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Anger Management Speedway Board Game
Ages: 11 & Up. The Anger Management Speedway Board Game helps teens and adults improve their ability to identify, cope with, and express their anger. Players will be able to: identify effects of anger on health and wellness, increase awareness of managing anger, identify coping outlets, and increase awareness of the role that anger has in people's lives. For 8-12 players./nIncludes: Board and game pieces, 2 sets of cards, & reproducible handouts.
Added: 4155 days ago From GuidanceGroup
global.duration: 53.33
Views: 10233 | Comments: 0
     
The Angry Monster Machine Board Game
Ages: 5-10. The Angry Monster Machine board game shows how to teach Kids How to Express Anger. This game is designed to provide insight into both the root(s) of the problem and to introduce alternative coping mechanisms to deal with symptomatic anger. Each player learns to verbalize what makes him/her angry as the game progresses. In addition, normal conversation during the course of the game acts as a catalyst for the children to reveal the issues and conflicts that underlie their anger./nIn this game, each player uses a truck to cart a Play Doh monster to the Transforming Machine. The player then selects an adaptive way to transform the angry feelings and the Play Doh monster into something positive. The object is to be the first one to capture and transform four Angry Monsters. The players learn anger coping skills as they play. 2-4 players./nGame Board Die 12 Reader Transformer Cards 12 Non-Reader Transformer Cards 4 Trucks 4 Jars of Play Doh Angry Monster Maker Mold Instructions/nThis board game is also part of The Angry Monster Machine Bundle
Added: 4155 days ago From GuidanceGroup
global.duration: 51.04
Views: 4676 | Comments: 0
     
Bounce Back Board Game: Teen Version - Ages 12+
The Bounce Back Game aims to help children and teens become more aware of resiliency skills that may help them reduce and cope with the stress in their lives including: cooperation, optimism, empathy, strong values, honesty, creativity, flexibility and self-confidence. Children and teens learn to bounce back using these skills with everyday problems and more serious crises. This game will benefit all children and teens but caters most to those who are considered “at risk” for example children of divorce, children with learning or physical impairments, victims of abuse and trauma. The game includes 3 decks of cards that contain questions or problems as well as actions with the balls provided so the players can reduce or increase their stress-meter: Problem Cards, Crisis Cards and Bounce Back Cards.
Added: 4155 days ago From GuidanceGroup
global.duration: 53.77
Views: 1746 | Comments: 0
     
Bounce Back Board Game: Children's Version - Ages 8-12
The Bounce Back Game aims to help children and teens become more aware of resiliency skills that may help them reduce and cope with the stress in their lives including: cooperation, optimism, empathy, strong values, honesty, creativity, flexibility and self-confidence. Children and teens learn to bounce back using these skills with everyday problems and more serious crises. This game will benefit all children and teens but caters most to those who are considered “at risk” for example children of divorce, children with learning or physical impairments, victims of abuse and trauma. The game includes 3 decks of cards that contain questions or problems as well as actions with the balls provided so the players can reduce or increase their stress-meter: Problem Cards, Crisis Cards and Bounce Back Cards. the game includes cards, balls, stress magnets, and 90 question cards. For 4 players. Children's version Ages: 8-12
Added: 4154 days ago From GuidanceGroup
global.duration: 53.77
Views: 2182 | Comments: 0
     
Circle of Friends Board Game
Ages: 5-12. Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues such as teasing, bullies, jealousy, anger, and more. This game features a "small town" board where the friends live and socialize. The players are asked questions, and with the right answer, acquire new friends and Pop-it beads. When enough beads are collected to form a "circle of friends" around all players, everyone wins! For 2-6 players
Added: 4154 days ago From GuidanceGroup
global.duration: 49.20
Views: 1972 | Comments: 0
     
The Conflict Resolution Board Game
Ages: 6-12.This imaginative game helps children deal with such day-to-day problems as teasing, protecting one's property, and handling arguments, as well as more serious problems like the bully, the drug pusher, the stranger, or the kid with a gun. Players lose turns when they don't respect someone's rights or refuse to mediate a problem, and are moved ahead when they help others solve problems or express their feelings. For 2-6 players.
Added: 4154 days ago From GuidanceGroup
global.duration: 56.53
Views: 1986 | Comments: 0
     
Dr. PlayWell's Best Behavior Game
Dr. Playwell's Best Behavior Game is a send-home game for counselors to be able to give to parents without having to worry about getting it back. The game is designed to help children see the importance of positive behavior in their daily lives. Four card decks teach children the basic elements that underlie positive behavior: Dealing with Feelings cards, Positive Behavior cards, Positive Thinking cards and Caring about others cards. This game provides continuity between counseling sessions. It helps children distinguish between appropriate and inappropriate behavior,recognize personal boundaries,understand self-control and how to practice it,use effective communication skills, and develop effective coping skills.
Added: 4154 days ago From GuidanceGroup
global.duration: 73.90
Views: 1716 | Comments: 0
     
