents awareness Solutions counselors personal boundaries challenging entertaining drugs alchol sex teen Managing Responsibility trustworthiness Dependability self-discipline Rights Responsibilities freedom expression privacy self-talk impulses

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Activities for Building Character, Social Learning GR 1-2
Activities for Building Character & Social-Emotional Learning Grades 1-2. /nOne of the key components of the Grades 1–2 materials is teaching kids to get along. Teachers are encouraged to use classroom meetings (circle time) throughout the day to deal with misunderstandings, bullying, inappropriate language, and social conflicts that arise inside and outside the classroom. By doing so, a forum is created where students can share their feelings, as well as review, process, and discuss ways to positively resolve conflicts. The more than 100 lesson plans and activities give multiple opportunities to capitalize on the teachable moments./nKey concepts explored in the program:/nMe and my safe and caring school—how to be an Ambassador of Peace/nDiscovering our feelings—learning how to Stop, Think, Choose/nMy support system—caring for others and being a friend/nRespect yourself and others—using good manners or bad manners/nCaring about one another—helping to prevent bullying/nCooperation—how to team up for success/nGetting along with others—using conflict resolution skills/nThe power to choose—growing responsibility/nFollow your dreams—using my gifts and talents/nThis book is also part of the Activities for Building Character and Social-Emotional Learning Set.
Added: 4098 days ago From GuidanceGroup
global.duration: 54.30
Views: 35491 | Comments: 0
     
Stop Being So Mean! Board Game
Ages: 5-10. Written by Max and Marcia Nass. Stop Being So Mean is a game of cooperation, children learn to recognize when they are being mean to others and how to stop it. They also learn how to respond when others are mean to them. The players work together as a team to gather more tokens than the Mean Dragon collects. As the players go around the game board, the Good Dragon gives them tokens and the Mean Dragon takes tokens away from them. No one knows whether "meanness" or "kindness" will win out until the game ends and the tokens are counted. By playing this adventure-filled game players will learn how to become caring and compassionate, respecting themselves, their friends, their family, and their environment. For 2-4 players./nContents: Game board 48 Stop Being So Mean! Cards 4 pawns Die Chips Instructions/nwww.childswork.com
Added: 4153 days ago From GuidanceGroup
global.duration: 46.30
Views: 2034 | Comments: 0
     
Stop, Relax & Think Board Game
Ages 6-12. By Becky Bridges, C.S.W., A.C.P. Stop, Relax, and Think is a board game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins./nFeelings When a player lands on a Feelings Card space he/she selects, reads aloud, and answers a Feelings Card. This section helps children become aware of their feelings and the early signs of stress, which is essential to their achieving self-control./nStop When a player lands on a Stop Sign space he/she rolls the 8-sided die. He/she then refers to the corresponding number on the Stop Card, performing whatever action is stated on the Stop Card until the person on his/her right says "Stop." If the player stops immediately he/she receives a chip. This section helps children practice behavior cessation and learn how to catch themselves before they respond or react automatically./nRelax When a player lands in the Relax space he/she does what is indicated on the space. This section helps children learn to relax. The ability to relax is a powerful asset for a child who is attempting to learn self-control./nThink This section helps children think through problems. This ability is a prerequisite to achieving self-control./nContents: Game Board 8-sided Die 6-sided Die 30 Chips Stop Card 36 Feelings Cards 33 Think Cards Instructions/nThis board game is also part of The Stop, Relax & Think Collection./nwww.childswork.com
Added: 4153 days ago From GuidanceGroup
global.duration: 75.23
Views: 10491 | Comments: 0
     
The Talking, Feeling, & Doing Board Game
Ages: 4-15. The Talking, Feeling, & Doing Board Game is a psychotherapeutic game for children. The first published therapeutic game by Richard A. Gardener, M.D., is still one of the most popular counseling tools used with children in therapeutic settings. A child's responses while playing the game will reveal the psychological issues that are most important to him or her. Three types of cards offer prompts that will engage the child and, through their responses, reveal directions for therapeutic intervention. For 2-6 players./nContents: Game Board 108 Talking Cards 108 Feeling Cards 108 Doing Cards Spinner 6 Pawns Chips 2 Dice Instructions/nwww.childswork.com
Added: 4153 days ago From GuidanceGroup
global.duration: 65.90
Views: 2696 | Comments: 0
     
Wait & Win! Board Game
Ages: 6-12. The Wait and Win board game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. Patience is an important ingredient in a child's social and academic success. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing. The object of the game is to earn as many "patience points" (chips) as possible. Includes a countdown timer that gives players feedback on how well they control their impulsivity. 2-4 players./nContents: Game board 24 You Win Cards (describe situations where children have been patient, with a positive result) 24 Patience Problems Cards (asks players to respond to situations where being patient is important) 24 Test Your Skill Cards (describe "stunts" that require patience and self-control) 100 chips 4 pawns Die Timer Instructions/nwww.childswork.com
Added: 4153 days ago From GuidanceGroup
global.duration: 54.10
Views: 6269 | Comments: 0
     
What Should I Do Now? Card Game
Ages 8-18. By Lawrence E. Shapiro, Ph.D. The What Should I do now game is a hilarious card game designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. The difference between responding inappropriately and responding appropriately is examined in a non-judgmental setting. 2-6 Players./nContents: 45 Situation Cards 60 Response Cards 1 Spinner Instructions/nwww.childswork.com
Added: 4153 days ago From GuidanceGroup
global.duration: 49.55
Views: 4215 | Comments: 0
     
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4154 days ago From GuidanceGroup
global.duration: 54.47
Views: 2147 | Comments: 0
     
The Emotional Intelligence Game
Grades 2-8. The Emotional Intelligence game is an entertaining and engaging game that reflects the five areas of emotional intelligence:/n*Self-awareness *Mood management *Self-motivat ion *Empathy *Relationship skills/nThere are two versions of the game and corresponding sets of rules; Competitive (where players play against each other) and Cooperative (where players work together). Players try to fill in their brain card by answering questions and winning tokens. Also included are six decks of cards relating to the five areas of emotional intelligence plus a deck of Bonus Cards. The Emotional Intelligence game utilizes both cognitive behavior therapy and social learning theory to help players build their emotional intelligence. For 2-6 players.
Added: 4158 days ago From GuidanceGroup
global.duration: 48.93
Views: 2954 | Comments: 0
     
Friendship Farm Puzzle Games Set of 4
Ages 5-10. Friendship Farm Puzzle Games gives kids a new way to learn social skills, featuring "3 games in 1." Players start off laying out the 20 pieces of the puzzle, each with a question designed to stimulate social learning. As each question is answered, the piece is turned over an the players cooperatively form the colorful and engaging puzzle. When the puzzle is completed, players must search the pictures to find the animals on Friendship Farm who are socially appropriate. Created by game expert, Dr. Lawrence Shapiro, we know that kids will want to play these games again and again. The games are designed to be played in counseling sessions, in the classrooms, or at home. Each puzzle comes with its own instructions. Puzzles are 15" x 21" and made of sturdy cardboard designed for years of play. 1-6 players./nSet includes one each of the following puzzles:/nWho is Being Friendly? Friendship Farm Puzzle Game Who is Being Helpful? Friendship Farm Puzzle Game Who Is Following the Rules? Friendship Farm Puzzle Game Who is Being Responsible and Respectful? Friendship Farm Puzzle Game/nPuzzles also sold individually.
Added: 4158 days ago From GuidanceGroup
global.duration: 63.93
Views: 1811 | Comments: 0
     
The Helping, Sharing, and Caring Board Game
Ages: 4-12. By Richard A. Gardner, M.D. The Helping, Sharing, and Caring board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. The responses to the cards impart information and facilitate communication, both of which can enhance feelings of self-worth and improve interpersonal relationships. 2-6 players./nContents: Game board 288 Discussion cards Spinner 6 pawns Chips 2 Dice/nThis board game is also part of The Helping, Sharing, and Caring Collection
Added: 4158 days ago From GuidanceGroup
global.duration: 54.90
Views: 2654 | Comments: 0
     
Positive Thinking Board Game
Ages: 9 & Up. The Positive Thinking board game is an exceptional therapeutic game that maintains the premise that thought is the source of many of our emotional states. By becoming more aware of our self-talk and cognitive responses to situations, we can better select and control our emotions. Helpful in addressing emotional difficulties such as anxiety, depression, anger, and low self-esteem. All players are winners if they have learned even one thing about the benefits of positive thinking. For 2-6 players./nContents: Game Board Triangle Cards Star Cards Circle Cards Die 100 Chips 6 Pawns Instructions
Added: 4157 days ago From GuidanceGroup
global.duration: 63.77
Views: 2422 | Comments: 0
     