Dr. Playwell's Anger Control Games
Ages: 5-10. Here are six colorful games for the price of one, all in a convenient and portable package. The games teach children such skills as recognizing what triggers their anger, self-control, self-calming, and much more. The program comes complete with cards and markers for each game. For 2-4 players./nDr. Playwell's Anger Control Game Book includes: Game board book Instruction manual 13 card sheets Pawns Die 100 chips
Added: 4154 days ago From GuidanceGroup
global.duration: 48.63
Views: 1887 | Comments: 0
     
Dr. Playwell's Learning Social Rules in School Board Game
By Dr. Lawrence Shapiro/nAges 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control. 2-4 Players./nFeatures:/nPlayers are rewarded for good behavioral choices./nStimulates executive functioning skills like planning and paying attention to others./nCan easily be integrated into a positive behavioral reward system.
Added: 4154 days ago From GuidanceGroup
global.duration: 58.30
Views: 2471 | Comments: 0
     
Dr. PlayWell's "Sure I Can" Game
Ages: 6-12. Dr. Playwell's "Sure I Can" Game is a fun, easy way to develop a positive attitude.. Players try to move their Positive Pat pawns to the Award Ceremony and avoid the barriers put down by the Obstacle Maker. As they dodge and weave around the board, they pick cards that reinforce the game's message: Positive thinking helps you cope with, and solve, all kinds of problems. The game includes a reproducible assessment checklist to be filled out by parents or teachers. For 2-4 players.
Added: 4153 days ago From GuidanceGroup
global.duration: 48.10
Views: 4290 | Comments: 0
     
Dr. Playwell's Worry-Less Game
Ages: 6-12. Dr. Playwell's Worry-Less game lets players learn important steps for dealing with persistent worry - identifying feelings, self-calming, making positive self-statements, changing negative thoughts, planning, coping with difficult feelings, and self-monitoring. As they play, players try to capture the Worry Monsters, children will learn important skills to help them worry less. /nIncludes a reproducible assessment form to be filled out by parents or teachers. For 2-4 players.
Added: 4153 days ago From GuidanceGroup
global.duration: 65.00
Views: 2322 | Comments: 0
     
The Emotional Intelligence Game
Grades 2-8. The Emotional Intelligence game is an entertaining and engaging game that reflects the five areas of emotional intelligence:/n*Self-awareness *Mood management *Self-motivat ion *Empathy *Relationship skills/nThere are two versions of the game and corresponding sets of rules; Competitive (where players play against each other) and Cooperative (where players work together). Players try to fill in their brain card by answering questions and winning tokens. Also included are six decks of cards relating to the five areas of emotional intelligence plus a deck of Bonus Cards. The Emotional Intelligence game utilizes both cognitive behavior therapy and social learning theory to help players build their emotional intelligence. For 2-6 players.
Added: 4153 days ago From GuidanceGroup
global.duration: 48.93
Views: 2954 | Comments: 0
     
Figure Me Out Board Game
Ages 6-12. The Figure Me Out board game helps kids get to know each other. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking. These conversational skills are used to teach children how to begin and maintain an interesting conversation. A variety of topics (a hobby that interests me, a movie I saw recently, my favorite season, etc.) are used to generate ideas, or stories, for the players to figure out. The object of the game is to complete a full circuit of the game board and file your story by the deadline. Designed for children with Asperger Syndrome in mind. For 2-6 players./nContents: Game board Die 6 Pawns 48 Topic Cards 6 Question Cards 6 Card stands Second Chance Spinner Instructions/nThis product is also part of the Social Skills/Asperger's Syndrome Game Set.
Added: 4153 days ago From GuidanceGroup
global.duration: 47.73
Views: 3303 | Comments: 0
     
Friendship Farm Puzzle Games Set of 4
Ages 5-10. Friendship Farm Puzzle Games gives kids a new way to learn social skills, featuring "3 games in 1." Players start off laying out the 20 pieces of the puzzle, each with a question designed to stimulate social learning. As each question is answered, the piece is turned over an the players cooperatively form the colorful and engaging puzzle. When the puzzle is completed, players must search the pictures to find the animals on Friendship Farm who are socially appropriate. Created by game expert, Dr. Lawrence Shapiro, we know that kids will want to play these games again and again. The games are designed to be played in counseling sessions, in the classrooms, or at home. Each puzzle comes with its own instructions. Puzzles are 15" x 21" and made of sturdy cardboard designed for years of play. 1-6 players./nSet includes one each of the following puzzles:/nWho is Being Friendly? Friendship Farm Puzzle Game Who is Being Helpful? Friendship Farm Puzzle Game Who Is Following the Rules? Friendship Farm Puzzle Game Who is Being Responsible and Respectful? Friendship Farm Puzzle Game/nPuzzles also sold individually.
Added: 4153 days ago From GuidanceGroup
global.duration: 63.93
Views: 1810 | Comments: 0
     