The Anger Solution Board Game
The anger Solution game is a fun game to help provide alternative solutions for angry and aggressive behaviors . The goal is to help children understand they have control over their behavioral responses to anger and they can make choices that result in positive solutions. Anger is a natural emotion in response to conflict situations it can jeopardize relationships if not communicated effectively therefore it is suggested that this game should be played with adult supervision. The solution spinner introduces various anger management solutions, the solution cards present relaxation techniques, the empowerment cards offer positive affirmations and the question cards provide an understanding of the anger response.
Added: 4159 days ago From GuidanceGroup
global.duration: 71.60
Views: 3207 | Comments: 0
     
Boundaries Baseball Game
Life is full of boundaries: Personal Boundaries,crossing boundaries that lead to anger, and group boundaries it is important to understand boundaries and how to deal with them . Boundaries Baseball gives you a chance to have fun and to learn. Combining learning and Baseball is a perfect anecdote for fun and entertainment. Each player starts on home plate and tries to score as many runs as you can. The players make their way around the board/bases via the commands on the spinner as players land on colored spaces they pick cards that correspond with the colors they land on and follow the directions on the card. There are also ways to throw strikes and hit home runs. The person with the most runs at the end of play is the winner but everyone is a winner when learning about Boundaries, with the Boundaries Baseball Game!
Added: 4159 days ago From GuidanceGroup
global.duration: 49.00
Views: 1987 | Comments: 0
     
Top 10 Myths About Alcohol and Drugs: Spanish
This program, with it's clever use of satire, graphics, and mock pop quizzes, captivates student attention as well as educates. The following myths are exposed and exploded: Everybody's doing it; Beer isn't as bad as hard liquor; I can get high and still be in control; Marijuana isn't harmful or addictive; Prescription drugs can't hurt me because they're legal; Drugs and alcohol do not damage the brain; and Steroids do not damage the body. Each myth is rebutted with cold, hard facts, challenging students to take full responsibility for their personal health and safety.
Added: 4223 days ago From GuidanceGroup
global.duration: 190.40
Views: 2153 | Comments: 0
Real Life Teens: Sexual Responsibility
This program talks directly to teens by real teens telling their own stories and experiences. It is designed to provoke thought and conversation amongst teens on difficult-to-discuss issues and show them that their problems and issues are shared by others.
Added: 4227 days ago From GuidanceGroup
global.duration: 98.65
Views: 2154 | Comments: 0
PeaceTalks Managing Your Anger
Controlling one's anger is a critical life skill and Managing Your Anger explores the difficulties teens face learning to control theirs while dealing with raging hormones, the pressures of grown-up responsibilities and the generalized anger of mass culture. Teens humorously outline their biggest pet peeves, and learn to deal with some of life's most common aggravating situations without blowing up.
Added: 4229 days ago From GuidanceGroup
global.duration: 150.76
Views: 1649 | Comments: 0
LifeSteps: Responsibility
Teens master the first rule of responsibility: to do no harm to themselves or to others as they confront difficult choices about sex. Dependability and trustworthiness are championed as students learn to ask themselves the guiding question: What is the most important thing I need to be doing right now?
Added: 4234 days ago From GuidanceGroup
global.duration: 131.29
Views: 1449 | Comments: 0
LifeSteps: Taking Charge
This critical program builds the emotional skills of responsibility as students integrate the fundamentals of self-control: taking charge of their emotions, coping with stress, avoiding impulsive behavior, developing self-discipline, and managing anger.
Added: 4234 days ago From GuidanceGroup
global.duration: 122.77
Views: 1853 | Comments: 0
Ethical Choices: Rights and Responsibilities
Rights and Responsibilities examines complex issues of personal freedom people face in today's society. This DVD explores the conflicts that arise when teen's individual rights and social responsibilities collide. Moderator Kim Taylor-Thompson, associate professor of law at Stanford University, leads a panel of seven teenagers along with a high school principal, the president of the ACLU, and an ethicist through a series of hypothetical situations. Organized into four easy-to-use segments, the topics include: social responsibility, freedom of expression, privacy, and setting limits. Thought-provoking and insightful, this program raises tough questions and encourages young people to look within themselves for answers.
Added: 4236 days ago From GuidanceGroup
global.duration: 177.28
Views: 2247 | Comments: 0
Kelly Bear Teaches About Self-Control
Children learn to accept responsibility for their behavior and a variety of useful coping skills, such as self-talk, to control their negative emotions and impulses. They are taught to stop, think, and consider the consequences of their actions, and then choose to do what is appropriate and best for them.
Added: 4236 days ago From GuidanceGroup
global.duration: 104.38
Views: 1624 | Comments: 0
 
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