The Helping, Sharing, and Caring Workbook with CD
Ages: 4-12. By Lisa M. Schab, LCSW with Richard A. Gardner, M.D. Containing more than 60 activities, games, and puzzles, this book helps to reinforce the social skills that are so important in making friends. Designed to help children learn, value, and practice altruistic attitudes and behaviors towards others and themselves. Children learn how their own caring thoughts and actions help to make their immediate world, and the world in general, a better place./nThis workbook is divided into eight areas: Kindness, Empathy, Good Manners, Sharing, Respecting Yourself, Safety and Health, Doing the Right Thing, and Helping Others. Each section of the book teaches the importance of the particular topic area, and specific ways to express this virtue through thoughts, words, and actions. Children are able to practice the concepts by completing simple activities, puzzles, and games./nThis workbook is 88-pages, spiral-bound, and includes a CD./nThis workbook is also part of The Helping, Sharing, and Caring Collection
Added: 4153 days ago From GuidanceGroup
global.duration: 49.47
Views: 1818 | Comments: 0
     
The Helping, Sharing, and Caring Board Game
Ages: 4-12. By Richard A. Gardner, M.D. The Helping, Sharing, and Caring board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. The responses to the cards impart information and facilitate communication, both of which can enhance feelings of self-worth and improve interpersonal relationships. 2-6 players./nContents: Game board 288 Discussion cards Spinner 6 pawns Chips 2 Dice/nThis board game is also part of The Helping, Sharing, and Caring Collection
Added: 4153 days ago From GuidanceGroup
global.duration: 54.90
Views: 2654 | Comments: 0
     
No More Bullies Board Game
Ages 5-12. By Marcia and Max Nass. The No More Bullies board game is an entertaining and stimulating game that can help players learn how to handle bullies and stand up for themselves. Players will learn how to avoid being picked on, what to say to a bully, and who to talk to about the problem. Bullies will learn why they act the way they do and how they can handle their anger and frustrations without taking it out on someone else. This is a cooperative game in which all players must work together to get their possessions back from the bully, who has taken them. Players must also turn the "mean" bully on the board into a "reformed" bully - Mr. Nice Guy! - by covering him with puzzle pieces. 2-4 players./nContents: Game Board 28 Cool Off Cards 24 Talk About It Cards Die 8 Mr. Nice Guy Puzzle Pieces 4 Pawns 20 Possesion Cards (a ball and rope, a jacket, money, a watch, and a snack) Instructions/nThis board game is also part of the No More Bullies! Set.
Added: 4153 days ago From GuidanceGroup
global.duration: 46.21
Views: 4928 | Comments: 0
     
Remote Control Impulse Control Game
Grades 1-9. The Remote Control Impulse Control Game is a set of four card games that addresses impulsivity. The essential skills for inhibiting impulsivity are: STOP and redirect behavior; REWIND and learn from past mistakes; and FAST FORWARD and think ahead about potential consequences. The game uses the remote control symbols to facilitate learning the skills. There are both competitive and cooperative versions for grades 1-5 and for grades 6-9. Each age group has its own set of cards. All players practice all three skills during the course of the game. In addition to practicing these skills, players practice planning ahead and learn social skills as well as exercising frustration tolerance./nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 68.10
Views: 2270 | Comments: 0
     
Roll A Role Series
Ages: 6-10. Children learn new skills best when they can practice them in safe and fun situations. Series consists of three large Roll-A-Role cubes and five card games. Each card game has 2 decks of cards; one deck of cards focuses on "people," the other deck focuses on "situations." Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. For 2-8 players./nSet includes one pack of 3 Cubes and 1 each of the following card games:/nA Game of Anger Managementl: Many children have problems controlling their anger and expressing it in appropriate ways. This game is designed to help children learn a variety of anger-control techniques by practicing them in common situations that often trigger inappropriate responses. Item # 389922 /nA Social Skills Game: Social skills are an important part of a child's emotional intelligence. This game is designed to help children learn a variety of friend-making skills. Item # 389925/nA Game of Non-Verbal Communication: Many children have difficulty reading nonverbal language. They may misread facial cues, posture, gestures, voice tone, or any other subtle aspects of nonverbal communication. This game is designed to help children pay more attention to the nonverbal aspects of communication. It is intended to help them be aware of both of their own nonverbal language, as well as nonverbal language used by others. Item # 389928/nA Bullying Prevention Game: Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Item # 389931/nA Good Behavior Game: This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Item # 389934/nwww.childswork.com
Added: 4149 days ago From GuidanceGroup
global.duration: 54.47
Views: 2147 | Comments: 0
     
Dr. Playwell's Learning Self-Control in School Board Game
Ages 6-12. Dr Playwells Learning Self-Control Game is designed to help children who are having difficulty learning social rules, particularly children on the Autism Spectrum and children with Attention Deficit Disorders. Cards ask children to think about a variety of social problems that occur during the school day and to think about the best ways to handle each situation. This game is designed to be played in a regular classroom or as part of a social skills training program. 2-4 Players./nFeatures:/nCovers a wide variety of common social problems./nIncludes blank cards for you to create your own questions./nGives children a chance to practice appropriate social behavior in an accepting and structured format. /nBy Dr. Lawrence Shapiro www.childswork.com
Added: 4148 days ago From GuidanceGroup
global.duration: 57.13
Views: 2757 | Comments: 0
     
 
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